Stendhal Testing: Difference between revisions
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imported>AntumDeluge →Entity Sounds: new sound for high lich |
imported>AntumDeluge →Server Bug Fixes: fixed Gourmet achievement |
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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
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We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
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= Test Client = |
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You may need a '''[http://stendhalgame.org/development/download.html#testing test client]'''. Please note that the test client will not update automatically. Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. |
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You may need a test client. |
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Testing Key:<br> |
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{|class="prettytable" |
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|- |
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| {{Test|}} || <nowiki>{{Test|}}</nowiki> |
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|- |
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| {{Test|ok}} || <nowiki>{{Test|ok}}</nowiki> |
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|- |
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| {{Test|nok}} || <nowiki>{{Test|nok}}</nowiki> |
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|- |
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| {{Test||text}} || <nowiki>{{Test||text}}</nowiki> |
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|- |
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| {{Test|ok|text}} || <nowiki>{{Test|ok|text}}</nowiki> |
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|- |
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| {{Test|nok|text}} || <nowiki>{{Test|nok|text}}</nowiki> |
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|} |
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== Java == |
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Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically. |
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== Residual Issues from Previous Releases == |
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== Web == |
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Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>''' |
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'''Some bugs to look for:''' |
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* Do pets get stuck at any point, and Forget how to follow owners? |
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* Do any items go to waste when they go to drink or eat them? |
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* When baby dragons grow into adults they can get stuck in walls. {{test|nok}} |
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== Android/Web == |
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* Testing new Pet features |
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** leveling up (needs '''''-Dstendhal.petleveling=true''''' property set). {{test|}} |
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*** Should not be able to walk through walls. {{test|nok}} ''(AntumDeluge: okay, but pets can walk over chests)'' |
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There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed. |
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=== New/Replaced Entity Images === |
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= Testing Aids = |
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* outfit: |
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** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_078.png|body_078}} (white cat) {{test|nok}} ''(AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)'' |
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** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_079.png|bldy_079}} (black cat) {{test|nok}} ''(AntumDeluge: Same as white cat)'' |
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* corpse (harmless): |
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** {{StendhalCommit|318e8ef|green dragon, blue dragon, red dragon, & black dragon}} {{test|nok}} (tigertoes - green, blue and red corpses too large - black is good) |
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** {{StendhalCommit|318e8ef|kraken}} {{test|nok}} (tigertoes - corpse too small and wrong kind) |
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== Aida == |
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A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you. |
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Attack animations using following natures: |
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* ice (no axes currently): |
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** sword {{test|nok}} ''(AntumDeluge: pixels extend out of frame)'' |
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** club {{test|nok}} ''(AntumDeluge: pixels extend out of frame)'' |
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== Testing Key == |
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{{TestingKey|class=simple}} |
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Auto-walk: |
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* Execution: |
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** Replaced "Alt. + direction" with double press direction key to initiate. {{test|nok|}} (AntumDeluge) '''''BUGGY:''' Delayed direction release seems to interfere so does not always initiate.'' |
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= Tests Specific to the Next Release = |
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=== Altered Quests === |
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== Commerce == |
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* [[Stendhal Quest/Balloon for Bobby]]: |
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** <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one '''''(cannot be tested during Mine Town)'''''. {{test|ok}} ''(<span style="color:green;">Tested by: AntumDeluge</span>)'' |
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* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}} |
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=== New Items === |
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== Bug Fixes == |
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'''Weapon:''' |
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* {{StendhalFile|master|data/sprites/items/ranged/training_bow.png|training bow}}: ''(disabled)'' |
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** Purchased from Chester in archery range. |
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** Designed to be used in archery training area, but can be used anywhere. |
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** Stats: |
