Stendhal/bestiary: Difference between revisions

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{{Navigation for Stendhal Top|World}}
__notoc__
{{Navigation for Stendhal World}}
{{Refactoring}}


This page contains the Stendhal bestiary. Use it to know creatures that populate Stendhal and their strenghs.


''NOTE: For the item of the same name see https://stendhalgame.org/item/book/bestiary.html.''
= Level 0=
== deer ==
{{Creature|
|name= deer
|image= deer
|hp= 20
|atk= 5
|def= 9
|exp= 0
|behavior = Fast movements. '''(TO-BE-COMPLETED)'''.
|location = In the meadows. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
1-4 meat<br>
1-2 ham<br>
}}


== crab ==
{{Creature|
|name= crab
|image= crab
|hp= 10
|atk= 10
|def= 5
|exp= 3
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
2-5 money<br>
1-4 meat<br>
}}


A Bestiary means a summary of all creatures in the game, along with details like what they drop and their strengths.
== rat ==
{{Creature|
|name= rat
|image= rat
|hp= 20
|atk= 11
|def= 9
|exp= 5
|behavior = Normal movements. '''(TO-BE-COMPLETED)'''.
|location = Everywhere. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
1-1 cheese<br>
1-3 money<br>
}}


There are so many kinds of creature in Stendhal that it is beyond the scope of this page to list them all, but if you want to read more or learn about a specific creature, the best place to go is the [http://stendhalgame.org/creature/ main server website].
= Level 1=
== bat ==
{{Creature|
|name= bat
|image= bat
|hp= 20
|atk= 19
|def= 13
|exp= 5
|behavior = '''(TODO)'''.
|location = There are bats in the Kobolds city (north). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
2-5 money<br>
1-4 meat<br>
}}


From within the game you can ask the NPC '''<npc>Starkad</npc>''' about any kind of creature. He walks around [[Semos#Southern_Semos_Plains|Semos Plains South]] and gives you information including their respawn likelihood, drops, locations, level and your suitability to fight it.
== caverat ==
{{Creature|
|name= caverat
|image= caverat
|hp= 30
|atk= 16
|def= 10
|exp= 15
|behavior = '''(TODO)'''.
|location = Almost everywhere. '''(TO-BE-COMPLETED)'''.
|strategy = Don't forget to inspect the corpse. '''(TO-BE-COMPLETED)'''.
|loot =
1-6 money<br>
1-2 cheese<br>
}}


This page gives a general introduction to the many kinds of creature found. In general the [[LevelTables|level]] of a creature can be seen by right clicking and doing ''Look''. This gives an indication of how strong it is, and at what level a player would be able to defeat it.
== penguin ==
{{Creature|
|name= penguin
|image= penguin
|hp= 20
|atk= 27
|def= 13
|exp= 10
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
2-5 money<br>
1-4 meat<br>
}}


===Races===
= Level 2=
Enemies in Stendhal also come in human or humanoid form. Races include <creature>dwarf|dwarfs</creature>, <creature>elf|elfs</creature>, <creature>orc|orcs</creature>, <creature>dark elf|dark elfs</creature> and <creature>gnome|gnomes</creature>. The basic form of each type is linked to here but many stronger creatures of each race also exist, such as the <creature>elder dwarf</creature>, <creature>archmage elf</creature>, <creature>orc chief</creature>, <creature>dark elf sacerdotist</creature> and <creature>infantry gnome</creature>. When creatures are killed, they drop items into their corpse. The major races tend to drop [[StendhalItems|items]] appropriate to their type. For example in the corpse of a <creature>soldier elf</creature> you may find an <item>elvish shield</item>. <creature>dwarf|Dwarfs</creature> carry heavy weapons such as the <item>war hammer</item>.
== monkey ==
{{Creature|
|name= monkey
|image= monkey
|hp= 35
|atk= 27
|def= 13
|exp= 25
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
2-5 money<br>
1-4 meat<br>
}}


More exotic creatures include all forms of dragon, from <creature>green dragon</creature> to the mythical <creature>black dragon</creature>. As you can see these are larger in size than the creatures introduced so far. As well as huge animals there are many types of <creature>giant</creature>. Some creatures in Stendhal come not from existing myths but are completely made up for the Stendhal world. In the ''dreamscape'' brave players find strange hybrid creatures like the <creature>grobble monster</creature> and <creature>winged blurble</creature>.
== boar ==
{{Creature|
|name= boar
|image= boar
|hp= 50
|atk= 27
|def= 14
|exp= 40
|behavior = Normal movements. '''(TO-BE-COMPLETED)'''.
|location = In the meadows. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat. '''(TO-BE-COMPLETED)'''.
|loot =
1-4 meat<br>
1-2 meat<br>
}}


