StendhalRefactoringSkillTree: Difference between revisions
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This is just an overview of how some skills depend on others. It contains almost all skills mentioned in the class-pages. Feel free to improve and extend it.<br> |
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I have created a more detailed way the skill trees should work for the mage, check it out here: <br> |
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[[StendhalRefactoringClassMage|ClassMage]]<br> |
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The other classes will work in a similar way. |
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*All |
*All |
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:* |
:*Physic |
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::*Melee Combat (Warrior) |
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:::*Weapon Skills |
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::::*Sword |
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::::*Axe |
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::::*Club/Staff |
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::::*Shield |
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::::*Dodge |
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:::*Fighting Skills |
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::::*Power Strike - (Waste some MP to) boost attack power and max damage in one attack |
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::::*Cripple Monster - Decrease Attack speed and walking speed on the monster |
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::::*Body Training - Increases MAX HP |
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::::*Recovery - Increases HP Regeneration Speed |
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::::*Quickness - Increases Attack speed |
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::::*Swiftness - Increases Dodge Rate |
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:::*Stance - Used to balance the power of your blows, or amount of damage you block. |
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::::*Aggressive - Sacrifice your defense in order to deal more damage |
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::::*Balanced - Both defense and power is well balanced |
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::::*Defensive - Sacrifice power in order to defend yourself |
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::*Ranged Combat (Archer) |
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:::*Normal |
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::::*Quick Strike - (Waste some MP to) fire a few fast arrows towards one opponent |
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::::*Arrow Shower - (Waste some MP to) fire several arrows towards several monster in one attack |
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::::*Falcon Eyes - Increases max range for the archer |
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:::*Magical |
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::::*Acid missile |
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::::*Elemental missile (Fire, Water, Wind, Earth) |
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:*Magic |
:*Magic |
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::*Attack Spells (Mage) |
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:::*Normal (Necromancer) |
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::::*Blight - Heals a undead/dark creature and damages a holy/living creature |
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::::*Curse - Curses a holy/living creature and blesses a undead/dark creature |
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::::*Poison - Poisons a creature |
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::::*Raise Undead - Revives a undead/dark creature |
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::::*Summon creature |
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:::*Elemental |
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::::*Fire (Fire Mage) |
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:::::*Fireball - Fire property attack spell |
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::::*Ice (Ice Mage) |
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:::::*Ice missile - Ice property attack spell |
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::::*Wind (Wind Mage) |
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:::::*Wind strike - Wind property attack spell |
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::::*Earth (Earth Mage) |
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:::::*Earth spike - Earth property attack spell |
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::*Protective Spells (Priest) |
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:::*Normal |
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::::*Heal - Heals a holy/living creature and damages a undead/dark creature |
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::::*Bless - Curses a undead/dark creature and blesses a holy/living creature |
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::::*Resurect - Revives a dead holy/living creature |
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::::*Magic shield |
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:::*Elemental |
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::::*Fire (Fire Priest) |
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:::::*Fire shield - Puts up a shield that increases fire resistance |
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::::*Ice (Ice Priest) |
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:::::*Ice shield - Puts up a shield that increases ice resistance |
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::::*Wind (Wind Priest) |
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:::::*Wind shield - Puts up a shield that increases wind resistance |
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::::*Earth (Earth Priest) |
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:::::*Earth shield - Puts up a shield that increases earth resistance |
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:*Other |
:*Other |
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::*Misc skills |
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:::*Animal Taming |
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:::*Fishing - Use a fishing rod near water to catch fish |
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::*Mining skills |
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:::*Coal Mining - Discover Coal |
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:::*Iron Mining - Discover Iron Ore |
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:::*Silver Mining - Discover Silver Ore |
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:::*Gold Mining - Discover Gold Ore |
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:::*Mythril Mining - Discover Mythril Ore |
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::*Refining Skills |
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:::*Refine Iron - Makes Iron from Iron Ore |
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:::*Refine Silver - Makes Silver from Silver Ore |
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:::*Refine Gold - Makes Gold from Gold Ore |
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:::*Forge Steel - Makes Steel from Iron and Coal |
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<br> |
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<br> |
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<br> |
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---- |
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[[StendhalRefactoringClassBasics| Back to ClassBasics]]<br> |
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[[StendhalRefactoring| Back to Stendhal refactoring page]] <br> |
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[[Stendhal | Back to Stendhal main wiki page]] <br> |
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