Stendhal Item Ideas: Difference between revisions
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{{Navigation for Stendhal Contributors}}
Please see [[HowToAddItemsStendhal]] for an explanation how to implement new items and more details on some of the properties described below.
Here we describe the general requirements to define fully an item so that we can easily add a new item to the game from your idea.
Interesting ideas are really welcomed. They need to be well balanced, so suggestions for items which throw out the existing system by being much too good/much too cheaply available, or which substitute other items in a cheaper way, will need to be tweaked.
Items which cost a lot are fine because players would like to have more interesting things to spend their money on.
== Explanation ==
These '''properties''' define an item:
* name e.g. wooden shield
* class e.g. shield
* description e.g. You see a wooden shield. It is made of cheap wood and heavily used. However, it still seems to offer you some kind of basic protection.
* image, see [[StendhalRefactoringGraphics#Items|image requirements]]
* Is it 'stackable' up into a bag slot like money, scrolls, or you hold 1 at a time like armor, club
* detailed attributes which may be :
** atk, rate, lifesteal, damage type for offensive weapons
** def, damage type resistances/susceptibility for defensive weapons
** amount to heal/protect for potions and antidotes
** place to teleport to for scrolls
** total amount, amount to eat at a time, how fast you eat it for food and drink and poisons
** any other attributes you think are important
* weight e.g. a scroll is 0.01 and a very heavy sword is 15
* where it is equipable - hands, bag, keyring, cloak, etc
* any other special properties of the item which are not defined here but are part of the idea
Next to think about is '''how should this item be available in world'''?
* Quest reward? [[Stendhal Quest Ideas|What quest?]]
* Creature drops? Which creatures, what % chance and from what quantity range each time (if stackable)
* Buying from NPC? Who, how much?
* From wells or other special sources like fishing?
* Harvesting from ground? What is needed to harvest it? Should it have a different picture as it grows (like carrot?)
* Lying around to pick up?
* Produced by NPCs if you take other items? What other items? How long should the NPC take per item?
Finally, what is the '''use of the item'''? It is unlikely we will add items which have no use.
E.g. the use of a <item>nalwor city scroll</item> is that it's a scroll to take players to nalwor city, which we want to encourage because we like them to visit the city and play there. The use of <item>coal</item> is that you need it in a quest for <npc>Haunchy Meatoch</npc>. The use of <item>studded shield</item> is that it's a good starting armor for new players and they can get it in a number of interesting ways. It can also be sold later.
== Item Suggestions ==
''Please add your ideas here in the layout described above''
=== Ammunition ===
{|
| STYLE="vertical-align: top"|
{| class="wikitable sortable"
! Icon !! Item !! Stackable !! Creature Drops !! Harvestable !! NPC Sellers !! Quest Reward !! Usage !! Expend on Use
|-
|| [[ File:Poison_arrow.gif ]] || poison arrow || Yes || ??? || No || ??? || No || Inflict poison || Yes
|}
|}
=== Bait ===
{|
| STYLE="vertical-align: top"|
{| class="wikitable sortable"
! Item !! Stackable !! Creature Drops !! Harvestable !! NPC Sellers !! Quest Reward !! Usage !! Expend on Use
|-
|| worm || Yes || <creature>zombie|zombies</creature>, <creature>pigeon|birds</creature> || No || <npc>Santiago</npc> or <npc>Pequod</npc> || No || Increases probability of catching a fish by 7% || Yes
|}
=== Ring ===
{| class="wikitable sortable"
! Item !! Stackable !! Creature Drops !! Harvestable !! NPC Sellers !! Quest Reward !! Usage !! Expend on Use
|-
|| fletcher's ring || no || || || || || Increases attack accuracy || no
|}
|}
== List of weapons and armor items and their min levels ==
{|
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===Ammunition===
{|
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{| class="wikitable sortable"
!Item!!ATK!!RANGE!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>
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||<item>
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||<item>steel arrow</item>||3||2||<creature>imperial archer</creature>||40||-||40/15
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||<item>
|}
===Armor===
{|
| STYLE="vertical-align: top"|
{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>studded armor</item>||5||<creature>soldier kobold</creature>||7||-||-
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|}
===Axes===
{|
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{| class="wikitable sortable"
!Item!!ATK!!RATE!!Effectiveness!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>
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||<item>Black
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||<item>Twoside axe</item>||29||7||4.2||<creature>Elder dwarf</creature>||20||30||-
|}
===Boots===
{|
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{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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|}
===Cloaks===
{|
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{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>black cloak</item>||25||<creature>shadows assassin</creature>||93||180||220
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===Clubs===
{|
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{| class="wikitable sortable"
!Item!!ATK!!RATE!!Effectiveness!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>
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||<item>Club</item>||6||4||1.7||<creature>Rat</creature>||0||-
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===Helmets===
{|
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{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>blue helmet</item>||7||<creature>wizard frogman</creature>||34||10||-
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||elvish hat||3||<
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* defense depends on this formula: (level / 5) + 5
===Legs===
{|
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{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>blue legs</item>||7||<creature>elite frogman</creature>||26||10||-
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|}
===Missiles===
{|
| STYLE="vertical-align: top"|
{| class="wikitable sortable"
!Item!!ATK!!RANGE!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>Dart</item>||2||2||-||-||-
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|}
===Ranged===
{|
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{| class="wikitable sortable"
!Item!!ATK!!RANGE!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>
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||<item>Crossbow</item>||17||3||<creature>Hunter</creature>||47||-||25/10
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|}
===Shield===
{|
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{| class="wikitable sortable"
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>
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||<item>buckler</item>||6||<creature>gnome</creature>||2||-||-
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===Sword===
{|
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{| class="wikitable sortable"
!Item!!ATK!!RATE!!Effectiveness!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion
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||<item>Broadsword</item>||34||10||3.5||<creature>Mage elf</creature>||25||10||-
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== See also ==
* [[ StendhalRefactoringItems ]]
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