== wolf ==
===Behaviours===
The creatures in Stendhal have different behaviors depending on what kind of creature they are.
{{Creature|
====Cowardly====
|name= wolf
The first type of creature that players meet in the game are <creature>rat|rats</creature>. These are an example of a cowardly creature, as they run away when you attack them.
|image= wolf
|hp= 35
|atk= 27
|def= 13
|exp= 25
|behavior = '''(TODO)'''.
|location = In the meadows. There are many wolves in the forest (south).'''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat. '''(TO-BE-COMPLETED)'''.
|loot =
2-5 money<br>
1-4 meat<br>
}}


== gnome ==
====Non aggressive====
Deer are a completely non aggressive creature and do not start attacks on players. Like rats they are also cowardly, and if attacked they run away.
{{Creature|
|name= gnome
|image= gnome
|hp= 50
|atk= 35
|def= 12
|exp= 35
|behavior = '''(TODO)'''.
|location = In the meadows. They are dispersed.'''(TO-BE-COMPLETED)'''.
|strategy = It is very important to get the sword as soon as possible. '''(TO-BE-COMPLETED)'''.
|loot =
4-20 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}


== mage gnome ==
====Offensive====
Players who become strong enough to enter dungeons start to meet more fantastical creatures such as <creature>cyclops</creature>, walking <creature>skeleton|skeletons</creature> and <creature>troll|trolls</creature>. Most of these creatures are offensive and attack you once they can see you.
{{Creature|
|name= mage gnome
|image= mage_gnome
|hp= 50
|atk= 35
|def= 12
|exp= 35
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-20 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}


====Poisonous====
= Level 3=
Some <creature>snake|snakes</creature> inhabit dungeons and dark spaces, these are the first example players are likely to meet of a poisonous creature. Poisonous creatures are best killed as soon as possible because they will try to poison you again and again, leading to a large build up of poison in your body.
== cobra ==
{{Creature|
|name= cobra
|image= cobra
|hp= 40
|atk= 16
|def= 10
|exp= 50
|behavior = Poison! '''(TO-BE-COMPLETED)'''.
|location = Everywhere. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them quickly to reduce the posibility to be infected. Nice XP source at low levels. '''(TO-BE-COMPLETED)'''.
|loot =
1-3 money<br>
}}


====Self-healers and Life-stealers====
= Level 4=
Certain creatures can heal even while in battle. You will see a green number like +5 pop regularly out of the heads of for example, a <creature>ratman</creature>, a <creature>stone golem</creature> or a <creature>monk</creature>. Other creatures heal through stealing life from those they attack, we call this lifesteal and the best example are the vampires like <creature>vampirette</creature> and <creature>vampire lord</creature>. When they make a hard hit against the player, they are healed by some proportion of that damage.
== bear ==
{{Creature|
|name= bear
|image= bear
|hp= 50
|atk= 45
|def= 16
|exp= 60
|behavior = Slow movements. '''(TO-BE-COMPLETED)'''.
|location = In the meadows. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
4-9 money<br>
1-4 meat<br>
1-2 ham<br>
}}


== lion ==
====Rare====
There are some very rare creatures in the game which only appear every 6 weeks on average, say. These are not asked for as part of the [[StendhalQuest#Daily_Monster_Quest|Daily Monster Quest]] nor do they appear in the [[StendhalFAQ#Death_Match|Death Match]]. An example is the <creature>centaur</creature>. You are very lucky if you ever find such a rare creature!
{{Creature|
|name= lion
|image= lion
|hp= 45
|atk= 44
|def= 16
|exp= 55
|behavior = Normal movements. '''(TO-BE-COMPLETED)'''.
|location = In the meadows. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
1-4 meat<br>
1-2 ham<br>
}}


= Level 5=
=== Attack types===
== goblin ==
{{Creature|
|name= goblin
|image= goblin
|hp= 85
|atk= 48
|def= 14
|exp= 90
|behavior = '''(TODO)'''.
|location = In the dungeons (Semos city). '''(TO-BE-COMPLETED)'''.
|strategy = Check the corpse for the loot. '''(TO-BE-COMPLETED)'''.
|loot =
4-15 money<br>
1-1 studded_shield<br>
1-1 staff<br>
1-1 studded_armor<br>
}}


