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=Items=
==List==
We can have two types of items lists:
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We have the next items structure:
*'''!!Now Alphabetized!!'''
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior
 
====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bronze
* Ceramic
* Copper
* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Feathers
* Fur (chance of catching fire)
* Gem/Precious Stone (widely varried properties depending on stone(s))
* Gold (heavy, soft, very rare/expensive)
* Gossamer (spider thread)
* Iron
* Leather
** Studded Leather
** Oilskin Leather (high risk of catching fire)
* Mithril (extremely light, fantastically rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
* Steel
** Damascus Steel
* Stone
* Wood (chance of catching fire)
 
====Origin====
* Dwarf (more durable, heavier)
* Elven (high quality, generally possessing some form of enchantment)
** Drowish (high quality, generally bearing war-minded enchantment)
* Faerie (usually impractically small, highly enchanted, extremely light)
* Goblin (miserable quality, cheap, not socially acceptable)
* Human (plain)
* Orcish (poor quality, inexpensive, not socially acceptable)
* Trollish (decent quality, limited scope, very large, extremely heavy)
====Divine Enchantment====
* None - neutral item, no special abilities (common)
* Cursed - penalty to or opposite ability, cannot be removed (rare)
* Blessed - bonus to abilities (extremely rare)
===Shields===
====Shape====
Material
* Wooden Shield
* Studded Shield
* Metal Plate Shield
* Copper Shield
* Silver Shield
** Polished Silver Shield
* Gold Shield
* Mithril Shield
* Gossamer Shield (spider thread)
Shape
* Tower Shield
* Phalanx Shield
* Archer's Shield (round shield attaches to the forearm)
* Crusader's Shield
* Buckler
* Crusader's Shield
* Madu
* Phalanx Shield
* Round Shield (small and large)
* Spiked/Viking Shield
* Tower Shield
Class
* Blessed Shield
* Cursed Shield
 
===Swords===
[[List of possible names for swords]]
Origin (apply as they make sense, or helter-skelter could be interesting)
====Slashing====
* Orcish
=====Knife=====
* Elven
All knives are one-handed.
* Dwarvish
* Balisong
 
* Crysknife
Composition
* Dan Dao (large knife)
* Silver
* IronKris
* Kukri (butterfly knife)
* Wood
* Pocketknife (impractical in combat)
* Steel
* BoneScapel
* Sheepsfoot
 
* Switchblade
Slashing
* KnifeTanto
** Ken (rare, used in Buddhist rituals)
** Kris
=====Slashing Blades=====
** Crysknife
* Bastard-Sword (hand-and-a-half sword)
** Scapel
* Dagger
** Kukri
** Katar (punch dagger)
** Haladie
** Bank
** Bich'wa
** Jambiya
** Dirk
** Athame
* Short sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Katana
* Long Sword
* Scimitar
* Broadsword
** Ninja-to
* Butterfly Sword (eight chop sword) - used almost exclusively in pairs
* Runesword
* GladiusCutlass
** Machete
* Falchion
* Gladius
** Spatha (longer and straighter)
* Jian (One AND Two Handed versions)
* Katana
* Khopesh (sickle-sword)
* Kindjal
* Kodachi
** Odachi (longer version)
* Long Sword
* Mortuary Sword
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
* Rapier
** Espada Ropera (sword of the robe)
* Reversed Blade
* Runesword
* Sabre
** Dao (sometimes classified as a broadsword)
* Two-handed sword
* Sax (bowie knife scramasax)
* Scimitar
* Short Sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Two-handed swords
** Claymore (also a shorter, one-handed broadsword w/extensive hand guard)
** Huge sword
** Nodachi (field sword 6' long, slightly wider than a katana)
** Odachi (very long sword)
** Tsurugi
** Two-handed broadsword
** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect
** Tsurugi
* Xiphos
* Huge sword
====Thrusting====
* No-datchi (temple sword 6' long, slightly wider than a katana)
=====Dagger=====
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
All daggers are one-handed.
* Sax (bowie knife scramasax)
* Athame
 
