User:Kribbel: Difference between revisions
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imported>Kribbel Bank robbery |
imported>Kribbel add flow charts |
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* create/draw sprite for NPC or use setOutfit method [DONE with setOutfit, drawn would be better]
* create a house with garden for him to live [DONE]
<gallery>
File:Flips_KISS.png|flow chart (simple)
File:Flips_advanced.png|flow chart (advanced)
</gallery>
==== beggar/pauper ====
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==== The Two Old Guys | Farting NPC====
Two old men sitting on a bench. Names could be Hans and Franz or like in the movie [https://www.imdb.com/title/tt0083109 »The Cabbage Soup«] Claude and Francis. Hans lets regularly one off. Franz comments on that. Franz doesn't want to talk to the
Every few minutes or so he farts. And a few seconds later Franz reacts to it like:
*Franz retches noisily
*Franz holds his breath and waves his hand before his face "Eek!"
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*"Stop eating that dam cabbage soup!"
*"Could someone cram a cork into his ass, please!"
He could also react to the stories. A specific reaction to every story would be reasonable instead of a handful general ones working with all stories and picked randomly.<br />
Claude Conteur is good to go. I still have to figure out Francis' interaction before he could join him.
=== Maps and areas ===
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* Nicklesworth would be the obvious solution. Would also be a level barrier to the players, because they need to go to amazon.
* Player would need to translate a few things correctly to Nicklesworth as part of a quest to be able to speak to merpeople under water. That way it is made sure players understand the concept. Communicating with merpeople has to be impossible when the quest isn't finished, although the language may be used correctly. (check of quest slot)
==== Painting Area ====
“Looks like a young artist did a little painting here.”<br />
Have an area of several tiles of cobblestone/cobbled paving. Tileset of these cobblestones (ground/green_paving.png) needs to be coloured in a couple of basic colours (white, black, red, yellow, blue, orange, green, violet, brown, pink, light blue, light green, plus the already existing greyish one which is used as nothing/uncoloured. This way pixelart can be created in that area as some kind of street art. The idea is that a kid used pavement chalk to colour the cobblestones/cobbled paving, every stone (or it's more every set of stones because they are so small) in one colour. One tile in Tiled would be 4 pixels. The three layers 0_floor, 1_terrain & 2_object can be used but this limits colours to a maximum of three per tile. If the area is properly defined it would be only one layer and four colours possible per tile of course. Players could create their own pieces of art and send them in. The pieces of art should change every few days. The area could be at 0_ados_wall_n south of the DM Arena in the hexagon 97,102 | 97,124 | 126,124 | 126,107 | 111,107 | 111,102 But players would not have to use all the space. This would allow up to 60x46 pixels but excluding 32x10 in the upper right corner. Or 0_ados_city_n 54,126 | 74,126 | 74,103 | 54,103. This would allow up to 42x48 pixels.
Here are two quick monochromatic examples, done by using the other cobblestones from the tileset green_paving.png on layers 1_terrain & 2_object. Collision is used to mark the painting area.
<gallery>
File:Painting_area_1.png
File:Painting_area_2.png
</gallery>
But would anyone – except for maybe me – want to create such paintings?
==== Deniran Museum ====
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