== kobold ==
====Melee====
Melee is normal hand-weapon to hand-weapon combat. The attacker needs to be next to (or diagonal to) the target, to make hits.
{{Creature|
|name= kobold
|image= kobold
|hp= 50
|atk= 48
|def= 17
|exp= 90
|behavior = '''(TODO)'''.
|location = In some dungeons and in their city (north). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}


== elephant ==
====Archers====
The very strongest creature in game is the <creature>dark archangel</creature>, she is an example of an archer creature. She attacks from a distance with a bow and arrow, attacking more effectively when further from the player (while still within range). You don't have to face her to find an archer, though, another example is the <creature>archer elf</creature>.
{{Creature|
|name= elephant
|image= elephant
|hp= 165
|atk= 46
|def= 11
|exp= 85
|behavior = '''(TODO)'''.
|location = In the South.'''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
1-4 meat<br>
2-8 ham<br>
}}


====Defence against magical weapons====
== venomrat ==
Some [[Stendhal_Items#Weapons|weapons]] are marked with an attack type like "fire", "ice", "dark" or "light". On many creatures this makes no difference but some are particularly susceptible or resistant to specific types. For example, the <creature>ice elemental</creature> has 500% resistance to ice attacks, but only 50% resistance to fire attacks. That means, when attacking it with an ice weapon the actual damage caused will only be 1/5 of the normal value, whereas with a fire weapon the caused damage will double.
{{Creature|
|name= venomrat
|image= venomrat
|hp= 70
|atk= 33
|def= 15
|exp= 90
|behavior = Poison!. '''(TO-BE-COMPLETED)'''.
|location = In the rat-dungeon, in the middle of the forest (south). '''(TO-BE-COMPLETED)'''.
|strategy = Kill them quickly to reduce the posibility to be infected. '''(TO-BE-COMPLETED)'''.
|loot =
4-25 money<br>
1-3 cheese<br>
}}


==== Attacking with magical forces====
== tiger ==
Magical creatures can attack with "dark", "light", "fire" or "ice" attacks. Some types of armor will protect you better against these attacks. For example, an <creature>ice elemental</creature> performs ice attacks. With an <item>ice armor</item> you will better resist these. On the other hand, the <item>ice armor</item> will be worse against opponents that perform fire attacks.
{{Creature|
|name= tiger
|image= tiger
|hp= 60
|atk= 47
|def= 16
|exp= 85
|behavior = '''(TODO)'''.
|location = In the meadows. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
1-4 meat<br>
1-2 ham<br>
}}

= Level 6=
== skeleton ==
{{Creature|
|name= skeleton
|image= skeleton
|hp= 95
|atk= 51
|def= 13
|exp= 65
|behavior = Slow movements '''(TO-BE-COMPLETED)'''.
|location = In the dungeons (semos city and castle). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 wooden_shield<br>
1-1 dagger<br>
1-1 leather_armor<br>
}}

== gargoyle ==
{{Creature|
|name= gargoyle
|image= gargoyle
|hp= 70
|atk= 42
|def= 17
|exp= 105
|behavior = '''(TODO)'''.
|location = In the forest (south) and some dungeons (semos city level 3). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
4-25 money<br>
1-1 axe<br>
1-1 chain_armor<br>
}}

== young beholder ==
{{Creature|
|name= young beholder
|image= young_beholder
|hp= 70
|atk= 47
|def= 17
|exp= 100
|behavior = '''(TODO)'''.
|location = in some dungeons (Or'ril castle) '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
}}

= Level 7=
== veteran goblin ==
{{Creature|
|name= veteran goblin
|image= veteran_goblin
|hp= 120
|atk= 53
|def= 14
|exp= 120
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-15 money<br>
1-1 studded_shield<br>
1-1 staff<br>
1-1 studded_armor<br>
}}

== soldier kobold ==
{{Creature|
|name= soldier kobold
|image= soldier_kobold
|hp= 65
|atk= 48
|def= 18
|exp= 120
|behavior = They move fast '''(TO-BE-COMPLETED)'''.
|location = In the Kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 8=
== green slime ==
{{Creature|
|name= green slime
|image= green_slime
|hp= 90
|atk= 51
|def= 17
|exp= 130
|behavior = '''(TODO)'''.
|location = In the Kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