* Bank
Thrusting
* RapierBich'wa
* Dirk
* Haladie
* Jambiya
* Katar (punch dagger)
* Kukri
* Rondel
=====Thrusting Blades=====
* Epée
* Estoc (Tuck) - armour piercing
* Foil
* Epée
* Misericorde
* Stiletto
* Worm Tooth
====Parrying/Secondary Blades====
* Stiletto
* Main gauche
 
Parrying
* Manople (parrying and disarming)
* Poinard
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
====Misc. Blades====
* Main gauche
* Bokken (bokutö) - wooden sword
* Poinard
** Suburito (thicker and heavier)
 
** Shinai (bamboo slats held together by leather straps)
Misc.
* Blessed sword (could apply to any sword)
* Cursed sword (penalties and cannot be unwielded
* Flamberge
* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt)
* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
 
===Axes===
====One Handed====
Origin
* Adze
* Dwarvish
* Axe (seems awfully vague)
* Elven
* Broadaxe
* Orcish
* GoblinBullova
* Hatchet
Composition
* Mithril
* Bronze
* Copper
* Steel
* Silver
* Golden
* Bone
* Iron
Class
* Blessed Axe
* Cursed Axe
One Handed
* Small Axe
* Bullova
* Broadaxe
* Taper Axe
* Zaghnal
====Two Handed====
* Adze
* Battle-Axe
* Axe (seems awfully vague)
Two Handed
* Two-Handed Axe
* Double-Bladed Axe
* Double-Bladed Broadaxe
* Dwarvish Axe
* Goose Wing Broad Axe
* Great Axe
* Mattock
* Double-Bladed Broadaxe
* Battle-Axe
* Pick-Axe
* Two-Handed Axe
* Mattock
====Throwing====
* Francisca
** Tomahawk
 
===Polearms and Spears===
====Polearms====
* Ankus (elephant goad)
* Sickle
* Bardiche
* Bec de Corbin
* Billhook
* Poleaxe
* Brandestock
* Halbard
* Chauves Souris
* Demi-lune (halfmoon)
* Fauchard
* Partizan
* Guisarme
** Bill-Guisarme
* Halbard
* Hoko
* Naginata
** Nagamaki (long wrapping) longer, lighter, straighter blade
** Glaive
* Partisan
* Poleaxe
* Rake
* Brandestock
* Chauves Souris
* Ranseur
* Voulge
* Fauchard
* Partizan
* Scythe
* Sickle
* Billhook
* Hoko
* Glaive (naginata)
* Spetum
* Voulge
* Bardiche
====Spears====
* Ankus (elephant goad)
* Assegai
Spears
* Javelin
* Lance
* Oxtongue
* Pike
* Pilum
* Spontoon
* Pilum
* Trident
* Oxtongue
* Assegai
* Javelin
 
===Bludgeons, Hammers and Flails===
====Bludgeons====
* Aklys
* Axe Handle
* Baton (truncheon)
* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian "blades" on the sides
* Crowbar
* Cudgel
* Kegel (bowling pin) dates back before 5,200 B.C.
** Loaded Kegel (solid metal core)
* Knobkerrie (knobkerry)
* Mace
** Maul
* Metal Tubing
* Mitre
* Shillelagh
* Wood Club
* Shovel
* Staff
** Quarterstaff
* Baton
** Tonfa (side-handle baton)
* Crowbar
====Hammers====
* Aklys
Hammers
* Battle Hammer
* Piton Hammer
* Tradesman's Hammer
* Two-handed hammer
* War Hammer
====Flails====
* Piton Hammer
* Grappling Hook
Flails
* Heavy Flail
* Lashknife
* Light Flair
* Morningstar (goedendag)
* Lashknife
* Nunchaku
* Bola
** War Bola
* Morningstar
* Grappling Hook
 