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*** '''''RATK:''''' 1 |
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*** '''''RANGE:''''' 3 |
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*** '''''RATE:''''' 1 |
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** Breaks after 150 successful uses. {{test|nok}} (tigertoes - breaks after 149) |
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=== |
=== Server Bug Fixes === |
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* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}} |
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* {{StendhalFile|2a5d589|data/sprites/examine/dark-elves-wanted.png|dark-elves-wanted.png}} (used in emeral ring quest) {{test|}} |
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* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}} |
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* {{StendhalFile|bf88397|data/sprites/examine/map-ados-city.png|map-ados-city.png}} {{test|}} |
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* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}} |
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* {{StendhalFile|fb3b8d0|data/sprites/examine/map-semos-city.png|map-semos-city.png}} {{test|}} |
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* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}} |
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* {{StendhalFile|9987189|data/sprites/examine/monogenes.png|monogenes.png}} {{test|}} |
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** Broken by changes to Coal for Haunchy quest. |
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* {{StendhalFile|72f27bb|data/sprites/examine/wizards-parchment.png|wizards-parchment.png}} (used in Zekiel quest) {{test|}} |
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=== Web Client Bug Fixes === |
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* improved lighting effects to more closely match Java client {{test|}} |
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== Tests Specific to the Next Release == |
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=== Desktop Client Bug Fixes === |
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''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.'' |
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* updated Neutralinojs to fix window freezing on close on Windows {{test|}} |
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
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* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}} |
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=== |
=== General Bug Fixes === |
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* trimmed large music files to decrease size to 2MB or less |
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* Butterfly's path is blocked by school building in 0_semos_plains_n. ''(fixed in {{StendhalCommit|2cfe729ff7|commit 2cfe729ff7}})'' {{test|}} |
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** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}. |
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** Affected files: |
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*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}} |
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*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}} |
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*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}} |
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*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}} |
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= Standard Tests = |
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=== Outfit System === |
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'''4 new outfit layers supported:''' |
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* '''''mouth:''''' self-descriptive {{test|}} |
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* '''''eyes:''''' self-descriptive {{test|}} |
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* '''''mask:''''' anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) {{test|}} |
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* '''''hat:''''' drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) {{test|}} |
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'''Managing outfits:''' |
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* players can set new outfit layers using outfit dialog {{test|}} |
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* admins/GMs can set outfits with the ''<span style="color:red;"><nowiki>/alter <character> outfit_ext set <layer=index[,layer=index...]></nowiki></span>'' command {{test|}} |
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** example: ''<span style="color:red;">/alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1</span>'' |
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** for backward compatibility, the '''''outfit''''' attribute can still be set, but only modifies the traditional layers {{test|}} |
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*** example: ''<span style="color:red;">/alter foo outfit set 113001100</span>'' |
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'''Rented outfits:''' |
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* <npc>Liliana</npc> now rents out full jester suit instead of just hat {{test|}} |
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* Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) {{test|}} |
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=== NPC Behaviour === |
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* NPCs who reverse their walking direction or use a random path when colliding with another entity will not stop if all their paths are blocked |
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** reverse direction example: <npc>Seremela</npc> {{test|}} |
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** random path example: puppy/dog in 0_semos_city {{test|}} |
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* <npc>McPegleg</npc> now buys <item>blue legs</item> |
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=== Quests === |
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'''New Quests:''' |
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* Ad Memoria In Portfolio: {{test|}} |
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** QUEST_SLOT: ''admemoriainportfolio'' |
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** starting NPC: Brosoklelo (0_semos_mountain_n2_w) |
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** other participating NPCs: Vlamyklela (0_kirdneh_city) |
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** Reward: |
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*** 1000 XP |
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*** karma: 15.0 + 15.0 + 100.0 = 130.0 total |
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*** portfolio |
