StendhalOpenTasks: Difference between revisions

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imported>Kymara
m Testing: put a link to patch tracker temporarily for the chat logs for tests
imported>AntumDeluge
GFX: Link to Stendhal_missing_images
 
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== Features ==
<del>Please add zones, with appropriate level and what coordinates the player teleport to, to [[StendhalOrb|Magical Orb in Kalavan]]</del>
 
== Sound ==
<del>We have some nice sounds but we need to know where to play them. Please have a listen to the music files in [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sounds/music/ our source code] and create a list for us of where you think each music should be played.</del>
 
We are happy for new music and sound effects to be added. Please see [[Stendhal Sound]].
 
== Items==
If you think more items should have a min level please add to [[StendhalRefactoringItemsStendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels| min level list]].
 
<del>We need help specifying damage types for items and resistance types of creatures. E.g. a <item>dark dagger</item> is of magical type ''Dark'' and so a dark creature like
<creature>black giant</creature> can resist it but a light creature like <creature>archangel</creature> struggles to defend it.
Magical types suggested are in pairs:
* Fire / Water(and Ice)
* Earth / Air
* Dark / Light</del>
 
 
For more details on adding new item ideas please see [[Stendhal Item Ideas]].
 
== Maps ==
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== GFX ==
Please see [[StendhalRefactoringGraphics]] for graphics specification and needed images.
 
See [[Stendhal_missing_images]] for images that have been removed & need replaced.
 
== Plot ==
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* Split j2DClient into smaller classes
 
===Quests and NPCs===
 
If you would like to try coding any of the existing [[Stendhal Quest Ideas]] this is very welcome,