===Range weapons===
====Bow====
* =====Shortbow=====
** Heavy Shortbow
** Light Shortbow
** Ultra-light Shortbow
* =====Longbow=====
** Extra-Heavy Longbow
** Tower Longbow
====Crossbow====
* Arbalest
** Cranquin
Line 211 ⟶ 270:
* Dokyu
* Prodd
====Misc.====
* Spear (now mentioned above)
* Throwing knifes (now mentioned above)
** African Throwing Knife (not mentioned above)
* Atl-Atl (spear thrower)
* Sling
** Staff Sling
* Chakram
* Shurikin
* Blowpipe
* DartBola
** War Bola
* Boomerang
* Boulder (Impractical, but if you're dealing with a giant...)
* Bullwhip
* Chakram
* Dart
* Eggs
** Cockatrice Eggs
* Filipino Yo-Yo (studded/spiked/bladed)
* Boulder (Impractical, but if you're dealing with a giant...)
* Fishing Spear
 
* Shurikin
* Sling
** Staff Sling
* Spear (now mentioned above)
* Throwing knifes
** African Throwing Knife
===Projectile Ammunition===
====Structure/Composition====
* Wooden Arrow/Bolt
* Feathered Arrow/Bolt
* Orcish Arrow/Bolt
* Huge Arrow/Bolt
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
* Orcish Arrow/Bolt
* Sling Stone
* Wooden Arrow/Bolt
Treatments
====Treatments====
* Poison Arrow/Bolt
* Enchanted Arrow/Bolt
* Flaming Arrow/Bolt
* Poison Arrow/Bolt
 
===Misc. Weapons===
* Bagh Nakh (tiger claws)
* Caltrops
 
===Armours===
====Body====
Form
* Chain Mail
* Dress
** Barrel
** Leather Jacket
** Rags
** Barrel
** Robe
*** Monkrobe
* Lamellar
** Leather Jacket
* Leather armor
** Studded Leather Armour
* Mummy Wrappings
* Plate Mail
* Quilted Cotton/Silk
* Ring Mail
* Scale Mail
** Dragon Scales/Scale Mail
* Splint Mail
====Cloak====
* Ring Mail
* Cloak of Invisibility
* Lamellar
* Cloak of Protection
* Quilted Cotton/Silk
* Oilskin (potential to catch fire, sheds water)
* Chain Mail
* Mummy Wrappings
Cloak
* Plain Cloak
* Cloak of Protection
* Cloak of Invisibility
* Oilskin (potential to catch fire)
Materials
* Copper
* Silver
* Gold
* Mithril
* Iron
* Steel
* Bone
* Gems
* Crystal or Glass
Enchantment
* Blessed armour
* Cursed Armour
 
===Boots===
* Jackboots
* Leather boots
* Leather Foot Wraps
* Metal Shoes
* Sandals
* Leather boots
* Shoes
* Leather Foot Wraps
* Jackboots
* Warboots
* Metal Shoes
 
===Helmet===
====Type====
* Chain Mail Helmet
* Skullcap
* Crown (no real protection, just bougoise)
** Tiara
* Dented Pot
* Facemask
* Full Helm
* Gloria/Halo (from killing angels of course)
* Horns (animal or demon)
* Leather Helmet
* Legion Helmet
* Skullcap
* Studded Leather Helmet
* Chain Mail Helmet
* Viking Helmet (potentially offensive in combat?)
* Crown (no real protection, just bougoise)
** Tiara
* Gloria/Halo (from killing angels of course)
* Horns (animal or demon)
* Legion Helmet
Material
* Copper
* Silver
* Gold
* Mithril
* Iron
* Steel
* Bone
Enchantment
* Blessed Helmet
* Cursed Helmet
 