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* Antivenom Ring: {{test|}} |
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** QUEST_SLOT: ''antivenom_ring'' |
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** starting NPC: Jameson (int_apothecary_lab) |
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** other participating NPCs: Zoey (int_ados_pet_sanctuary) |
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** can only be started after [https://stendhalgame.org/quest/traps_for_klaas.html Traps for Klaas] is completed |
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** Reward: |
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*** 2000 XP |
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*** antivenom ring (poison resistance twice as strong as [https://stendhalgame.org/item/ring/medicinal_ring.html medicinal ring]) |
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*** karma: 5.0 + 25.0 (perhaps should be increased) = 30.0 |
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* Meal for Groongo: |
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** QUEST_SLOT: ''meal_for_groongo'' |
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** starting NPC: Groongo Rahnnt (int_fado_hotel_0) {{test|}} |
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** other participating NPCs: <npc>Stefan</npc> |
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** Reward: |
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*** 1000 XP |
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*** karma: 50.0 + 10.0 = 60 total |
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*** 1,000-1,500 money |
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*** 10-15 pies |
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'''Fixed Bugs:''' |
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* [https://stendhalgame.org/quest/find_rat_children.html Find Rat Children] (<npc>Agnus</npc>) |
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** Fixed quest not being marked as repeatable in quest log after 24 hours {{test|}} |
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* The Guessing Game (a.k.a. Guess Kills) (<npc>Crearid</npc>) |
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** Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week {{test|}} |
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=== New NPCs === |
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* Ambrogita (0_ados_city_n2) {{test|}} |
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* Brosoklelo (0_semos_mountain_n2_w) |
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* Jameson (int_apothecary_lab) {{test|}} |
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* Vlamyklela (0_kirdneh_city) {{test|}} |
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* Zoey (int_ados_pet_sanctuary) {{test|}} |
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=== New Enemies === |
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* frog {{test|}} |
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** level: 2 |
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** spawns: no current spawn points |
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* legendary ice elemental {{test|}} |
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** level: 50 |
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** spawns: 0_ados_rock |
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* poison shroom {{test|}} |
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** [https://github.com/arianne/stendhal/issues/286 needs balancing] |
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** spawns: no current spawn points |
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* red scarab {{test|}} |
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** [https://github.com/arianne/stendhal/issues/286 needs balancing] |
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** spawns: no current spawn points |
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* scarab {{test|}} |
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** [https://github.com/arianne/stendhal/issues/286 needs balancing] |
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** spawns: no current spawn points |
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* tiny scarab {{test}} |
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** [https://github.com/arianne/stendhal/issues/286 needs balancing] |
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** spawns: no current spawn points |
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* turtle {{test}} |
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** level: 11 |
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** spawns: 0_athor_island_e |
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'''Specific to north pole area:''' |
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* elf builder1 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf builder2 {{test|}} |
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** level: 2 |
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** spawns: |
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* elf guy {{test|}} |
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** level: 1 |
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** spawns: |
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* elf kid1 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf kid2 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf kid3 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf kid4 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf kid5 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf skater1 {{test|}} |
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** level: 1 |
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** spawns: |
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* elf skater2 {{test|}} |
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** level: 1 |
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** spawns: |
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=== Enemy Drops === |
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'''New drops:''' |
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* <item>sedative</item>: |
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** <creature>imperial priest</creature> (2-3) {{test|}} |
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** <creature>imperial high priest</creature> (2-5) {{test|}} |
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=== New Items === |
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* antivenom ring (resists poison when equipped to finger) {{test|}} |
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* cobra venom (ingredient for Antivenom Ring quest) {{test|}} |
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* portfolio (enables slots exclusive to scrolls) {{test|}} |
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* turtle shell ring (adds +1 def when equipped to finger) {{test|}} |
