Stendhal Sound: Difference between revisions
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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
==Sound controls in the game==▼
{{AssetWarning}}
The [[Stendhal_Manual/Controls_and_Game_Settings#Sound|Stendhal Manual]] explains how to mute and unmute sound and music in Stendhal, as well as control the volume of individual groups.
The rest of this page is about how to contribute to Stendhal Sounds and Music.
Stendhal is an '''open source''' project so artists '''must agree to license''' their sound effects and music under the [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL] license that we use or a compatible license such as public domain. <del>Please note that creative commons is not compatible with the GPL - it is not enough.</del> Creative Commons Zero (CC0), Attribution (CC BY), & Attribution-ShareAlike (CC BY-SA) are compatible with the GPL & recommended for sound effect & music assets. <span style="color:#ff0000; font-weight:bold;">Please note</span> that Creative Commons licenses marked as non-commercial (NC) or no derivatives (ND) are '''NOT''' GPL compatible & assets licensed under such cannot be used with Stendhal.
== Sound effects ==
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</source>
A good idea is to look up the zone xml entry for a sound that is used in a similar way to what you are adding. Then see how it is added there.
Please listen to the music already in the game to discover the style which is appropriate. Different zones and areas have a different feeling, so they have a different tone to the music too.
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===Listen to what is already contributed===
You can also listen to already existing music tracks and tell us where they could be used. Here
* [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/music/ CVS]
* [https://github.com/arianne/stendhal/blob/master/data/music Git]
Click on one file. On the following page click right on "download" at "Links to HEAD". Save the file on your computer and listen to it with a player which is able to play .ogg - files.
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