Ideas for Stendhal/Magic: Difference between revisions
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imported>AntumDeluge m AntumDeluge moved page Stendhal/ideas/Magic to Ideas for Stendhal/Magic over redirect: Undoing previous move |
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** Mana - Mana give for another player from own bottle [[File:Heal_blue.png]]
** Shield of Light - Increase defense for some time {{done}}
** Knowing - The player has the ability to know what's happened now at this place [[File:Knowing.png]]
** Adding a sound around the player (should somehow fit to the nature)
* Dark
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** Explosion - Ranged attack on several enemies + pushing away the enemies around ( + damaging yourself a bit)
** Lava - Ranged attack on several enemies [[File:lava.png]] - stronger than explosion ^^
** Power - Boost skills for short time [[File:New_Power_spell.png]]▼
** Adding a sound around the player (should somehow fit to the nature)
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** Cloak of invisibility for short time
::: perhaps only for non-players and only for creature whos level is not much above the caster's level
▲** Power - Boost skills for short time
** Weaken creature
** Summon friendly creature
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** Colour a pet / sheep
** Different outfit
* Walk through walls (care needed to be sure disallowed areas aren't reachable, perhaps only to certain preset portals or if there is a path - just might be a long path without the shortcut)
=== Needed Changes To Entities
Some spell like Freeze or Weaken Creature temporarily affect specific attributes of an entity. As it is reasonable not to change the attributes themselves, it is necessary to add attribute modifiers to an entity. But as this is not the only kind of effects, that can be applied to an entity, this is documented on a separate [[Ideas for Stendhal/Effects|page]]
== Learning Spells ==
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{| border="0"
|[[File:Spellnatures.png]] || Spell natures (ice, fire, light, dark)
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|[[File:Knowing.png]] || Example for the spell "knowing"
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|[[File:Heal.png]] || Example for the spell "heal"
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