Stendhal Testing: Difference between revisions

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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly.
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly.


We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.


= Test Client =
You may need a '''[http://stendhalgame.org/development/download.html#testing test client]'''. Please note that the test client will not update automatically. Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.


You may need a test client.
Testing Key:<br>
{|class="prettytable"
|-
| {{Test|}} || <nowiki>{{Test|}}</nowiki>
|-
| {{Test|ok}} || <nowiki>{{Test|ok}}</nowiki>
|-
| {{Test|nok}} || <nowiki>{{Test|nok}}</nowiki>
|-
| {{Test||text}} || <nowiki>{{Test||text}}</nowiki>
|-
| {{Test|ok|text}} || <nowiki>{{Test|ok|text}}</nowiki>
|-
| {{Test|nok|text}} || <nowiki>{{Test|nok|text}}</nowiki>
|}


== Java ==


Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically.
== Residual Issues from Previous Releases ==


=== Client ===
== Web ==


Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>'''
* New {{StendhalFile|master|src/games/stendhal/server/actions/move/ConditionalStopAction.java|ConditionalStopAction}} class:
** Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: {{StendhalCommit|ef21dc6|ef21dc6}} {{test|nok}} ''(Antumdeluge: keypresses still not flushed; {{StendhalCommit|7bad446|fix committed}})''
** Character should continue walking if focus is lost only if other methods for movement are used:
*** Path is set using mouse click. {{test|ok}} ''(AntumDeluge)''
*** Auto-walk is active. {{test|ok}} ''(AntumDeluge)''
** Fix for [https://github.com/arianne/stendhal/issues/60 Player Continues Walking When Client Loses Focus]
** '''BUG:''' Using ''teleclickmode'' causes player to continue walking after teleport. {{test|ok|}} ''(AntumDeluge: fixed)''


=== Pets ===
== Android/Web ==


There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.
'''Some bugs to look for:'''
* Do pets get stuck at any point, and Forget how to follow owners?
* Do any items go to waste when they go to drink or eat them?
* When baby dragons grow into adults they can get stuck in walls. {{test|nok}}


* Testing new Pet features
= Testing Aids =
** leveling up (needs '''''-Dstendhal.petleveling=true''''' property set). {{test|}}
*** Should not be able to walk through walls. {{test|nok}} ''(AntumDeluge: okay, but pets can walk over chests)''


== Aida ==
=== New/Replaced Entity Images ===


A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.
* enemies:
** <creature>barbarian elite</creature> ({{StendhalFile|f9d0039|data/sprites/monsters/human/barbarian_elite.png|barbarian_elite.png}}) ('''''needs to be reworked to match style of other barbarians''''') {{test|ok}} (tigertoes)
** <creature>barbarian leader</creature> ({{StendhalFile|f66d219|data/sprites/monsters/human/barbarian_leader.png|barbarian_leader.png}}) ('''''needs to be reworked to match style of other barbarians''''') {{test|ok}} (tigertoes)
** <creature>unicorn</creature> ({{StendhalFile|03b0094|data/sprites/monsters/mythical_being/unicorn.png|unicorn.png}}) {{test|ok}} (tigertoes)
* outfit:
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_078.png|body_078}} (white cat) {{test|nok}} ''(AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)''
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_079.png|bldy_079}} (black cat) {{test|nok}} ''(AntumDeluge: Same as white cat)''
* corpse (harmless):
** {{StendhalCommit|318e8ef|chaos green dragonrider & chaos red dragonrider}} {{test|nok}} (tigertoes - both corpses are too large for beast size)
** {{StendhalCommit|318e8ef|cobra & king cobra}} {{test|nok}} (tigertoes - cobra is too large - king cobra might be as well)
** {{StendhalCommit|318e8ef|flying golden dragon & twin headed dragon}} {{test|nok}} (tigertoes - both corpses are too large for beast size)
** {{StendhalCommit|318e8ef|green dragon, blue dragon, red dragon, & black dragon}} {{test|nok}} (tigertoes - green, blue and red corpses too large - black is good)
** {{StendhalCommit|318e8ef|kraken}} {{test|nok}} (tigertoes - corpse too small and wrong kind)
** {{StendhalCommit|59f905c|spider, poisonous spider, & giant spider}} {{test|nok}} (tigertoes - spider and poisonous spider corpses are too small - giant spider is wrong kind of corpse)


