Stendhal Testing: Difference between revisions
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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
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We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
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= Test Client = |
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You may need a '''[http://stendhalgame.org/development/download.html test client]'''. Please note that the test client will not update automatically. |
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You may need a test client. |
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Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-{{version}}.5.jar. |
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== Java == |
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Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically. |
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== Tests specific to the next releases == |
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''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.'' |
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== Web == |
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
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Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>''' |
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== |
== Android/Web == |
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* Quest changes |
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** Item lists of ZooFood, DailyItemQuest and WeeklyItemQuest updated |
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*** Added items which weren't on the list so far, e.g. new ones which have been updated during the last time |
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*** Especially test if everything is balanced/fair and that nothing shows up doubled |
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* Rainbow Beans |
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** Slighty changed Pdiddis dialogue and added a tiny warning for first buyers about risks and dangers |
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* New creatures: |
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** cobra (unfinished) |
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*** needs testing and approval |
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*** current stats: level 96, ATK 31, DEF 83, HP 1000, speed 0.8, XP 9630, respawn 3900 (??) |
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*** current drop: nothing |
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*** current locations: -2_ados_snake_pit_s (x?), -3_ados_snake_pit_s (x?) |
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** giant cobra (unfinished) |
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*** needs testing and approval |
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*** current stats: level 120, ATK 750, DEF 102, HP 1499, speed 0.8, XP 18850, respawn 5400 (27min). |
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*** current drops: deadly poison (5%), venom gland (special, 3rd giant cobra in -3_ados_snake_pit_e). |
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*** current locations: -3_ados_snake_pit_e (x3) |
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*** stats may need refined. suggested minimum level 80 to enter lower level of snake pit. |
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*** stats have been adjusted by: |
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**** AntumDeluge (1 time: raised level, ATK, DEF, HP, XP. lowered speed) |
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** mimic |
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*** needs testing and approval |
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*** current stats: ATK 240, DEF 41, HP 170, speed 0.4, level 25, XP 400, respawn 1200 (??) |
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*** current drops: money (45-85 at 50%),golden chainmail (at 7%), broadsword (at 4%), dagger (at 3.5%), and golden legs (at 0.5%) |
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*** current locations: -2_ados_snake_pit (x1), ??? |
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*** attacks been fixed they might be too frail now |
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*** Can find them in dark places. |
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** lamia |
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*** needs testing and approval |
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*** current stats: level 112, ATK 719, DEF 91, HP 1300, speed 1.0, xp 14750, respawn 3400 (??) |
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*** current drops: money (5-60 at 100%) |
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*** current locations: -3_ados_snake_pit_e2 (x2) |
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** myling |
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*** needs testing and approval |
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*** current stats: |
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*** current drops: |
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*** current locations: -3_ados_snake_pit_se (placed for testing purposes, will be removed) |
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*** needs major stat adjustment |
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There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed. |
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* New maps |
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** snake pit (unfinished) |
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*** -2_ados_snake_pit |
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*** -2_ados_snake_pit_s |
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*** -3_ados_snake_pit |
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*** -3_ados_snake_pit_s |
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*** -3_ados_snake_pit_se |
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= Testing Aids = |
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* New music (ambiance) in hell (<span style="color:green">re-enabled</span>, file shrunk down to ~408kb): Please compare volume level to other areas. |
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== Aida == |
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* New sprite for mountain orc |
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A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you. |
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* Reworked item sprites |
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** Pina Colada |
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== Testing Key == |
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* Descriptions |
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** oni warrior, archer, king, queen |
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{{TestingKey|class=simple}} |
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* New items: |
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** elvish hat |
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= Tests Specific to the Next Release = |
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* New/edited creature corpses |
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** tiny skelly |
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** skeleton |
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** warrior skeleton |
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** demon skeleton |
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** gashadokuro |
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** ghost |
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** monk |
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** darkmonk |
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** death |
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== Commerce == |
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* New achievements |
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** Nalwor's Bane: Loot a complete elvish equipment set. |
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* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}} |
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=== Map changes === |
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* Adding light maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :) |
