Stendhal Testing: Difference between revisions

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imported>AntumDeluge
Items: SlotActivatedItem and StatusResistantItem
imported>AntumDeluge
Server Bug Fixes: fixed Gourmet achievement
 
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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly.
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly.


We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.


= Test Client =
<!-- NOTE: Change link to use #testing anchor when stendhalgame.org is updated. Using #footerArea for now. -->
You may need a '''[http://stendhalgame.org/development/download.html#footerArea test client]'''. Please note that the test client will not update automatically.


You may need a test client.
Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.


== Java ==
Testing Key:<br>
<span style="color:orange;">◼</span>: not tested<br>
<span style="color:blue;">◼</span>: tested<br>
<span style="color:red;">◼</span>: not working / disabled<br>
<span style="color:lightgreen;">◼</span>: fix committed but not tested


Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically.


== Web ==
= Tests Specific to the Next Release =
''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''


Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>'''
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''


== Audio ==
== Android/Web ==
<span style="font-style:italic;">(changes in music, ambiance, and sound effects)</span>


There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.
== Chat ==
<span style="font-style:italic;">(changes in the chat system such as NPC dialogue and user commands)</span>


=== NPC Dialogue ===
= Testing Aids =


== Aida ==
New aliases for items:
* Nouns:
** "zucchini" for "courgette": Test with <npc>Old Mother Helena</npc> <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player>
** "armour" for "armor": Test with <npc>Garbiddle</npc> <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player>
** "color" for "colour": Test with <npc>Ketteh Wehoh</npc> <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-30 -0800
* Verbs:
** "extend" for "prolong": Test with <npc>Harold</npc> <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800


A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.
=== Player Info ===


== Testing Key ==
* Show message in player description set with "<span style="color:red;">/sentence</span>" when examining using "Look". <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800


{{TestingKey|class=simple}}
=== User Commands ===


= Tests Specific to the Next Release =
* New alias <span style="color:red;">/status</span> for <span style="color:red;">/sentence</span> command. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800


== Client UI ==
== Commerce ==
<span style="font-style:italic;">(changes in the client user interface)</span>


* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}}
=== Containers ===


== Bug Fixes ==
* In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
** Check that picking up, dropping and moving items works correctly
** Check that using items from ground, corpses, bag or keyring works as before
** Check that items bound to players can only be picked up or used by the owner
** Check that corpse protection still works
** Check that you can't pick up items from below other players, unless the item is bound to you
** Anything else you can think of related to item handling


=== Dimensions ===
=== Server Bug Fixes ===


* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}}
* Client window can now be reset to default width and height with button in General Settings menu. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28
* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}}
* Client and travel log save window width and height on exit and can be set to be restored at startup (default behavior) from General Settings. Disable via checkbox. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28
* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}}
* Client maximized state can be restored at startup. Disabled with width and height setting. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28
* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}}
** Broken by changes to Coal for Haunchy quest.


=== Web Client Bug Fixes ===
== Combat ==
<span style="font-style:italic;">(changes in the combat system not including visuals)</span>


* improved lighting effects to more closely match Java client {{test|}}
=== Stats ===


=== Desktop Client Bug Fixes ===
* ranged stat for using ranged weapons. Enable with VM argument "<span style="color:red;">-Dtesting.combat</span>" in both client and server. <span style="color:orange; font-weight:bold;">NOT TESTED</span>
* Alternate method to train ATK XP (use VM argument "<span style="color:red;">-Dtesting.combat</span>" on server to enable). <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** allows players to gain attack experience for each successful hit only, independent of whether recently took damage.


* updated Neutralinojs to fix window freezing on close on Windows {{test|}}
=== Status Effects ===
* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}}


=== General Bug Fixes ===
* Equipped <i><b>StatusResistantItem</b></i> can add resistance to status attacks (functional with error). <span style="color:orange; font-weight:bold;">NOT TESTED</span>


* trimmed large music files to decrease size to 2MB or less
== Items ==
** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}.
<span style="font-style:italic;">(anything that has to do with items in the Stendhal world)</span>
** Affected files:

*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}}
<b>New item types:</b>
*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}}
* SlotActivatedItem: <span style="color:orange; font-weight:bold;">NOT TESTED</span>
*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}}
** This is an item that executes a method of activation when equipped to a designated slot.
*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}}
** <b>Recommendations for testing: </b>
*** Activates when moving from non-active to active slot.
*** Activates when moving from ground to active slot.
*** Deactivates when moving from active to non-active slot.
*** Deactivates when moving from active slot to ground.
*** Does not activate when moving from ground to non-active slot.
*** Does not activate when moving from non-active slot to ground.
*** No change in activation occurs when moving from active to active slot.
*** No change in activation occurs when moving from non-active to non-active slot.
* StatusResistantItem: <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** This is a sub-class of SlotActivatedItem. When it is activated it adds status resistance attributes to the entity that is equipped with it.
** <b>Recommendations for testing</b>:
*** While equipped to active slot reduces attacker's probability of inflicting the status.
*** Only defined resistances are affected.
*** Attacker's probability is not affected after removing item from an active slot.

