StendhalRefactoringClassMage: Difference between revisions

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You can read more about our magic system under the magic topic on our RP refactoring page.<br>
You can read more about our magic system under the magic topic on our RP refactoring page.<br>
[[StendhalRefactoringRP#Magic| Stendhal Refactoring RP: Magic]]
[[StendhalRefactoringRP#Magic| Stendhal Refactoring RP: Magic]]

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Some of the skills a mage can learn is:
== Skills ==
Some of the skills a mage can learn is:<br>
<br>
<br>
General class skills:
'''Passive skills:'''
* Stats Bonuses - This is seweral skills that increase the most crucial stats for Mages
* Stats Bonuses - This is seweral skills that increase the most crucial stats for Mages


Attack skills:
'''Attack skills:'''
* Fire dart - Fire property attack spell
* Fire dart - Fire property attack spell
* Fire dart rain - Cower a small area with fire darts (Area Effect Spell)
** Fire dart rain - Cower a small area with fire darts (Area Effect Spell)
** Fire bolt - Fire property attack spell, more powerful then Fire dart, but also consumes more MP
* Water missile - Ice property attack spell
* Water missile - Ice property attack spell
* Water missile rain - Cower a small area with water missiles (Area Effect Spell)
** Water missile rain - Cower a small area with water missiles (Area Effect Spell)
** Ice missile - Ice property attack spell, more powerful then water missile, but also consumes more MP
* Wind strike - Wind property attack spell
* Wind strike - Wind property attack spell
* Earth spike - Earth property attack spell
* Earth spike - Earth property attack spell


Protection skills:
'''Protection skills:'''
* Fire shield - Puts up a shield that increases fire resistance
* Fire shield - Puts up a shield that increases fire resistance
* Ice shield - Puts up a shield that increases ice resistance
* Ice shield - Puts up a shield that increases ice resistance
* Wind shield - Puts up a shield that increases wind resistance
* Wind shield - Puts up a shield that increases wind resistance
* Earth shield - Puts up a shield that increases earth resistance
* Earth shield - Puts up a shield that increases earth resistance

'''Status skills:'''
* Burn - Inflict a burn status on the oponent, slowly decreasing hp like poison
* Freeze - Inflict a cold status on the oponent, making it harder for them to move

'''Specialised skills:'''
* Burning Fire dart - Burn and Fire dart combined, both inflicting burn LV1 status and Fire dart LV1 damage
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Feel free to add more spells and abileties that would be nice to have.<br>
Feel free to add more spells and abileties that would be nice to have.<br>
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== Skill Tree ==
== Skill Tree ==


Here is a small skilltree for the fire attack spells, the idea is that you need to learn Firedart Extend LV3 before you can learn the more powerful area spell Fire Dart Rain, same goes for the Focus LV2 before you can learn Fireball.
Here is a small skilltree for the fire attack spells, the idea is that you need to learn Firedart Extend LV3 before you can learn the more powerful area spell Fire Dart Rain, same goes for the Focus LV2 before you can learn Fire bolt.


Extend
Firedart extend
# Extend LV1 - Shoots 2 firedarts instead of 1
# Extend LV1 - Shoots 2 attacks instead of 1 [EXT_1]
# Extend LV2 - Shoots 3 firedarts instead of 1
# Extend LV2 - Shoots 3 attacks instead of 2 [EXT_2]
# ...
# ...


Firedart Focus
Focus
# Focus LV1 - Increases the elemental power of the Firedart
# Focus LV1 - Increases the elemental power of the skill [FOC_1]
# Focus LV2 - Increases the elemental power of the Firedart
# Focus LV2 - Increases the elemental power of the skill [FOC_2]
# ...
# ...


Burning Focus
# Burning Focus LV1 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC_1]
# Burning Focus LV2 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC_1]
# ...

Dart Extend
# Extend LV1 - Shoots 2 attacks instead of 1, only dealing more damage at the attack moment [DEXT_1]
# Extend LV2 - Shoots 3 attacks instead of 2, only dealing more damage at the attack moment [DEXT_2]
# ...

Dart Focus
# Focus LV1 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC_1]
# Focus LV2 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC_2]
# ...

<pre>
<pre>
|---Fire Dart Rain
[Fire dart]
|
|
|
|
|-- Extend LV1 --- Extend LV2 --- Extend LV3 --- Extend LV4 --- Extend LV5
|-----------|
|
| |
FOC_1 EXT_1
Firedart --|
|
| |
|-- Focus LV1 ---- Focus LV2 ---- Focus LV3 ---- Focus LV4 ---- Focus LV5
FOC_2 EXT_2
|
|---------------------------| |
|
| FOC_3 EXT_3
|-- Fireball
| | |---------------------------|
[Fire Bolt] FOC_4 EXT_4 |
| | | |
| FOC_5 EXT_5 [Fire dart Rain]
|-----------| |--------| |
| | | |
EXT_1 FOC_1 | FOC_1
| | [Burn] |
EXT_2 FOC_2 | FOC_2
| | | |
EXT_3 FOC_3 FOC_1 FOC_3
| | |
EXT_4 FOC_4 FOC_2
| | |
EXT_5 FOC_5 FOC_3
|-----|------|
|
|
[Burning Fire Dart]
|
|--------|--------|
| | |
BFOC_1 DFOC_1 DEXT_1
| | |
BFOC_2 DFOC_2 DEXT_2
| | |
BFOC_3 DFOC_3 DEXT_3
</pre>
</pre>



== Spell list ==
== Spell list ==
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|Summon Golem
|Summon Golem
|Wither
|Wither
|Raise Undead
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|Neutralize Poison
|Neutralize Poison
|Tidal Wave
|Tidal Wave
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|Destroy Stone
|Destroy Stone
|Firedart
|Firedart
|Dark Flare
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|Regeneration
|Regeneration
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Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.
Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.
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More dark magic (didn't want to mess with the nice table --[[User:Javydreamercsw|Javydreamercsw]] 03:21, 4 October 2007 (PDT))<br>
01 Inflict wounds <br>
03 Inflict moderate wounds<br>
07 Inflict critical wounds<br>
09 Raise Undead (placed in the table since there was a blank space. Basically create skeletons from corpses)<br>
11 Dark Flare (placed in the table. Dark elemental flare)<br>



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