== archer kobold ==
{{Creature|
|name= archer kobold
|image= archer_kobold
|hp= 40
|atk= 53
|def= 16
|exp= 135
|behavior = '''(TODO)'''.
|location = In the Kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

== black bear ==
{{Creature|
|name= black bear
|image= black_bear
|hp= 95
|atk= 49
|def= 15
|exp= 130
|behavior = '''(TODO)'''.
|location = In the south. '''(TO-BE-COMPLETED)'''.
|strategy = Kill them to collect meat and ham. '''(TO-BE-COMPLETED)'''.
|loot =
4-9 money<br>
3-6 meat<br>
2-3 ham<br>
}}

== elder gargoyle ==
{{Creature|
|name= elder gargoyle
|image= elder_gargoyle
|hp= 100
|atk= 52
|def= 16
|exp= 135
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-25 money<br>
1-1 axe<br>
1-1 chain_armor<br>
}}

== razorrat ==
{{Creature|
|name= razorrat
|image= razorrat
|hp= 45
|atk= 56
|def= 20
|exp= 100
|behavior = Quick movements. '''(TO-BE-COMPLETED)'''.
|location = In the rat-dungeon, in the middle of the forest (south). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
5-30 money<br>
1-3 cheese<br>
1-1 leather_boots<br>
}}

= Level 9=
== cyclops ==
{{Creature|
|name= cyclops
|image= cyclops
|hp= 60
|atk= 56
|def= 17
|exp= 95
|behavior = '''(TODO)'''.
|location = In the dungeons. Semos city level 1, 2 and 3. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
4-30 money<br>
1-1 mace<br>
1-1 studded_armor<br>
}}

== beholder ==
{{Creature|
|name= beholder
|image= beholder
|hp= 90
|atk= 53
|def= 17
|exp= 145
|behavior = slow movements '''(TO-BE-COMPLETED)'''
|location = in dungeons of Or'ril castle '''(TO-BE-COMPLETED)'''
|strategy = '''(TODO)'''.
|loot =
}}

== soldier goblin ==
{{Creature|
|name= soldier goblin
|image= soldier_goblin
|hp= 40
|atk= 59
|def= 20
|exp= 100
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-40 money<br>
1-1 studded_shield<br>
1-1 staff<br>
1-1 studded_armor<br>
}}

== veteran kobold ==
{{Creature|
|name= veteran kobold
|image= veteran_kobold
|hp= 50
|atk= 57
|def= 21
|exp= 130
|behavior = '''(TODO)'''.
|location = In the Kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-40 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 10=
== troll ==
{{Creature|
|name= troll
|image= troll
|hp= 60
|atk= 59
|def= 18
|exp= 115
|behavior = '''(TODO)'''.
|location = semos city levels 2,3'''(TO-BE-COMPLETED)'''
|strategy = '''(TODO)'''.
|loot =
3-40 money<br>
1-1 wooden_shield<br>
1-1 small_axe<br>
1-1 leather_armor<br>
}}

== orc ==
{{Creature|
|name= orc
|image= orc
|hp= 55
|atk= 54
|def= 20
|exp= 170
|behavior = Quick movements. '''(TO-BE-COMPLETED)'''.
|location = Semos city dungeon (level 2 right), in the mountains. '''(TO-BE-COMPLETED)'''.
|strategy = Nice XP. '''(TO-BE-COMPLETED)'''.
|loot =
4-30 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 studded_armor<br>
}}

== dark gargoyle ==
{{Creature|
|name= dark gargoyle
|image= dark_gargoyle
|hp= 93
|atk= 54
|def= 17
|exp= 165
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-35 money<br>
1-1 axe<br>
1-1 chain_armor<br>
}}

= Level 12=
== ogre ==
{{Creature|
|name= ogre
|image= ogre
|hp= 140
|atk= 59
|def= 16
|exp= 195
|behavior = '''(TODO)'''.
|location = Semos city level 4. and at south of semos forest'''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
4-35 money<br>
1-1 mace<br>
1-1 leather_armor<br>
}}