== Quests ==
<span style="font-style:italic;">(new quests or changes)</span>

* Daily Item Quest list:
** Added 5 <item>olive|olives</item>. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Added 2 <item>marbles</item>. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800

== Visuals ==
<span style="font-style:italic;">(aesthetics such as player and outfit sprites)</span>

=== Maps ===

* 0_semos_plains_n: Replaced row boats (from ship tileset). <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
* Added collision to corpse/huge_animal tiles:
** Ados:
*** -2_ados_snake_pit_s <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Amazon:
*** -1_amazon_tunnel <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Athor:
*** 0_athor_island, 0_athor_island_e, and -1_athor_island <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Interiors:
*** int_kalavan_castle_basement <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
*** int_semos_wizards_tower_3 <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Kikareukin:
*** 3_kikareukin_cave, 4_kikareukin_cave, and 6_kikareukin_islands <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Nalwor:
*** -2_nalwor_drows_tunnel_nw <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** Or'ril:
*** -2_orril_dungeon and -2_orril_dungeon_e <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
*** -3_orril_dungeon <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** Semos:
*** <i>0_semos_road_e</i> <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
* <i>int_semos_wizards_tower_1</i>: Replaced animated flames from hell tileset with new <i>ground/fire/flame.png</i>. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
* Fixed missing floor tiles:
** -1_semos_catacombs_ne <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** -2_ados_snake_pit_s <span style="color:orange; font-weight:bold;">NOT TESTED</span>

=== Sprites ===

* Replaced proprietary head outfit sprite. Test with player outfit, <player>postman</player> (main server only), or <npc>Harold</npc>. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
** Affect outfits: head_000, head_001, head_002, head_003, head_004
* Touched up/re-drew <creature>giantrat</creature>. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player>
* Active entity sprites (player/NPC/creature) now reset to index 1 (standing image) when stopped. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
* New corpse for <creature>bone dragon</creature> (normal and harmless). <span style="color:blue; font-weight:bold">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
** Corpse size changed from 3x3 to 3x2.

=== Tilesets ===

* Refactor List:
** Replaced row_boat.png. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player>
*** Affected maps: 0_ados_city_n2
** Replaced rowing_boats.png with row_boat.png. <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player>
*** Affected maps: 0_ados_city_n2, 0_kalavan_city_gardens
* New Tilesets:
** ground/fire/flame.png (CC0): http://opengameart.org/content/simple-animate-fire <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
** structure/boat/ship.png (GPL-2.0): http://opengameart.org/content/lpc-wooden-ship-tiles <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
** building/stairs/wooden_ns.png (MIT | BSD). <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
** item/weapon/cannon.png (MIT | BSD). <span style="color:blue; font-weight:bold;">TESTED BY</span>: <player>deluge|AntumDeluge</player> 2015-03-28 -0800

=== Weather ===

* Added a few more flakes to snow_light. Can be tested on Semos Mountain NW4 map. <span style="color:blue; font-weight:bold;">TESTED</span> by: <player>deluge|AntumDeluge</player>

== World ==
<span style="font-style:italic;">(changes in the Stendhal world such as new creatures and maps)</span>

=== New Entities ===

* A new fish swimming up and down the coast in 0_ados_city. <span style="color:blue; font-weight:bold;">TESTED</span> by: <player>deluge|AntumDeluge</player>

= Website Changes =
<span class="plainlinks" style="font-style:italic;">(changes to https://stendhalgame.org/)</span>

* Server time text color changed to <span style="color:#0D4619; font-weight:bold;">dark green</span> to be visible against white background of homepage. <span style="color:blue; font-weight:bold;">TESTED</span>


= Standard Tests =
= Standard Tests =
Line 243: Line 134:
# Login to server. ''It MUST work''
# Login to server. ''It MUST work''
# Listen to music and sound
# Listen to music and sound
# Login using webstart
# Login using automatically updated client
# Login using automatically updated client
# Create a new character. <b><i>It MUST work</i></b>
# Run /script NPCPathCheck.class
# Run /script NPCPathCheck.class

= Unimplemented Changes =
<span style="font-style:italic;">(proposed changes that have not yet been added to Stendhal)</span>

== Client UI ==

<b>Emote button character map</b>
* A concept emote button is available by passing "<span style="color:red;">-Dcharmap.emotes</span>" to the virtual machine <span style="color:blue; font-weight:bold;">TESTED</span> by: <player>seriph|AntumDeluge</player>

== Combat ==

== Quests ==

=== New Quests ===

<b>Antivenom Ring</b> <span style="color:red; font-weight:bold;">DISABLED</span>
* Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
* Tests specific to this quest:
** There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc>. <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** Must have completed quest Traps for Klaas to enter int_apothecary_lab. <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** Quest should not be offered unless player is carrying "note to apothecary". <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with <npc>Klaas</npc>. <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "<item>fairy cake</item>(s)", "cake(s)", "<item>mandragora</item>(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** NPC should accept 1 antitoxin ring, 2 roots of <item>mandragora</item>, 5 <item>fairy cake</item>s and 1 venom gland. <span style="color:orange; font-weight:bold;">NOT TESTED</span> (<b><u>AntumDeluge: <font color="orange">Should more items be added to list?</font></u></b>)
** Wait should be 30 minutes between bringing all items and receiving reward. <span style="color:orange; font-weight:bold;">NOT TESTED</span>
* Reward:
** antivenom ring <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** 2000 XP <span style="color:orange; font-weight:bold;">NOT TESTED</span>
** 25 karma <span style="color:orange; font-weight:bold;">NOT TESTED</span>