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** Ados: city_n2 (market - lights and signs around entrance) |
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** Semos: mountain_n2 -> fired torches up for the night |
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== Bug Fixes == |
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* Reworked maps |
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** Semos mine_n_e2 - new rails, carts, ways through wall |
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** Athor island bar int_athor_bar |
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** int_lovers_room_2: fixed layers, collision and missing tiles. |
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=== Server Bug Fixes === |
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* Collision and layer changes on stone statues (targeting ring should not be visible from behind & lion head should have 4 collision tiles) |
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** 0_ados_city |
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** -1_semos_mine_n_w2 |
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* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}} |
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* Grave headstone changes: (These headstones need redrawing because of license issues. Headstones were replaced so only one redraw is required. If accepted will be applied to other maps.) |
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* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}} |
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** 0_semos_mountain_n2_e |
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* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}} |
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* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}} |
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** Broken by changes to Coal for Haunchy quest. |
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=== Web Client Bug Fixes === |
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* several bug fixes on maps |
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* Added chimney smoke animation to buildings on the following maps |
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** Ados |
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*** 0_ados_rock |
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** Semos |
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*** 0_semos_mountain_n2_w |
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* improved lighting effects to more closely match Java client {{test|}} |
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=== Tests needing new client === |
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* New introduced concept of pushable blocks |
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** A pushable block is added for testing purposes next to the public chest in semos city |
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** Is collision considered? |
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** Does it reset to an initial position when a zone was empty? |
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=== Desktop Client Bug Fixes === |
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* The following creatures have new sound effects: |
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** ghost hound (3 sounds) <span style="color:green">(tested on main server: works)</span> |
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* updated Neutralinojs to fix window freezing on close on Windows {{test|}} |
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* These new creature drops need to be tested and modified if necessary |
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* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}} |
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** dwarvish legs: mountain hero dwarf (0.05%), mountain leader dwarf (0.1%) |
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** blue boots: frogman (0.5%), wizard frogman (1.5%), winged blue imp (5.0%) |
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** blue legs: elite frogman (1.0%), winged blue imp (1.5%) |
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** blue helmet: water elemental (0.2%), wizard frogman (2.5%), blue mohiko (2.5%), blue dragon (6.0%) |
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** blue shield: elite frogman (2.0%), blue dragon (4.5%) |
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** blue striped cloak: elite frogman (1.0%), wizard frogman (1.0%) |
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** blue armor: blue mohiko (4.0%), blue dragon (7.0%) |
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** elvish hat: elf (0.7%), mage elf (1.5%) |
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=== General Bug Fixes === |
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* These tilesets have been replaced: |
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** building/gnome_homes.png |
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** building/decoration/swordfish.png |
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** furniture/chair/bench_wooden.png |
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** furniture/curtain/lt_blue_drapes.png |
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** furniture/curtain/peach_drapes.png |
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** furniture/curtain/purple_drapes.png |
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** furniture/curtain/red_drapes.png |
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** furniture/curtain/royal_blue_drapes.png |
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** item/toys.png |
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** item/pot/barrels_1.png |
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** plant/tree/umbrella_thorn.png |
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* trimmed large music files to decrease size to 2MB or less |
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* Remodeled Athor Ship: Added to tileset to create smooth angled edges (<span style="color:red">maps are broken if using testing client on main server</span>) |
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** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}. |
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** -1_athor_ship_w2 (<span style="color:green">looks good</span>) |
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** Affected files: |
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** -2_athor_ship_w2 (<span style="color:green">looks good</span>) |
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*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}} |
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** These maps were also affected by the tileset change: |
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*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}} |
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*** 0_athor_ship_w2 (<span style="color:red">missing tile on deck</span>: fix commited to CVS) |
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*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}} |
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*** -2_semos_catacombs |
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*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}} |
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*** int_wofol_townhall |
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*** int_ados_buraucrazy_1 |
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*** int_nalwor_inn |
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*** 0_semos_mountain_n_w4 |
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= Standard Tests = |
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* Reworked layers and collision on green stone statues and bird statue: |
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** Ados |
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*** 0_ados_city (1 bird statue) |
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*** 0_ados_outside_w (1 lion statue, 1 broken lion statue) |
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** Dreamscape |
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*** 1_dreamscape (3 mixed statues) |
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*** 1_dreamscape_rural (1 statue, 1 lion statue) |
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** Fado |
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*** 0_fado_city (1 statue) |