== mummy ==
{{Creature|
|name= mummy
|image= mummy
|hp= 55
|atk= 58
|def= 22
|exp= 180
|behavior = '''(TODO)'''.
|location = Castle (south). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-40 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 13=
== leader kobold ==
{{Creature|
|name= leader kobold
|image= leader_kobold
|hp= 65
|atk= 68
|def= 18
|exp= 130
|behavior = '''(TODO)'''.
|location = In the Kobold City. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
3-50 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 14=
== orc warrior ==
{{Creature|
|name= orc warrior
|image= orc_warrior
|hp= 114
|atk= 58
|def= 18
|exp= 230
|behavior = Quick movements. '''(TO-BE-COMPLETED)'''.
|location = Semos city dungeon (level 2 right), in the mountains. '''(TO-BE-COMPLETED)'''.
|strategy = Check the battle axe. '''(TO-BE-COMPLETED)'''.
|loot =
10-55 money<br>
1-1 battle_axe<br>
1-1 studded_legs<br>
1-1 studded_helmet<br>
}}

== orc hunter ==
{{Creature|
|name= orc hunter
|image= orc_hunter
|hp= 60
|atk= 65
|def= 21
|exp= 225
|behavior = Quick movements. '''(TO-BE-COMPLETED)'''.
|location = In the mountains. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
4-50 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 studded_armor<br>
}}

= Level 15=
== ghost ==
{{Creature|
|name= ghost
|image= ghost
|hp= 140
|atk= 59
|def= 20
|exp= 240
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-20 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

== giantrat ==
{{Creature|
|name= giantrat
|image= giantrat
|hp= 110
|atk= 70
|def= 18
|exp= 200
|behavior = '''(TODO)'''.
|location = in the rat cave (in semos forest) '''(TO-BE-COMPLETED)'''
|strategy = '''(TODO)'''.
|loot =
10-50 money<br>
3-7 cheese<br>
1-1 skull_staff<br>
}}

== elf ==
{{Creature|
|name= elf
|image= elf
|hp= 115
|atk= 63
|def= 18
|exp= 230
|behavior = '''(TODO)'''.
|location = There are some elves in the forest (one or two). '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
10-50 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

== dwarf ==
{{Creature|
|name= dwarf
|image= dwarf
|hp= 140
|atk= 59
|def= 17
|exp= 240
|behavior = '''(TODO)'''.
|location = Semos city level 4. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
40-60 money<br>
1-1 plate_shield<br>
1-1 hand_axe<br>
1-1 axe<br>
1-1 studded_armor<br>
1-1 chain_armor<br>
}}

== ratman ==
{{Creature|
|name= ratman
|image= ratman
|hp= 225
|atk= 58
|def= 14
|exp= 275
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
20-130 money<br>
4-8 cheese<br>
1-1 katana<br>
1-1 cloak<br>
}}

== elder beholder ==
{{Creature|
|name= elder beholder
|image= elder_beholder
|hp= 50
|atk= 70
|def= 21
|exp= 150
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
}}

= Level 16=
== brown slime ==
{{Creature|
|name= brown slime
|image= brown_slime
|hp= 160
|atk= 66
|def= 17
|exp= 260
|behavior = '''(TODO)'''.
|location = In the Kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

== venom gargoyle ==
{{Creature|
|name= venom gargoyle
|image= venom_gargoyle
|hp= 55
|atk= 65
|def= 20
|exp= 135
|behavior = I suppose, Poison!. '''(TO-BE-COMPLETED)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
10-80 money<br>
1-1 axe<br>
1-1 chain_armor<br>
}}

= Level 17=
== elder ogre ==
{{Creature|
|name= elder ogre
|image= elder_ogre
|hp= 350
|atk= 68
|def= 12
|exp= 280
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
20-90 money<br>
1-1 mace<br>
1-1 leather_armor<br>
}}

= Level 18=
== dwarf guardian ==
{{Creature|
|name= dwarf guardian
|image= dwarf_guardian
|hp= 150
|atk= 65
|def= 18
|exp= 285
|behavior = '''(TODO)'''.
|location = Semos city level 5, 6 '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
20-100 money<br>
1-1 battle_axe<br>
1-1 chain_legs<br>
1-1 chain_helmet<br>
1-1 cloak<br>
}}

== orc chief ==
{{Creature|
|name= orc chief
|image= orc_chief
|hp= 65
|atk= 70
|def= 24
|exp= 275
|behavior = Quick movements. '''(TO-BE-COMPLETED)'''.
|location = Semos city dungeon (level 2 right), in the mountains. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
10-200 money<br>
1-1 battle_axe<br>
1-1 studded_legs<br>
1-1 studded_helmet<br>
1-1 cloak<br>
}}

== militia elf ==
{{Creature|
|name= militia elf
|image= militia_elf
|hp= 100
|atk= 65
|def= 21
|exp= 285
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
10-70 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