=== Altered Quests ===

<b>Help With the Harvest</b>
* <span style="color:orange; font-weight:bold;">TODO:</span>
** Add sound to pushable carts (open bug report on [http://sourceforge.net/tracker/?func=detail&aid=3610202&group_id=1111&atid=101111|sound sets in too late])

<b>Traps for Klaas</b>
* <span style="color:orange; font-weight:bold;">TODO:</span>
** Add note to apothecary item as reward when Antivenom Ring quest is ready. Note: will only be given on quest completion if player is not already carrying one and Antivenom Ring quest has not been started.
** Only have Klaas buy rodent traps if quest has been completed at least once. <font color="orange"><b>Currently may no be possible.</b></font>

== Visuals ==

=== Corpses ===

* Proposed Changing Creature and Corpse Dimensions
** <creature>ent</creature>: from 5x3 to 5x2

=== Outfits ===

* More outfit options available in client for testing with VM argument "-Dtesting.outfits".
** eyes <span style="color:red; font-weight:bold;">NOT READY</span>
** mouth <span style="color:red; font-weight:bold;">NOT READY</span>
** select color for body and head <span style="color:orange; font-weight:bold;">NOT TESTED</span>

== World ==

=== Creatures: New ===
* myling <span style="color:red; font-weight:bold;">DISABLED</span>
** class: undead
** current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
** current drops:
** current locations:

=== Drops: New ===

* medicinal ring:
** <creature>naga</creature> @ 0.5% <span style="color:red; font-weight:bold;">DISABLED</span>
** <creature>high naga</creature> @ 0.75% <span style="color:red; font-weight:bold;">DISABLED</span>
** <creature>lamia</creature> @ 2.0% <span style="color:red; font-weight:bold;">DISABLED</span>
** <creature>arachne</creature> @ 1.0% <span style="color:red; font-weight:bold;">DISABLED</span>

=== Items: New ===

* holy water <span style="color:red; font-weight:bold;">DISABLED</span>
** Heals "zombie" status effect.
* medicinal ring: <span style="color:red; font-weight:bold;">DISABLED</span>
** "poisoned" resistance 0.25
** Obtained via drop.
* antivenom ring: <span style="color:red; font-weight:bold;">DISABLED</span>
** "poisoned" resistance 0.5
** Obtained via quest.
* antitoxin ring: <span style="color:red; font-weight:bold;">DISABLED</span>
** "poisoned" resistance 0.75
** Obtained via quest.
* note to apothecary <span style="color:red; font-weight:bold;">DISABLED</span>
** Obtained via quest (Traps for Klaas, used in Antivenom Ring quest)

=== Maps: New ===
* Apothecary's lab <span style="color:red; font-weight:bold;">NOT ACCESSIBLE</span>
** int_apothecary_cabin
** int_apothecary_lab
* 0_semos_canyon north of 0_semos_mountain_n2_e2 <span style="color:red; font-weight:bold;">NOT ACCESSIBLE</span>

=== Entities: New ===

* Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) <span style="color:red; font-weight:bold;">DISABLED</span> Tested by: <player>deluge|AntumDeluge</player>, <player>Bluelads4</player>: <span style="color:orange"><b><u>Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne)</u></b></span>, <b><u><player>deluge|AntumDeluge</player>: <span style="color:green">Note placed on table in int_apothecary_cabin that references <npc>Klaas</npc></span></u></b>)
* Tollbooth operaton (no name yet) <span style="color:red; font-weight:bold;">DISABLED</span>
** Guards the bride in 0_semos_canyon
* PasswordCheckingPortal


= Notes =
= Notes =

Latest revision as of 07:41, 1 November 2025



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

Test Client

You may need a test client.

Java

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. Please note that the test client will not update automatically.

Web

Go to the following URL in a web browser, but replace "<charname>" with your character's name: https://stendhalgame.org/testclient/stendhal.html#<charname>

Android/Web

There is an experimental client for Android mobile devices. Packages are now available from the downloads page. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.

Testing Aids

Aida

A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.

Testing Key

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test collision {{Test||type=collision}}
: collision ok {{Test|ok|type=collision}}
: collision not ok {{Test|nok|type=collision}}
   |   }}) {{Test|ok|testers=foo, bar}}

Tests Specific to the Next Release

Commerce

  • outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% : please test

Bug Fixes

Server Bug Fixes

Web Client Bug Fixes

  • improved lighting effects to more closely match Java client : please test

Desktop Client Bug Fixes

  • updated Neutralinojs to fix window freezing on close on Windows : please test
  • nativehelper extension process ends when authentication client disconnects (Windows bug) : please test

General Bug Fixes

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using automatically updated client
  65. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey