StendhalRefactoringClassPriest: Difference between revisions

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imported>Nirvana
imported>Zenfur
corrected a few typing mistakes
 
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* Heal - Heals a holy/living creature and damages a undead/dark creature
* Heal - Heals a holy/living creature and damages a undead/dark creature
* Priests should get XP based on the amount of XP they heal, or else there will be very little ways for priests to level up. Unless you make it so that Priests get more XP for killing monsters than a class that is supposed to be killing monsters.
* Priests should get XP based on the amount of XP they heal, or else there will be very little ways for priests to level up. Unless you make it so that Priests get more XP for killing monsters than a class that is supposed to be killing monsters.
* Blight - Heals a undead/dark creature and damages a holy/living creature
* Blight - Heals a undead/dark creature and damages a holy/living creature
* Bless - Curses a undead/dark creature and blesses a holy/living creature
* Bless - Curses a undead/dark creature and blesses a holy/living creature
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* Resurect - Revives a dead holy/living creature
* Resurect - Revives a dead holy/living creature
* Raise Undead - Revives a undead/dark creature
* Raise Undead - Revives a undead/dark creature
* Tame Undead - Stops undead from attacking players. It's a time limited spell based on level of magic user and the level he has on that skill

* Stats Bonuses - These are several skills that increase the most crucial stats for Priests
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Feel free to add more skills, and a skill tree will be made later
Feel free to add more skills, and a skill tree will be made later