Review Of 2010: Difference between revisions
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==Project Activity==
Arianne has ranked highly on activity over the year on SourceForge. For some weeks we've been ranked as highly as 2nd place, and are
For another year we welcomed new developers to the project, this year <player>storyteller</player>, <player>Laguz</player>, <player>Bluelads4</player> and <player>omero</player>, all of whom started as Stendhal players. Other developers who continued to contribute in 2010 are <player>hendrik</player>, <player>kymara</player>, <player>kiheru</player>, <player>madmetzger</player>, <player>yoriy</player>, <player>plassy</player>, <player>tigertoes</player> and <player>axelf|martinf</player>.
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In 2010, we announced 13 Stendhal releases and 7 Marauroa releases (with some minor bug fix releases too).
==Stendhal Milestones in 2010==▼
<gallery>▼
File:Findbugs20101207.png|Martinf did significant work on reducing the number of findbugs warnings in Stendhal's code.▼
</gallery>▼
[[File:Client87.png|300px|left]]▼
▲==Stendhal Milestones in 2010==
Stendhal changes include major client improvements and a lot of exciting new game features and content.
We launched a sophisticated new ''sound system'' for music and sound effects, with a lot of new audio added at the same time. The system supports localised sound, fading, sound on events, and management of sound groups. To simplify the user interface in general, we added a mode where single mouse clicking will walk, attack, look, harvest, loot, or perform some other action based on what is being clicked on. The [[Stendhal_Manual/Controls_and_Game_Settings#Basic_controls|mouse cursor]] shows what the action would be. In September the whole client got a ''new look and feel'', with the GUI rewritten entirely in swing. This enabled us to move floating panels off the gameplay area and onto new, fixed side panels to the client.
We took our first steps towards a magic system, by introducing ''<creature>fire elemental|fire</creature>, <item>ice sword|ice</item>, <item>shadow shield|dark</item> and <creature>archangel|light</creature>'' attack and defense types for combat for creatures and players.▼
▲[[File:Client87.png|300px|left]]
''Pathfinding'' has had huge improvements, with players and creatures able to plan routes that dynamically account for moving entities and ''resistance'' in objects such
▲We took our first steps towards a magic system, by introducing ''fire, ice, dark and light'' attack and defense types for combat for creatures and players.
▲''Pathfinding'' has had huge improvements, with players and creatures able to plan routes that dynamically account for moving entities and ''resistance'' in objects such a grain and corpses.
Early in the year we introduced a [[NPC Harold|NPC]] facilitating delayed player-to-player trading. Later, a ''trade GUI'' was added for live trading. These long standing feature requests being fulfilled meant that finally the trading table in Semos could be removed and players can trade safely.▼
[[File:Trade88.png|right]]
▲Early in the year we introduced a [[NPC Harold|NPC]] facilitating delayed player-to-player trading. He [http://twitter.com/stendhaltrade tweets] new trades. Later, a ''trade GUI'' was added for live trading. These long standing feature requests being fulfilled meant that finally the trading table in Semos could be removed and players can trade safely.
We try to add one new quest per release so there is always something new for players to try. Highlights include the Wizards Circle quest, automatic rat raids with their own Pied Piper, a meta-quest - the Ultimate Collector, and the Semos Mine Town Revival Weeks which had a new game. The Kalavan Orb and Haizen's mazes also provide new experiences.▼
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==Marauroa Milestones in 2010==
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There was a fun event in Stendhal at the end of February which we named [[Stendhal_Events#Clone_Wars_2010-02-20|Clone Wars]]. As a result, Marauroa now supports configurable limits on account and character creation and number of parallel connections per IP address. This is just a precaution, Marauroa did handle the huge amount of parallel characters very well. In preparation for the POTM, we overhauled our [[Marauroa|documentation]], integrating and improving JavaDoc, Wiki and Website, so that new developers can easily start using Marauroa.
The summer was focused on improving performance: Database access is now completely handled asynchronously, which greatly reduced lag spikes. Message from the clients
We concluded the year with adding support for a test server environment which shares some database table with the main server. So players are now able to test the upcoming releases with their own characters. Marauroa is the first sub project that switched from the version control system CVS to [[Arianne Source Code Repositories|git]].