=== Combat Animations ===
== Testing Key ==


{{TestingKey|class=simple}}
Attack animations using following natures:
* ice (no axes currently):
** sword {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''
** club {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''


= Tests Specific to the Next Release =
=== Movement ===


== Commerce ==
Auto-walk:
* Execution:
** Replaced "Alt. + direction" with double press direction key to initiate. {{test|nok|}} (AntumDeluge) '''''BUGGY:''' Delayed direction release seems to interfere so does not always initiate.''


* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}}
=== Enemy Drops ===


== Bug Fixes ==
* <creature>pegasus</creature> drops 1 <item>mithril armor</item> at 0.9% probability. (requires '''''-Dstendhal.testserver=junk''''' setting to summon rare creatures) {{test|ok}} (tigertoes - no armor drop with over 200 creatures)


=== Altered Quests ===
=== Server Bug Fixes ===


* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}}
* [[Stendhal Quest/Balloon for Bobby]]:
* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}}
** <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one '''''(cannot be tested during Mine Town)'''''. {{test|}}
* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}}
* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}}
** Broken by changes to Coal for Haunchy quest.


=== Web Client Bug Fixes ===


* improved lighting effects to more closely match Java client {{test|}}
== Tests for Christmas Release ==


=== New/Replaced Sprites ===
=== Desktop Client Bug Fixes ===


* updated Neutralinojs to fix window freezing on close on Windows {{test|}}
* '''NPC:'''
* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}}
** ''(Rudolph)'' ({{StendhalFile|5b6847c|data/sprites/npc/rudolphnpc.png|rudolphnpc.png}}) {{test|ok}} (tigertoes)
** ''(Santa)'' ({{StendhalFile|ff96636d58|data/sprites/npc/santaclausnpc.png|santaclausnpc.png}}) {{Test|}}
* '''Enemy:'''
** <creature>deer|reindeer</creature> ({{StendhalFile|9e7e10e|data/sprites/monsters/animal/reindeer.png|reindeer.png}}) {{test|ok}} (tigertoes)


=== New/Replaced Tilesets ===
=== General Bug Fixes ===


* trimmed large music files to decrease size to 2MB or less
* plant/tree/
** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}.
** {{StendhalFile|d602f0a|tiled/tileset/plant/tree/christmas_tree.png|christmas_tree}} (Semos City Christmas) {{test|ok}} (tigertoes)
** Affected files:
** {{StendhalFile|d602f0a|tiled/tileset/plant/tree/christmas_tree2.png|christmas_tree2}} (Semos City Christmas) {{test|ok}} (tigertoes)
*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}}


= Standard Tests =
== Tests Specific to the Next Release ==

''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''

''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''

=== Bug Fixes ===

* Players continue walking if mouse click used to change zones while "continuous movement" is enabled. (fixed in commit {{StendhalCommit|6442456|6442456}}) {{test|}}
* <npc>Maltos</npc> removes '''''outfit_org''''' attribute after winning balloon if player is wearing temp outfit/costume. (requires Mine Town Weeks to be active) {{test|}}
* Enemies never drop max amount of an item if ''min'' & ''max'' values are different. (fixed in commit {{StendhalCommit|2b069c9|2b069c9}}) {{test|}}

=== Client Fixes ===

* If player is wearing a temporary outfit/costume, outfit dialog will now display original outfit when opened instead of naked character. {{test|}}

=== New Items ===

'''Ring:'''
* {{StendhalFile|master|data/sprites/items/ring/insulated_ring.png|insulated ring}}:
** 66% chance of preventing shocked status when worn on the finger. {{test|}}
** Dropped by:
*** <creature>gashadokuro</creature> @ 5% probability. {{test|ok}} (tigertoes - 4 drops in 100 deaths)