= Level 19=
== archer elf ==
{{Creature|
|name= archer elf
|image= archer_elf
|hp= 105
|atk= 67
|def= 18
|exp= 300
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
15-120 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

== zombie ==
{{Creature|
|name= zombie
|image= zombie
|hp= 80
|atk= 70
|def= 23
|exp= 300
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
3-40 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 20=
== elder dwarf ==
{{Creature|
|name= elder dwarf
|image= elder_dwarf
|hp= 180
|atk= 68
|def= 17
|exp= 325
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
30-300 money<br>
1-1 battle_axe<br>
1-1 chain_legs<br>
1-1 chain_helmet<br>
1-1 chain_armor_+1<br>
}}

= Level 21=
== soldier elf ==
{{Creature|
|name= soldier elf
|image= soldier_elf
|hp= 140
|atk= 75
|def= 19
|exp= 350
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
20-250 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

= Level 23=
== warrior skeleton ==
{{Creature|
|name= warrior skeleton
|image= warrior_skeleton
|hp= 90
|atk= 74
|def= 24
|exp= 360
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 plate_shield<br>
1-1 dagger<br>
1-1 chain_armor<br>
}}

= Level 24=
== black slime ==
{{Creature|
|name= black slime
|image= black_slime
|hp= 210
|atk= 77
|def= 17
|exp= 360
|behavior = '''(TODO)'''.
|location = In the kobold city. '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

== wooden golem ==
{{Creature|
|name= wooden golem
|image= wooden_golem
|hp= 223
|atk= 80
|def= 17
|exp= 375
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
1-1 hammer<br>
}}

== royal mummy ==
{{Creature|
|name= royal mummy
|image= royal_mummy
|hp= 80
|atk= 90
|def= 25
|exp= 287
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
3-40 money<br>
1-1 wooden_shield<br>
1-1 club<br>
1-1 leather_armor<br>
}}

= Level 25=
== archrat ==
{{Creature|
|name= archrat
|image= archrat
|hp= 60
|atk= 82
|def= 27
|exp= 400
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
10-350 money<br>
1-1 cloak<br>
}}

== hero dwarf ==
{{Creature|
|name= hero dwarf
|image= hero_dwarf
|hp= 160
|atk= 79
|def= 20
|exp= 400
|behavior = '''(TODO)'''.
|location = Semos city level 5, 6 '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
200-600 money<br>
1-1 hammer<br>
1-1 chain_legs<br>
1-1 chain_helmet<br>
1-1 dwarf_cloak<br>
}}

== mage elf ==
{{Creature|
|name= mage elf
|image= mage_elf
|hp= 100
|atk= 79
|def= 24
|exp= 400
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
100-500 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
1-1 elf_cloak<br>
}}

= Level 30=
== death ==
{{Creature|
|name= death
|image= death
|hp= 120
|atk= 84
|def= 23
|exp= 400
|behavior = '''(TODO)'''.
|location = Cave of kobold city. '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
4-20 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

== commander elf ==
{{Creature|
|name= commander elf
|image= commander_elf
|hp= 70
|atk= 86
|def= 28
|exp= 495
|behavior = '''(TODO)'''.
|location = Semos city level 5, 6 '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
100-700 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
1-1 elf_cloak<br>
}}

= Level 32=
== stone golem ==
{{Creature|
|name= stone golem
|image= stone_golem
|hp= 95
|atk= 88
|def= 27
|exp= 495
|behavior = '''(TODO)'''.
|location = Or'ril castle '''(TO-BE-COMPLETED)'''.
|strategy = '''(TODO)'''.
|loot =
200-800 money<br>
1-1 hammer<br>
}}

= Level 35=
== archmage elf ==
{{Creature|
|name= archmage elf
|image= archmage_elf
|hp= 125
|atk= 95
|def= 25
|exp= 575
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
500-1200 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
1-1 elf_cloak<br>
}}

== leader dwarf ==
{{Creature|
|name= leader dwarf
|image= leader_dwarf
|hp= 80
|atk= 95
|def= 29
|exp= 540
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
300-1000 money<br>
1-1 hammer<br>
1-1 chain_legs<br>
1-1 chain_helmet<br>
1-1 dwarf_cloak<br>
1-1 warhammer<br>
}}

= Level 37=
== demon skeleton ==
{{Creature|
|name= demon skeleton
|image= demon_skeleton
|hp= 100
|atk= 170
|def= 25
|exp= 600
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
3-10 money<br>
1-1 wooden_shield<br>
1-1 dagger<br>
1-1 leather_armor<br>
}}

