Implementing Poison in Stendhal: Difference between revisions
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** I believe poison should act as a on/off property of an item, and shouldn't affect its durability. A poisoned dagger is just a dagger with poison on it, is how I picture it. - Richgar
* '''Can poison be applied to the weapon right away?'''
** I believe it should take time to coat a weapon with poison, similar to skills like fishing or mining coal. You would put a bottle of poison in one hand, and the melee weapon, ammunition, or missile in the other. "
** Do we need special NPCs who can craft such items or lay the effect on them?
*** I think it would be good for an NPC to be able to take poisons and money and make a stronger refined version for higher level players. - Richgar
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==Discussion==
* We can have an assassin/apothecary NPC who
Amount = a+(b^2)/(a+b), where a is the larger poison amount of the two.
The frequency and duration would be the same as the stronger poison. Given the amount, frequency, and duration, the regen would be
Regen = (Amount*Frequency)/(4*Duration)
The fee for this service should be more expensive as the poison strength increases. This service would be for higher level players. - Richgar
* Fast stabby weapons like daggers and arrows should have the highest chance of inflicting poison
*
{| class="wikitable sortable" style="vertical-align: top"
! poison!!
|-
|| regular || -2 || -40 || 30
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'''[1-0.625/(Weapon*Poison)]*√(Weapon/6)*[DamageTaken/DefenderHP-(DamageTaken/DefenderHP)^2]^(1/15)''' where the Weapon and Poison values are:
'''Club 1.25; Axe 3; Sword 4.5; Arrow 6; Dagger 7; || Regular Poison 0.5; Greater 1.5; Deadly 2.5; Disease 4; Mega 9;'''
The weapon values are based on the weapon's penetration and the poison values are based on the approximate strength. Regular poison is ineffective on club type weapons and all poisons are most effective with daggers. DamageTaken is the damage the defender takes from the melee hit (taken). DefenderHP is the health of the defender before the hit (similar to tempHP). The second part in brackets represents a downward parabola. So if no damage is taken, i.e. miss or block, or if the enemy is killed in one strike, there is no chance of inflicting poison. The greatest chance of inflicting poison is by using a dagger with mega poison and inflicting a devastating wound that halves the enemy's hp.
Now that I look at this again, the half hp parabola I came up with seems like a weird idea. - Richgar
==Resolutions==
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