Ideas for Stendhal/Item Deterioration: Difference between revisions
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==Lifetime of items==
One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration.
{{TODO|Gather data about average session length and fights}}
{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}}
==Repair Prices==
How much should a player pay for a repair? What are the factors involved for price calculation?
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==Further Reading==
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia]
== Notes ==
If this is implemented, I think it would be a good idea to have a argument for the server where item deterioration can be disabled. That way, someone running their own custom server can choose to have this option. - <player>deluge|AntumDeluge</player>
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