= Level 45=
== elf sacerdotist ==
{{Creature|
|name= elf sacerdotist
|image= elf_sacerdotist
|hp= 155
|atk= 121
|def= 25
|exp= 640
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
500-1200 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
1-1 elf_cloak<br>
}}

== earth elemental ==
{{Creature|
|name= earth elemental
|image= earth_elemental
|hp= 250
|atk= 110
|def= 21
|exp= 690
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

= Level 50=
== fire elemental ==
{{Creature|
|name= fire elemental
|image= fire_elemental
|hp= 250
|atk= 110
|def= 21
|exp= 690
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

== water elemental ==
{{Creature|
|name= water elemental
|image= water_elemental
|hp= 250
|atk= 110
|def= 21
|exp= 690
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 money<br>
}}

== green dragon ==
{{Creature|
|name= green dragon
|image= green_dragon
|hp= 300
|atk= 121
|def= 25
|exp= 6900
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
1-1 green_dragon_cloak<br>
1-3 greater_potion<br>
100-2500 money<br>
}}

= Level 52=
== death knight ==
{{Creature|
|name= death knight
|image= death_knight
|hp= 500
|atk= 135
|def= 27
|exp= 7000
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
4-20 money<br>
1-1 studded_shield<br>
1-1 short_sword<br>
1-1 sword<br>
1-1 studded_armor<br>
}}

= Level 60=
== lich ==
{{Creature|
|name= lich
|image= lich
|hp= 650
|atk= 140
|def= 25
|exp= 9300
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
1-3 greater_potion<br>
100-2500 money<br>
1-1 studded_shield<br>
1-1 scythe<br>
1-1 studded_armor<br>
1-1 lich_cloak<br>
}}

= Level 70=
== blue dragon ==
{{Creature|
|name= blue dragon
|image= blue_dragon
|hp= 900
|atk= 180
|def= 25
|exp= 12500
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
1-1 blue_dragon_cloak<br>
3-7 greater_potion<br>
800-5000 money<br>
}}

= Level 100=
== black dragon ==
{{Creature|
|name= black dragon
|image= black_dragon
|hp= 1200
|atk= 220
|def= 21
|exp= 24000
|behavior = '''(TODO)'''.
|location = '''(TODO)'''.
|strategy = '''(TODO)'''.
|loot =
5-10 greater_potion<br>
1000-15000 money<br>
1-1 fire_sword<br>
1-1 black_dragon_cloak<br>
}}


===Strategies===


====Attack weakest====
Tactical creatures such as dragons and high ranking soldiers, attack the weakest enemy rather than simply defending themself against the first player who attacked them. For example, take care near a <creature>green dragon</creature> as it will switch attack if a weaker prey comes along.


====Dual attack====
Most creatures who fight with melee attack can't do anything if they can't reach the attacker, which means they are useless against an archer for example, who can stay away and avoid being hit. But dragons for example can breathe fire as well as hit with the claws and tail, so they can use a fire attack from a distance if the player is not touching but within range. The <creature>black giant</creature> is another example.


'''See also''':
<br>
* [http://stendhalgame.org/creature/ Server website directory]
<br>
* [[StendhalFAQ#Creatures|Creatures section in the FAQ]]
<br>
<br>
----
----


[[Stendhal | Back to stendhal main wiki page]]
[[Stendhal | Back to stendhal main wiki page]]

[[Category:Stendhal]]

Latest revision as of 00:03, 8 February 2024



NOTE: For the item of the same name see https://stendhalgame.org/item/book/bestiary.html.


A Bestiary means a summary of all creatures in the game, along with details like what they drop and their strengths.

There are so many kinds of creature in Stendhal that it is beyond the scope of this page to list them all, but if you want to read more or learn about a specific creature, the best place to go is the main server website.

From within the game you can ask the NPC <npc>Starkad</npc> about any kind of creature. He walks around Semos Plains South and gives you information including their respawn likelihood, drops, locations, level and your suitability to fight it.

This page gives a general introduction to the many kinds of creature found. In general the level of a creature can be seen by right clicking and doing Look. This gives an indication of how strong it is, and at what level a player would be able to defeat it.

