Stendhal Hell Timer: Difference between revisions
Content deleted Content added
imported>AntumDeluge |
imported>AntumDeluge →Karma Influence: ideas of karma factoring into hell timer |
||
| (15 intermediate revisions by the same user not shown) | |||
Line 4:
A page to show examples and discuss changes to the hell timer implementation.
Currently,
== Why
The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to
== Why Change How the Timer Works? ==
Line 31:
; Negative:
: This could require a substantial re-write of the code.▼
: Player must be booted out of hell at login for timer reliability.
== Guaranteed Minimum Time ==
Line 38:
This method builds upon the current implementation by adding a [[Stendhal_Hell_Timer#Terminology|static timer]] that guarantees the player will be able to persist in hell for at least a specified amount of time. Once the minimum time expires the current timer implementation is triggered of which the duration is random, after which the player is teleported to the pit.
In order to prevent abuse of the minimum time period the new static timer must only be triggered by entering hell via the designated portals and only if the player has not been caught recently. If a player logs out and back in while on the hell map, the minimum guaranteed time must be bypassed and trigger instead the random duration timer (as is done currently).
; Positive:
: Guarantees the player at least a minimum specified amount of time to explore hell.
: Maintains a [[Stendhal_Hell_Timer#Terminology|random chance]] of being booted (after minimum time expires) to encourage players to leave before being booted.
; Negative:
: Players could mark scrolls at the hell entrance and exit after the minimum time has expired in order to re-enter hell without the increased probability of being caught and booted. However, this may still be better than allowing players unmonitored camping as the player must use valuable scrolls and spend time walking in and out of hell.
: May require substantial code changes.
== Extend Duration After Official's Message ==
This implementation
; Positive:
: In theory, this
: Might be easier to implement than the previous suggestions.
; Negative:
: Similar to adding a minimum guaranteed time, players can exit hell and use any marked scrolls to immediately re-enter without any increase to the probability of being caught again and booted.
: The duration after receiving the message was never meant to give the player an opportunity to exit hell before being teleported to the pit. It is simply a creative way for the engine to notify the player they have been caught instead of immediate teleportation and notifying them after. With the current implementation, increasing the duration between notice and teleport is pointless as upon re-entering hell the player will be recognized as having been recently caught.
== Retain Current Implementation ==
Line 69:
; Negative:
: Players may continue to be frustrated by being caught near immediately upon entering hell (not referring to re-entering after having been recently caught).
== Karma Influence ==
The idea has been brought up on karma being a factor affecting the timer in some way. Bad karma means increased chance of being booted sooner. Another idea that may go in line with that would be for karma to be drained while on the hell map.
| |||