All
== Website ==
Our websites [http://arianne.sf.net arianne.sf.net] and [http://stendhalgame.org stendhalgame.org] both saw a lot of improvements. A lot of information for example about the different [[StendhalAtlas|regions]] and [[Stendhal Dungeons|dungeons]] has been
==Statistics==
The graphs below demonstrate some of the year's statistics. All except the Ohloh codebase graphs (in blue) are for 2010 only. Downloads and [http://sourceforge.net/projects/arianne SourceForge] web traffic have been quite steady. The code base graphs are from project inception and show increasing year on year activity, with a particular increase on comment ratio in 2010. Comments are a sign of higher quality code and make it easier for developers to understand.
▲<gallery>
File:Downloads2010.jpg|90,000+ downloads in 2010, with a spike in March. Image: [https://sourceforge.net/project/stats/detail.php?group_id=1111&ugn=arianne&type=prdownload&mode=year&year=2010 SourceForge.net]
File:Projectwebtraffic2010.jpg|Project web traffic has been steady. Image: [https://sourceforge.net/project/stats/detail.php?group_id=1111&ugn=arianne&type=prweb&mode=year&year=2010 SourceForge.net]
File:MarauroaCode2010.jpg|Marauroa's code base and particularly the comment coverage has increased. Image: [http://www.ohloh.net/p/marauroa/analyses/latest Ohloh]
File:StendhalCode2010.jpg|Stendhal's code base and particularly the comment coverage has increased. Image: [http://www.ohloh.net/p/stendhal/analyses/latest Ohloh]
▲</gallery>
Our continuous integration bot [http://stendhalgame.org/hudson Hudson] automatically warns us in {{irc-arianne}} of development code failures, and also automatically finds potential code issues (findbugs warnings). http://stendhalgame.org hits have increased over the year.
Website hits are a good indication of rising interest in the project and reflect advancements in site accessibility. The improvements to the engine Marauroa can be seen in the server side lag graph for 2010. Finally we show player count and IP statistics for the main server of the Stendhal game.
<gallery>
▲File:Findbugs20101207.png|Martinf did significant work on reducing the number of findbugs warnings in Stendhal's code. Image: [http://stendhalgame.org/hudson/job/stendhal_HEAD/ Hudson]
File:Web-access_stendhalgame.org.png|Web page requests on stendhalgame.org. Search engine spiders and image downloads removed.
File:Server-lag-2010-annotated.png|Marauroa improvements significantly reduced server side lag
File:Gameserver-stats-2010.png|Online players and IPs at stendhalgame.org (Note, IP stats only since March 2010)
</gallery>
==Community==
[[File:Party20100327.jpg|
In March we celebrated Arianne's 10 year birthday and Stendhal's 5th year with a 4 day [[Arianne_Project_Meeting_2010|conference]] in Hannover, Germany. We also held development meetings in game, to consult with and inform players about Stendhal development, developers meetings in {{irc-arianne}} and a social meeting in the summer. Many of the meetings have [[Stendhal Meetings|write ups]].
Community involvement has been high over the year, with players organising some really nice [[Stendhal Events]] such as quizzes, games and a special Tournament in the Spring. Players have also contributed by making bug reports and suggesting ideas for improvement, and of course just by playing and being part of the world :)
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==Outlook==
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Stendhal's already a very rich world and throughout 2010 many long wished-for feature requests have been fulfilled. We'd like to move out of beta and release a stable Stendhal 1.0 in 2011. Currently this isn't possible because there are still some performance issues on certain platforms, and we would need to have a series of stable releases before we could really say that 1.0 was ready.
Later in 2011 or beyond, we
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Thank you for reading!
If you enjoyed this review, perhaps you'd also like to check out <player>kymara|kymara's</player> talk [[Arianne_Project_Meeting_2010/Talks#Stendhal_:_the_past_three_years|Stendhal : the past three years]] which was written in March 2010.
If you're inspired to contribute to the next years progress and beyond, please join us at {{irc-arianne}}.
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