'''Weapon:'''
* {{StendhalFile|master|data/sprites/items/ranged/training_bow.png|training bow}}:
** Purchased from Chester in archery range.
** Designed to be used in archery training area, but can be used anywhere.
** Stats:
*** '''''RATK:''''' 1
*** '''''RANGE:''''' 3
*** '''''RATE:''''' 1
** Breaks after 150 successful uses. {{test|nok}} (tigertoes - breaks after 149)

=== New/Replaced Entity Images ===

==== New/Replaced Enemy Images ====

* <creature>barbarian elite</creature> ({{StendhalFile|ca43412|data/sprites/monsters/human/barbarian_elite.png|barbarian_elite.png}}) {{test|ok}} (tigertoes)
* <creature>barbarian leader</creature> ({{StendhalFile|43f6969|data/sprites/monsters/human/barbarian_leader.png|barbarian_leader.png}}) {{test|ok}} (tigertoes)
* <creature>barbarian priest</creature> ({{StendhalFile|3733203|data/sprites/monsters/human/barbarian_priest.png|barbarian_priest.png}}) {{test|ok}} (tigertoes)
* <creature>imperial chief</creature> ({{StendhalFile|1aa37af|data/sprites/monsters/human/imperial_chief.png|imperial_chief.png}}) {{test|ok}} (tigertoes)
* <creature>imperial veteran</creature> ({{StendhalFile|3d98894|data/sprites/monsters/human/imperial_veteran.png|imperial_veteran.png}}) {{test|ok}} (tigertoes)
* <creature>mithrilbourgh archer</creature> ({{StendhalFile|39120f6|data/sprites/monsters/human/soldier_archer.png|soldier_archer.png}}) {{test|ok}} (tigertoes)
* <creature>Chief Falatheen of the Risecia</creature> ({{StendhalFile|8904dc1|data/sprites/monsters/human/risecia_leader.png|risecia_leader.png}}) {{test|ok}} (tigertoes)
* <creature>risecia archer</creature> ({{StendhalFile|5d9b67c|data/sprites/monsters/human/risecia_archer.png|risecia_archer.png}}) {{test|ok}} (tigertoes)
* <creature>risecia swordsman</creature> ({{StendhalFile|2073d18|data/sprites/monsters/human/risecia_swordsman.png|risecia_swordsman.png}}) {{test|ok}} (tigertoes)
* <creature>risecia thug</creature> ({{StendhalFile|0523d54|data/sprites/monsters/human/risecia_thug.png|risecia_thug.png}}) {{test|ok}} (tigertoes)
* <creature>samurai</creature> ({{StendhalFile|809aba7|data/sprites/monsters/human/samurai.png|samurai.png}}) {{test|ok}} (tigertoes)

==== New/Replaced NPC Images ====

* <npc>Bill</npc> ({{StendhalFile|dba3c9e|data/sprites/npc/oldcowboynpc.png|oldcowboynpc.png}}) {{test|ok}} (tigertoes)
* <npc>Chief Falatheen Humble Dishwasher</npc> ({{StendhalFile|8904dc1|data/sprites/npc/chieffalatheennpc.png|chieffalatheennpc.png}}) {{test|ok}} (tigertoes)
* <npc>Grim Reaper</npc> ({{StendhalFile|4ed320b|data/sprites/npc/grim_reaper_npc.png|grim_reaper_npc.png}}) {{test|ok}} (tigertoes)
* ''[https://stendhalgame.org/npc/Grim%C2%A0Reaper.html repaeR mirG]'' ({{StendhalFile|4ed320b|data/sprites/npc/grim_reaper2_npc.png|grim_reaper2_npc.png}}) {{test|ok}} (tigertoes)
* {{StendhalFile|fdedba8|data/sprites/npc/timekeepernpc.png|timekeepernpc.png}} (doesn't appear to be active in-game at the moment)