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** Kirdneh |
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*** 0_kirdneh_city (1 bird statue) |
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** Nalwor |
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*** int_nalwor_tower_1 (2 statues, 1 lion statue) |
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** Orril |
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*** 0_orril_forest_e (3 statue, 3 lion statue) |
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*** 0_orril_mountain_n2_w2 (1 statue) |
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*** 0_orril_mountain_w2 (1 lion statue) |
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*** 0_orril_river_s_w2 (1 statue) |
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** Semos |
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*** 0_semos_road_e (1 statue, 1 lion statue) |
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*** -1_semos_mine_n_w2 (1 lion statue) |
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** Wofol |
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*** int_wofol_library_0 (1 bird statue) |
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* Reworked huts tilesets on the following maps. Some collision changes as well to make them match. Also added chimney smoke to some huts. |
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** Ados |
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*** 0_ados_city |
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*** 0_ados_mountain_nw |
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*** 0_ados_rock |
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** Amazon |
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*** 0_amazon_island_ne |
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*** 0_amazon_island_sw |
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** Athor |
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*** 0_athor_island |
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** Fado |
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*** 0_fado_forest |
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*** 0_fado_forest_s |
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*** 0_fado_forest_s_e2 |
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*** -1_fado_great_cave_e3 |
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*** -1_fado_great_cave_n_e3 |
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** Nalwor |
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*** 0_nalwor_forest_w |
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** Orril |
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*** 0_orril_river_s |
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*** -3_orril_dungeon |
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** Semos |
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*** 0_semos_mountain_n2 |
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*** 0_semos_mountain_n2_mine_town_weeks |
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*** 0_semos_mountain_n2_w |
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* Reworked layers and collision on trees to allow players to walk "behind" (targeting ring should not be visible) |
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** Semos |
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*** 0_semos_plains_n |
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Anything at [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/doc/CHANGES.txt the change log] which isn't mentioned |
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== Things which are open to test and on CVS but not implemented to the main server at the moment == |
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* New items: |
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** venom gland (special drop) |
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** antivenom ring (does not function yet) |
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** stone legs (needs quest) <span style="color:red">(removed from creatures as a drop, just summonable at the moment)</span> |
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** rodent trap (used in antivenom ring quest) |
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** holy water |
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** elvish hat |
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== Standard tests == |
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# Move around |
# Move around |
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# Use double click on main screen to walk |
# Use double click on main screen to walk |
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# Login to server. ''It MUST work'' |
# Login to server. ''It MUST work'' |
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# Listen to music and sound |
# Listen to music and sound |
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# Login using webstart |
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# Login using automatically updated client |
# Login using automatically updated client |
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# Run /script NPCPathCheck.class |
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= Notes = |
= Notes = |
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* Meet <npc>Zynn Iwuhos</npc> |
* Meet <npc>Zynn Iwuhos</npc> |
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* <strike>Dice Gambling with <npc>Ricardo</npc></strike> ''Junit test needs creation still'' |
* <strike>Dice Gambling with <npc>Ricardo</npc></strike> ''Junit test needs creation still'' |
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* Trading with <npc>Harold</npc> (Patches tracker ID: 3520165) |
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* FindJefsMom |
* FindJefsMom |
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* KillMonks |
* KillMonks |
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* CleanAthorUnderground |
* CleanAthorUnderground |
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* WaterForXiphin (Patches tracker ID: 3520164) |
* WaterForXiphin (Patches tracker ID: 3520164) |
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* TrapsForKlaas |
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* MixtureForOrtiv |
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* CoalForHunchey |
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Latest revision as of 07:41, 1 November 2025
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
Test Client
You may need a test client.
Java
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. Please note that the test client will not update automatically.
Web
Go to the following URL in a web browser, but replace "<charname>" with your character's name: https://stendhalgame.org/testclient/stendhal.html#<charname>
Android/Web
There is an experimental client for Android mobile devices. Packages are now available from the downloads page. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.
Testing Aids
Aida
A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.
Testing Key
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test collision | {{Test||type=collision}} |
| ◼: collision ok | {{Test|ok|type=collision}} |
| ◼: collision not ok | {{Test|nok|type=collision}} |
| | }}) | {{Test|ok|testers=foo, bar}} |
Tests Specific to the Next Release
Commerce
- outfit prices in Gwen's shop reduced by 50% ◼: please test
Bug Fixes
Server Bug Fixes
- fixed silent NPC fixed paths ◼: please test
- fixed invalid head outfit index of Mr Ross ◼: please test
- fixed Wikipedian's access to Wikipedia ◼: please test
- fixed Gourmet achievement ◼: please test
- Broken by changes to Coal for Haunchy quest.
Web Client Bug Fixes
- improved lighting effects to more closely match Java client ◼: please test
Desktop Client Bug Fixes
- updated Neutralinojs to fix window freezing on close on Windows ◼: please test
- nativehelper extension process ends when authentication client disconnects (Windows bug) ◼: please test
General Bug Fixes
- trimmed large music files to decrease size to 2MB or less
- Should help to mitigate issue with Java client failing to load large music data on systems with low resources.
- Affected files:
- dark_quest.ogg ◼: please test
- night_town.ogg ◼: please test
- settlement_of_the_frontier.ogg ◼: please test
- spinning_tavern.ogg ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using automatically updated client
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet Zynn Iwuhos
Dice Gambling with RicardoJunit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey