Developing TicToe HTML5/User interface mock: Difference between revisions
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<noinclude>{{Navigation TicToe HTML5}}__NOTOC__</noinclude>
After we spent some thought on the game design in the previous article, we should now design a rough user interface. Designing a sketch up of the user interface before the complex logic, has the huge advantage that it helps in communication. It's important not to raise too high expectations at this point because a good user interface may look to non-developers as a finished application, although most of the work still remains to be done.
We start with the main screen
▲We start with the main screen. This is the most important part of the game.
One player uses crosses [[File:Token blue x.png|The token used by one of the players.]] to mark their field and the other player uses noughts [[File:Token red o.png|The token used by the other player.]]. Those tokens are placed or drawn on a 3 x 3 game board.
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In a later version we will add player avatars that will stand left and right of the game board.
With these images, we create the first mock of the main game screen:
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</source>
==
In a traditional game of Tic Tac Toe, which is played using pen and paper, it is obvious who is player. But in an Internet game, it is important to show the names of the players. And it may be helpful to mark the player, who's turn it is.
[[File:TicToe-caption.png]]
<source lang="html4strict">
<style type="text/css">
body {color: #FFF; font-family: Arial}
</style>
<div style="border: 1px solid #FFF; padding: 0 2em 0 2em; position: absolute; z-index: 0; left: 180px; top: 30px">
<p><img src="/images/x.png"> Fritz (turn)</p>
<p><img src="/images/o.png"> Peter</p>
</div>
</source>
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