=== New/Replace Misc Images ===

* {{StendhalFile|2a5d589|data/sprites/examine/dark-elves-wanted.png|dark-elves-wanted.png}} (used in emeral ring quest) {{test|}}
* {{StendhalFile|bf88397|data/sprites/examine/map-ados-city.png|map-ados-city.png}} {{test|}}
* {{StendhalFile|fb3b8d0|data/sprites/examine/map-semos-city.png|map-semos-city.png}} {{test|}}
* {{StendhalFile|9987189|data/sprites/examine/monogenes.png|monogenes.png}} {{test|}}
* {{StendhalFile|72f27bb|data/sprites/examine/wizards-parchment.png|wizards-parchment.png}} (used in Zekiel quest) {{test|}}

=== Admin Commands ===

* '''''inspect''''' command output now includes outfit information:
** For entities with ''outfit'' attribute, outfit code is displayed. {{test|}}
** For other entities, image name (class) is displayed. {{test|}}
* '''''DeepInspect''''' script output includes entity's absolute position in world. {{test|}}
* '''''ListZones''''' script ''(new)'' lists names of all registered zones. {{test|}}
** Usage: <span style="color:blue;font-style:italic;">/script ListZones.class [filter]</span>
*** If "filter" is used, only matching zone names will be returned.

=== RATK Stat ===

A new stat has been implemented call '''''RATK''''', or range attack. This stat now defines the strength of weapons & enemies that attack from a distance. Previously, to calculate range attack strength, the melee '''''ATK''''' stat was used.

<span style="color:blue;font-style:italic;">(please keep an eye out for enemies or items that should be using RATK but may have been missed)</span>

==== RATK: Items ====

These weapons now use the '''''RATK''''' stat in place of '''''ATK'''''. Strength values should not be different than in previous versions, so as not to change the difficulty of the game. However, players using ranged weapons will no longer have the same strength while using those weapons for close up melee attacks:

* ''missile:''
** <item>wooden arrow</item> {{test|}}
** <item>steel arrow</item> {{test|}}
** <item>golden arrow</item> {{test|}}
** <item>fire arrow</item> {{test|}}
** <item>ice arrow</item> {{test|}}
** <item>light arrow</item> {{test|}}
** <item>dark arrow</item> {{test|}}
** <item>power arrow</item> {{test|}}
* ''missile:''
** <item>snowball</item> {{test|}}
** <item>vomit</item> {{test|}}
** <item>shuriken</item> {{test|}}
** <item>fire shuriken</item> {{test|}}
** <item>wooden spear</item> {{test|}}
* ''ranged:''
** <item>wooden bow</item> {{test|}}
** <item>longbow</item> {{test|}}
** <item>composite bow</item> {{test|}}
** <item>crossbow</item> {{test|}}
** <item>hunter crossbow</item> {{test|}}
** <item>mithril bow</item> {{test|}}

==== RATK: Enemies ====

These enemies now use '''''RATK''''' to calculate their ranged attack strength instead of '''''ATK'''''. '''''ATK''''' is used to calculate strength when enemy is next to target. Note that '''''RATK''''' is currently identical to '''''ATK''''' for all enemies so that difficulty does is not changed:

* <creature>dark archangel</creature> {{test|}}
* <creature>archangel</creature> {{test|}}
* <creature>killer bee</creature> {{test|}}
* <creature>chaos green dragonrider</creature> {{test|}}
* <creature>chaos red dragonrider</creature> {{test|}}
* <creature>bone dragon</creature> {{test|}}
* <creature>blue dragon</creature> {{test|}}
* <creature>red dragon</creature> {{test|}}
* <creature>black dragon</creature> {{test|}}
* <creature>flying golden dragon</creature> {{test|}}
* <creature>twin headed dragon</creature> {{test|}}
* <creature>albino elf archer</creature> {{test|}}
* <creature>dark elf archer</creature> {{test|}}
* <creature>dark elf elite archer</creature> {{test|}}
* <creature>archer elf</creature> {{test|}}
* <creature>black giant</creature> {{test|}}
* <creature>amazoness archer</creature> {{test|}}
* <creature>amazoness archer commander</creature> {{test|}}
* <creature>hunter</creature> {{test|}}
* <creature>ninja</creature> {{test|}}
* <creature>imperial archer</creature> {{test|}}
* <creature>imperial archer leader</creature> {{test|}}
* <creature>imperial elite archer</creature> {{test|}}
* <creature>madaram archer</creature> {{test|}}
* <creature>mithrilbourgh archer</creature> {{test|}}
* <creature>mithrilbourgh elite archer</creature> {{test|}}
* <creature>risecia archer</creature> {{test|}}
* <creature>archer kobold</creature> {{test|}}
* <creature>oni archer</creature> {{test|}}
* <creature>orc spearman</creature> {{test|}}