Races

Enemies in Stendhal also come in human or humanoid form. Races include <creature>dwarf|dwarfs</creature>, <creature>elf|elfs</creature>, <creature>orc|orcs</creature>, <creature>dark elf|dark elfs</creature> and <creature>gnome|gnomes</creature>. The basic form of each type is linked to here but many stronger creatures of each race also exist, such as the <creature>elder dwarf</creature>, <creature>archmage elf</creature>, <creature>orc chief</creature>, <creature>dark elf sacerdotist</creature> and <creature>infantry gnome</creature>. When creatures are killed, they drop items into their corpse. The major races tend to drop items appropriate to their type. For example in the corpse of a <creature>soldier elf</creature> you may find an <item>elvish shield</item>. <creature>dwarf|Dwarfs</creature> carry heavy weapons such as the <item>war hammer</item>.

More exotic creatures include all forms of dragon, from <creature>green dragon</creature> to the mythical <creature>black dragon</creature>. As you can see these are larger in size than the creatures introduced so far. As well as huge animals there are many types of <creature>giant</creature>. Some creatures in Stendhal come not from existing myths but are completely made up for the Stendhal world. In the dreamscape brave players find strange hybrid creatures like the <creature>grobble monster</creature> and <creature>winged blurble</creature>.

Behaviours

The creatures in Stendhal have different behaviors depending on what kind of creature they are.

Cowardly

The first type of creature that players meet in the game are <creature>rat|rats</creature>. These are an example of a cowardly creature, as they run away when you attack them.

Non aggressive

Deer are a completely non aggressive creature and do not start attacks on players. Like rats they are also cowardly, and if attacked they run away.

Offensive

Players who become strong enough to enter dungeons start to meet more fantastical creatures such as <creature>cyclops</creature>, walking <creature>skeleton|skeletons</creature> and <creature>troll|trolls</creature>. Most of these creatures are offensive and attack you once they can see you.

Poisonous

Some <creature>snake|snakes</creature> inhabit dungeons and dark spaces, these are the first example players are likely to meet of a poisonous creature. Poisonous creatures are best killed as soon as possible because they will try to poison you again and again, leading to a large build up of poison in your body.

Self-healers and Life-stealers

Certain creatures can heal even while in battle. You will see a green number like +5 pop regularly out of the heads of for example, a <creature>ratman</creature>, a <creature>stone golem</creature> or a <creature>monk</creature>. Other creatures heal through stealing life from those they attack, we call this lifesteal and the best example are the vampires like <creature>vampirette</creature> and <creature>vampire lord</creature>. When they make a hard hit against the player, they are healed by some proportion of that damage.

Rare

There are some very rare creatures in the game which only appear every 6 weeks on average, say. These are not asked for as part of the Daily Monster Quest nor do they appear in the Death Match. An example is the <creature>centaur</creature>. You are very lucky if you ever find such a rare creature!

Attack types

Melee

Melee is normal hand-weapon to hand-weapon combat. The attacker needs to be next to (or diagonal to) the target, to make hits.

Archers

The very strongest creature in game is the <creature>dark archangel</creature>, she is an example of an archer creature. She attacks from a distance with a bow and arrow, attacking more effectively when further from the player (while still within range). You don't have to face her to find an archer, though, another example is the <creature>archer elf</creature>.

Defence against magical weapons

Some weapons are marked with an attack type like "fire", "ice", "dark" or "light". On many creatures this makes no difference but some are particularly susceptible or resistant to specific types. For example, the <creature>ice elemental</creature> has 500% resistance to ice attacks, but only 50% resistance to fire attacks. That means, when attacking it with an ice weapon the actual damage caused will only be 1/5 of the normal value, whereas with a fire weapon the caused damage will double.

Attacking with magical forces

Magical creatures can attack with "dark", "light", "fire" or "ice" attacks. Some types of armor will protect you better against these attacks. For example, an <creature>ice elemental</creature> performs ice attacks. With an <item>ice armor</item> you will better resist these. On the other hand, the <item>ice armor</item> will be worse against opponents that perform fire attacks.

Strategies

Attack weakest

Tactical creatures such as dragons and high ranking soldiers, attack the weakest enemy rather than simply defending themself against the first player who attacked them. For example, take care near a <creature>green dragon</creature> as it will switch attack if a weaker prey comes along.

Dual attack

Most creatures who fight with melee attack can't do anything if they can't reach the attacker, which means they are useless against an archer for example, who can stay away and avoid being hit. But dragons for example can breathe fire as well as hit with the claws and tail, so they can use a fire attack from a distance if the player is not touching but within range. The <creature>black giant</creature> is another example.

See also:



Back to stendhal main wiki page