|
__toc__
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly.
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
= Test Client =
You may need a '''[http://stendhalgame.org/development/download.html test client]'''. Please note that the test client will not update automatically.
You may need a test client.
Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-{{version}}.5.jar.
== Java ==
Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically.
== Tests specific to the next releases ==
''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''
== Web ==
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''
Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>'''
===World changesAndroid/Web ===
* New creatures:
** cobra (not added yet)
** giant cobra (unfinished)
*** needs testing: current stats are ATK 723, DEF 90, HP 1499, XP 14850.
*** current drops are deadly poison (5%), venom gland (special, 3rd giant cobra in -3_ados_snake_pit).
*** stats may need refined. minimum player level for quest has not been decided.
*** currently, spawn rate is same as giant spider, 27 minutes.
** mimic
*** needs to be tested, attacks been fixed they might be too frail now
*** Can find them in dark places.
*** current stats: ATK 240, DEF 41, HP 170, speed 0.4, level 25, XP 400
*** current drops: money (45-85 at 50%),golden chainmail (at 7%), broadsword (at 4%), dagger (at 3.5%), and golden legs (at .5%)
There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.
* Two new maps (unfinished)
** -2_ados_snake_pit
** -3_ados_snake_pit
= Testing Aids =
* New music (ambiance) in hell (works) <span style="color:red">(removed for 1.06, file too big)</span>
== Aida ==
* New sprite for mountain orc
A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.
* Reworked item sprites
** Pina Colada
== Testing Key ==
* Descriptions
** oni warrior, archer, king, queen
{{TestingKey|class=simple}}
* New items:
** venom gland (special drop)
** antivenom ring (does not function yet)
** stone legs (needs quest) <span style="color:red">(removed from creatures as a drop, just summonable at the moment)</span>
** rodent trap (used in antivenom ring quest)
** holy water
** elvish hat
= Tests Specific to the Next Release =
* New (edited) creature corpses
** tiny skelly
** skeleton
** warrior skeleton
** demon skeleton
** gashadokuro
== Commerce ==
* New achievements
** Nalwor's Bane: Loot a complete elvish equipment set.
* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}}
=== Map changes ===
* Adding light maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :)
** Ados: city_n2 (market - lights and signs around entrance)
** Semos: mountain_n2 -> fired torches up for the night
== Bug Fixes ==
* Reworked maps
** Semos mine_n_e2 - new rails, carts, ways through wall
** Athor island bar int_athor_bar
** int_lovers_room_2: fixed layers, collision and missing tiles.
=== Server Bug Fixes ===
* Collision and layer changes on stone statues (targeting ring should not be visible from behind & lion head should have 4 collision tiles)
** 0_ados_city
** -1_semos_mine_n_w2
* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}}
* Grave headstone changes: (These headstones need redrawing because of license issues. Headstones were replaced so only one redraw is required. If accepted will be applied to other maps.)
* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}}
** 0_semos_mountain_n2_e
* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}}
* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}}
** Broken by changes to Coal for Haunchy quest.
=== Web Client Bug Fixes ===
* several bug fixes on maps
* Added chimney smoke animation to buildings on the following maps
** Ados
*** 0_ados_rock
** Semos
*** 0_semos_mountain_n2_w
* improved lighting effects to more closely match Java client {{test|}}
=== Tests needing new client ===
* In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
** Check that picking up, dropping and moving items works correctly
** Check that using items from ground, corpses, bag or keyring works as before
** Check that items bound to players can only be picked up or used by the owner
** Check that corpse protection still works
** Check that you can't pick up items from below other players, unless the item is bound to you
** Anything else you can think of related to item handling
* The following creatures have new sound effects:
** ghost hound (3 sounds) <span style="color:green">(tested on main server: works)</span>
* These new creature drops need to be tested and modified if necessary
** dwarvish legs: mountain hero dwarf (0.05%), mountain leader dwarf (0.1%)
** blue boots: frogman (0.5%), wizard frogman (1.5%), winged blue imp (5.0%)
** blue legs: elite frogman (1.0%), winged blue imp (1.5%)
** blue helmet: water elemental (0.2%), wizard frogman (2.5%), blue mohiko (2.5%), blue dragon (6.0%)
** blue shield: elite frogman (2.0%), blue dragon (4.5%)
** blue striped cloak: elite frogman (1.0%), wizard frogman (1.0%)
** blue armor: blue mohiko (4.0%), blue dragon (7.0%)
** elvish hat: elf (0.7%), mage elf (1.5%)
* These tilesets have been replaced:
** building/gnome_homes.png
** building/decoration/swordfish.png
** furniture/chair/bench_wooden.png
** furniture/curtain/lt_blue_drapes.png
** furniture/curtain/peach_drapes.png
** furniture/curtain/purple_drapes.png
** furniture/curtain/red_drapes.png
** furniture/curtain/royal_blue_drapes.png
** item/toys.png
** item/pot/barrels_1.png
** plant/tree/umbrella_thorn.png
* Reworked layers and collision on green stone statues and bird statue:
** Ados
*** 0_ados_city (1 bird statue)
*** 0_ados_outside_w (1 lion statue, 1 broken lion statue)
** Dreamscape
*** 1_dreamscape (3 mixed statues)
*** 1_dreamscape_rural (1 statue, 1 lion statue)
** Fado
*** 0_fado_city (1 statue)
** Kirdneh
*** 0_kirdneh_city (1 bird statue)
** Nalwor
*** int_nalwor_tower_1 (2 statues, 1 lion statue)
** Orril
*** 0_orril_forest_e (3 statue, 3 lion statue)
*** 0_orril_mountain_n2_w2 (1 statue)
*** 0_orril_mountain_w2 (1 lion statue)
*** 0_orril_river_s_w2 (1 statue)
** Semos
*** 0_semos_road_e (1 statue, 1 lion statue)
*** -1_semos_mine_n_w2 (1 lion statue)
** Wofol
*** int_wofol_library_0 (1 bird statue)
=== Desktop Client Bug Fixes ===
* Reworked huts tilesets on the following maps. Some collision changes as well to make them match. Also added chimney smoke to some huts.
** Ados
*** 0_ados_city
*** 0_ados_mountain_nw
*** 0_ados_rock
** Amazon
*** 0_amazon_island_ne
*** 0_amazon_island_sw
** Athor
*** 0_athor_island
** Fado
*** 0_fado_forest
*** 0_fado_forest_s
*** 0_fado_forest_s_e2
*** -1_fado_great_cave_e3
*** -1_fado_great_cave_n_e3
** Orril
*** -3_orril_dungeon
** Semos
*** 0_semos_mountain_n2_w
* updated Neutralinojs to fix window freezing on close on Windows {{test|}}
Anything at [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/doc/CHANGES.txt the change log] which isn't mentioned
* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}}
=== General Bug Fixes ===
* trimmed large music files to decrease size to 2MB or less
** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}.
** Affected files:
*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}}
*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}}
= Standard Tests =
== Standard tests ==
# Move around
# Use double click on main screen to walk
# Login to server. ''It MUST work''
# Listen to music and sound
# Login using webstart
# Login using automatically updated client
# Run /script NPCPathCheck.class
= Notes =
* Meet <npc>Zynn Iwuhos</npc>
* <strike>Dice Gambling with <npc>Ricardo</npc></strike> ''Junit test needs creation still''
* Trading with <npc>Harold</npc> (Patches tracker ID: 3520165)
* FindJefsMom
* KillMonks
* CleanAthorUnderground
* WaterForXiphin (Patches tracker ID: 3520164)
* TrapsForKlaas
* MixtureForOrtiv
* CoalForHunchey
|