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* vial (ingredient for Antivenom Ring quest) {{test|}} |
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=== General Graphics === |
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'''Option to draw shadows under entities:''' |
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* classic client {{test|}} |
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* web client (not yet implemented) |
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=== Entity Graphics === |
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'''New/Reworked NPCs:''' |
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* <npc>Marla</npc> ({{StendhalFile|master|data/sprites/npc/womanexoticdressnpc.png|womanexoticdress}}) {{test|}} |
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* {{StendhalFile|master|data/sprites/npc/easterbunnynpc.png|Easter Bunny}} (can only be tested during Easter) |
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* <npc>Jane</npc> has a new swimsuit {{test|}} |
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'''NPC Outfit Changes:''' |
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* <npc>Bobby</npc>: outfit changed due to new outfit system layers, but wears outfit similar to old one {{test|}} |
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* <npc>Conual</npc>: now wears prison jumpsuit {{test|}} |
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'''New "Harmless" Corpses:''' |
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* <creature>cobra</creature> {{test|}} |
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* <creature>king cobra</creature> {{test|}} |
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'''New/Reworked Outfits:''' |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_075.png|dress_075}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_076.png|dress_076}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_091.png|dress_091}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_092.png|dress_092}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_093.png|dress_093}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_094.png|dress_094}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_095.png|dress_095}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_096.png|dress_096}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_097.png|dress_097}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/dress/dress_098.png|dress_098}} {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/hair/hair_047.png|hair_047}} ({{StendhalFile|b290d3b|data/sprites/outfit/hair/hair_097.png|hair_097}}) {{test|}} |
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* {{StendhalFile|master|data/sprites/outfit/hair/hair_048.png|hair_048}} ({{StendhalFile|b290d3b|data/sprites/outfit/hair/hair_098.png|hair_098}}) {{test|}} |
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'''New/Reworked Items:''' |
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* {{StendhalFile|master|data/sprites/items/armor/barbarian_armor.png|barbarian armor}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/armor/black_armor.png|black armor}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/armor/dwarvish_armor.png|dwarvish armor}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/armor/leather_armor.png|leather armor}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/armor/plate_armor.png|plate armor}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/axe/bardiche.png|bardiche}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/axe/hand_axe.png|hand axe}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/axe/small_axe.png|small axe}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/boots/chain_boots.png|chain boots}} {{test|}} |
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* {{StendhalFile|master|data/sprites/items/boots/studded_boots.png|studded boots}} {{test|}} |
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=== Entity Sounds === |
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* all goblins: 3 new sounds {{test|}} |
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* all kobolds: 4 new sounds {{test|}} |
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* all ogres: 7 new sounds {{test|}} |
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* all orcs: 3 new sounds {{test|}} |
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* <creature>bear</creature> & <creature>black bear</creature>: 3 new sounds {{test|}} |
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* <creature>boar</creature>: 1 new sound {{test|}} |
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* <creature>chicken</creature> & <creature>mother hen</creature>: 3 new sounds {{test|}} |
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* <creature>cyclops</creature>: 5 new sounds (replaced old sounds) {{test|}} |
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* <creature>death</creature>: 1 new sound (replaced old sound) {{test|}} |
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* gargoyles ''(Note: all gargoyles now have the same number of sounds: 2)'': |
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** <creature>elder gargoyle</creature>: 1 new sound {{test|}} |
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** <creature>gargoyle</creature>, <creature>dark gargoyle</creature>, & <creature>venom gargoyle</creature>: 2 new sounds {{test|}} |
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* <creature>ghost</creature>: 3 new sounds {{test|}} |
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* <creature>high lich</creature>: 1 new sound {{test|}} |
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* <creature>horse</creature> & <creature>white horse</creature>: 3 new sounds {{test|}} |
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* <creature>imp</creature> & <creature>winged blue imp</creature>: 1 new sound {{test|}} |
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* <creature>lion</creature>: 1 new sound {{test|}} |
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* <creature>mummy</creature> & <creature>royal mummy</creature>: 1 new sound {{test|}} |
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* <creature>ram</creature>: 3 new sounds {{test|}} |
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* rats: |
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** <creature>giantrat</creature>: 3 new sounds {{test|}} |
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** <creature>razorrat</creature>: 4 new sounds {{test|}} |
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** <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, & <creature>zombie rat</creature>: 3 new sounds {{test|}} |
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* <creature>robot aruthon</creature>: 1 new sound (re-added previously deleted sound) {{test|}} |
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* sheep: |
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** small sheep: 2 new sounds {{test|}} |
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** large sheep: 3 new sounds {{test|nok}} <span style="color:green;font-style:italic;">(tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)</span> |
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* <creature>skeleton</creature>, <creature>warrior skeleton</creature>, <creature>elder skeleton</creature>, & <creature>demon skeleton</creature>: 1 new sound (replaced old sound) {{test|}} |
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* <creature>snake</creature> & <creature>grass snake</creature>: 5 new sounds {{test|}} |
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* <creature>tiger</creature>: 5 new sounds {{test|}} |
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* <creature>troll</creature> & <creature>red troll</creature>: 4 new sounds {{test|}} |
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* <creature>vampire lord</creature>: 1 new sound {{test|}} |
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* <creature>wolf</creature> & <creature>big bad wolf</creature>: 3 new sounds {{test|}} |
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=== Combat Sounds === |
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* 7 new sounds for "attack" {{test|}} |
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* 1 new sound for "block" {{test|}} |
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=== Environment Sounds === |
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'''Replaced sounds:''' |
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* when filling up water bottles at springs {{test|}} |
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* coins sound for buying & selling with NPCs {{test|}} |
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* eat sound for pets/sheep {{test|}} |
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=== Map Ambiance === |
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'''Replaced ambiance audio:''' |
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* wind: |
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** Ados Mountain/Rock {{test|}} |
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** Kikareukin Islands & Clouds {{test|}} |
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* water sloshing: |
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** Ados: |
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*** 0_ados_city along water edge {{test|}} |
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*** 0_ados_city_n along water edge {{test|}} |
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*** 0_ados_city_n2 along water edge {{test|}} |
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*** 0_ados_city_s along water edge {{test|}} |
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*** 0_ados_outside_nw along water edge {{test|}} |
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*** 0_ados_wall_n 95,49 {{test|}} |
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*** 0_ados_coast_s_w2 along water edge {{test|}} |
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** Athor Island {{test|}} |
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** Athor Ship {{test|}} |
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** Fado City (0_fado_city 57,73) |
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* river: |
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** Ados: |
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*** -3_ados_snake_pit 112,16 {{test|}} |
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** Nalwor: |
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*** 0_nalwor_river_sw 87,83 {{test|}} |
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** Semos: |
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*** 0_semos_mountain_n2_w 44,9 {{test|}} |
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* birds: |
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** Ados: |
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*** 0_ados_wall_n 100,26 {{test|}} |
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*** 0_ados_city_n 27,117; 42,41; 13,46; 33,10 {{test|}} |
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*** 0_ados_city_s 44,12; 67,23 {{test|}} |
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** Semos: |
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*** 0_semos_mountain_n2_w 62,127; 14,20 {{test|}} |
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*** 0_semos_mountain_n_w2 77,119; 65,6 {{test|}} |
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*** 0_semos_village_w 50,16; 16,20 {{test|}} |
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*** 0_semos_city 29,8; 16,20 {{test|}} |
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*** 0_semos_road_e 15,15; 32,33; 83,56; 118,57 |
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=== Map Music === |
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* New music for entire map: |
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** Fado City (0_fado_city) {{test|}} |
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== Standard Tests == |
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# Move around |
# Move around |
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| Line 436: | Line 134: | ||
# Login to server. ''It MUST work'' |
# Login to server. ''It MUST work'' |
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# Listen to music and sound |
# Listen to music and sound |
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# Login using webstart |
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# Login using automatically updated client |
# Login using automatically updated client |
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# Create a new character. <b><i>It MUST work</i></b> |
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# Run /script NPCPathCheck.class |
# Run /script NPCPathCheck.class |
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= Notes = |
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* When you do each stage, read your console log. |
* When you do each stage, read your console log. |
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* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins. |
* For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying ''cleanme!'' (with "'''!'''") to <npc>Diogenes</npc>. This only works for admins. |
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* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries) |
* The test server log is [http://stendhalgame.org/download/server.log here] and can be useful to check if something strange happened (just scroll to the bottom for the latest entries) |
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= Create chat log for tests = |
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Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing. |
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing. |
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