=== New Areas ===

* ''Archery range:'' {{test|ok}} (tigertoes)
** Found in south-eastern corner of ''0_nalwor_forest_n''.
** Can be accessed through ''-1_nalwor_caves''.
** Players can only access the ''training area'' by speaking with Chester.

=== New NPCs ===

<span style="color:blue;font-style:italic;">(prices, time limits, & level cap are suggestions, changes can be discussed)</span>

* Chester:
** Manages the archery range for assassins.
** If player has <item>assassins id</item>:
*** Can be granted access to archery training area to ''train'' at a fee of 10,000 money. {{test|ok}} (tigertoes)
**** Players can train for up to 15 minutes at a time. {{test|ok}} (tigertoes)
**** Training session time remaining is saved at logout & restored at login. {{test|ok}} (tigertoes)
**** Once session is over, players must wait 6 hours to train again. {{test|}}
**** Players whose '''''RATK''''' level is 80 or higher can no longer access training area. {{test|ok}} (tigertoes)
*** Can check prices on blackboard. {{test|ok}} (tigertoes)
*** Can buy the following items:
**** <item>wooden arrow</item> @ 4 money. {{test|ok}} (tigertoes)
**** <item>wooden bow</item> @ 600 money. {{test|ok}} (tigertoes)
**** <item>longbow</item> @ 1,200 money. {{test|ok}} (tigertoes)
**** ''training bow'' @ 4,500 money. {{test|ok}} (tigertoes)

=== New Achievements ===

* '''''Dedicated Archaeologist:''''' {{test|}}
** Complete [[Stendhal Quest/Kirdneh Museum needs help|Kirdneh Museum Needs Help]] 25 times.

=== New Zones ===

* '''''int_semos_school_0''''' {{test|ok}} ''(AntumDeluge)''
** Can be accessed via new building in ''0_semos_plains_n''.
** Need Fixed:
*** Butterfly's path is blocked in 0_semos_plains_n. {{test|nok}}

== Standard Tests ==


# Move around
# Move around
Line 353: Line 134:
# Login to server. ''It MUST work''
# Login to server. ''It MUST work''
# Listen to music and sound
# Listen to music and sound
# Login using webstart
# Login using automatically updated client
# Login using automatically updated client
# Create a new character. <b><i>It MUST work</i></b>
# Run /script NPCPathCheck.class
# Run /script NPCPathCheck.class


== Notes ==
= Notes =
* When you do each stage, read your console log.
* When you do each stage, read your console log.
* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins.
* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins.
* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)


== Create chat log for tests ==
= Create chat log for tests =
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.



Latest revision as of 07:41, 1 November 2025



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

Test Client

You may need a test client.

Java

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. Please note that the test client will not update automatically.

Web

Go to the following URL in a web browser, but replace "<charname>" with your character's name: https://stendhalgame.org/testclient/stendhal.html#<charname>

Android/Web

There is an experimental client for Android mobile devices. Packages are now available from the downloads page. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.

Testing Aids

Aida

A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.

Testing Key

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test collision {{Test||type=collision}}
: collision ok {{Test|ok|type=collision}}
: collision not ok {{Test|nok|type=collision}}
   |   }}) {{Test|ok|testers=foo, bar}}

Tests Specific to the Next Release

Commerce

  • outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% : please test

Bug Fixes

Server Bug Fixes

Web Client Bug Fixes

  • improved lighting effects to more closely match Java client : please test

Desktop Client Bug Fixes

  • updated Neutralinojs to fix window freezing on close on Windows : please test
  • nativehelper extension process ends when authentication client disconnects (Windows bug) : please test

General Bug Fixes

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using automatically updated client
  65. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey