Talk:StendhalDesign: Difference between revisions

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Roleplaying?
imported>Ragnar-GD
End of discussion... ;-)
 
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I perhaps base my work on S6S game, that is very simple and very clean.
I perhaps base my work on S6S game, that is very simple and very clean.


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== Roleplaying? ==
Roleplaying?


You said the "character" should gain XP for "Roleplaying".
You said the "character" should gain XP for "Roleplaying". Actually, characters don't roleplay, but Players do.
While this is a single-player game, there is no need.
While this is a single-player game, ignore XP. Once it is multiplayer, the Player should gain XP for Roleplaying.<br>
The Player can then use the XP to:<br>
Once it is multiplayer, the Player should gain XP for Roleplaying.
The Player can then use the XP to "buff" his character, when (s)he makes a new one.
- "buff up" his character<br>
- have better equipment<br>
This may only happen when a new character is created. It is important Players cannot do this in midgame!<br>
Deal: 1 XP =<br>
50 coins, or<br>
one point of atk more<br>
or one point defense more<br>
or whatever.<br>
Therefore, *remove* the XP-attrib from the character, and add it to the player.<br>
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[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 13:00, 4 Mar 2005 (PST)

In Stendhal I talk of Player as Character in the same way. You ARE your character.
The XP attribute is just something to measure progress, if you just regards is to new players where is the point?

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== End of discussion... ;-) ==

I will honour the agreement we made: You simply complete the game as you like (that is, I will never ask for changes, but only add, where you ask for it). Then, afterwards, I take a copy of the finished game, add "alternate version" to its name, and then change the game-rules (and any elements that must be made to fit the new rules) as I think. After that, we compare the results, by asking the players which of the games they like more, or what should be taken from both, or what should not be implemented at all. Result: The best of both, and we don't hinder our creative processes.