StendhalRefactoringClassNecromancer: Difference between revisions

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Where Priests are adept at controlling holy magics, Necromancers command their deathly parallels. Some would consider these dark magics a perversion of the training of Priests, whereas others consider it a natural progression: to understand life you must study death.
Where Priests are adept at controlling holy magics, Necromancers command their deathly parallels. Some would consider these dark magics a perversion of the training of Priests, whereas others consider it a natural progression: to understand life you must study death.


Whether you see Necromancers as enlightened Priests or as evil Priests, once you turn to the path of darkness there's no going back. Necromancers can never become Priests again, which means they cannot become [[StendhalRefactoringClassPaladin| Paladins]] unless they've already taken Paladin levels in which case they're now a dark paladin. Later, a "recovered necromancer" class which can command both the powers of light and also dark might be added.
Whether you see Necromancers as enlightened Priests or as evil Priests, once you turn to the path of darkness there's no going back. Necromancers can never become Priests again, which means they cannot become [[StendhalRefactoringClassPaladin| Paladins]] or [[StendhalRefactoringClassMonk| Monks]]. If they've already taken Paladin levels they're now a dark paladin and can resume taking Paladin levels by switching back to that class (though the skill conversions remain in place). Later, a "recovered necromancer" class which can command both the powers of light and also dark might be added.


A Necromancer is not themselves undead even though they often command the undead. Necromancers who are also [[StendhalRefactoringClassWizard| Wizards]] may become a [[StendhalRefactoringClassLich| Lich]] which commands both the powers of darkness and also the elemental magics of the Wizard.
A Necromancer is not themselves undead even though they often command the undead. Necromancers who are also [[StendhalRefactoringClassWizard| Wizards]] may become a [[StendhalRefactoringClassLich| Lich]] which commands both the powers of darkness and also the elemental magics of the Wizard.
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Some converted skills of a Necromancer are:
Some converted skills of a Necromancer are:


* Blight — (Heal) Damages a holy/living creature, and heals an undead/dark creature
* Blight — (Heal) Damages a holy/living creature, or heals an undead/dark creature
* Deadly Aura — (Healing Aura) As Blight but it affects all creatures (both players and enemies) near to the Necromancer
* Deadly Aura — (Healing Aura) As Blight but it affects all creatures (both players and enemies) near to the Necromancer
* Curse — (Bless) Curses a holy/living creature (gives penalties to their stats, luck, etc), and blesses an undead/dark creature
* Curse — (Bless) Curses a holy/living creature (gives penalties to their stats, luck, etc), or blesses an undead/dark creature
* Poison — (Antidote) Poisons an enemy
* Poison — (Antidote) Poisons an enemy
* Plague — (Vaccine) Diseases an enemy
* Plague — (Vaccine) Diseases an enemy