===Leg Armour===
* Leather Leg Armour
** Studded Leather Leg Armour
* ChainMetal Mail Leg Armour (see list of metals above)
* Copper Leg Armour
* Silver Leg Armour
* Gold Leg Armour
* Mithril Leg Armour
* Blessed Leg Armour
 
 
 
===Door===
* Bone/Flesh
* Glass
* Magical
* Metal Reinforced
* Solid Metal
* Stone
* Metal Reinforced
* Wooden (various kinds - soft pine to ironwood)
===Items===
* Stone
* GlassAmulet
* MagicalBag
* Lattice
* Bone/Flesh
 
=== Items ===
* Corpse
* Money
* Book
** Spellbook
* Key
* Bottle
* Wand Corpse
* Feather (different sources bestow abilities)
* Flowers
* Furniture
* FeatherKey
* Light Sources
* Gems
** JewelsCandle
** Lantern/Lamp
* Venom/Poisons
** Torch
** Spider Venom
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
** Curare
* Religious Symbols/Icons
** Conch Shell Venom
* PotionsRing
* Scroll
** Healing potion
* Tool
 
* Wand
====Gems, Jewels and Precious Stones====
* Agate
* Amethyst
* Aquamarine
* Diamond
* Emerald
* Garnet
* Glass (various colours, can be mistaken for a gem)
* Jade
* Jasper
* Obsidian
* Onyx
* Opal
** Black Opal
* Pearl
** Black Pearl
* Ruby
* Sapphire
* Topaz
* Turquoise
====Poisons and Potions====
=====Venom/Poisons=====
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
* Amanita Mushrooms
** Amanita phalloides - Death Cap
** Amanita virosa - Destroying Angel
** Alpha-amanitin
* Arsenic
** Realger
** Orpiment
* Atropine
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
* Botulusm - Clostridium botulinum
* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus - "Cigarette Snail"
* Curare
* Cyanide - Prussic Acid
* Heavy Metals (Selenium, lead, etc.)
* Hellebore - Helleborus niger/Melampode
* Hemlock - Conium maculatum
* Henbane - Hyoscamus niger
* Mandrake
* Muscarine
* Opiates - from poppies (Papaver somniferum): Morphine
* Ricin
* Scorpion Venom
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
* Spider Venom
* Tares - Lolium temulentum
* Thujone - Artemisia absinthium (wormwood)
=====Poisonous Plants=====
* Azaleas
* Castor Bean
* Cherry Foliage
* Daphne Berries
* Green Red Sage Berries - Lantana camara
* Jasmine Berries
* Jimson Weed - Thorn Apple
* Laurels
* Mistletoe Berries
* Rhododendrons
* Rhubarb Leaf
* Rosary Pea
* Yew Berries and Foliage
====Potions====
* Healing potion
===Food===
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire.
 
* Bread
* Cheese
 
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
** Apple
** Apricot
** Banana
** Blackberry
** Blueberry
** Cantaloupe
** Cherry
** Date
** Fig
** Grape
** Grapefruit
** Kiwi
** Kumquat
** Lime
** Lychee
** Mango
** Orange
** Papaya
** Peach
** Pear
** BananaPineapple
** Plum
** Raspberry
** Rhubarb
** Strawberry
** Tangelo
** Tangerine
** Watermelon
* Meat
** CheeseCorpse
** Hunted for
* Bread
** Purchased
* Sheep food
* Vegetables (only included because poisons are derived from these)
** Castor Bean
** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic
 
== Properties ==
We have several common attributes for all the items. Mainly:
* Type (i.e. armour, weapon, etc.)
* Type
* Class (i.e. plate, sword, etc.)
* Subclass (i.e. full platemail, slashing, etc.)
 
And some attributes that only some objects have:
What is the base standard for points? Higher numbers look more impressive, but lower numbers are easier to manage.
* Attack
* Defense
Line 386 ⟶ 516:
Additionally items should explain:
* What slots they can be equipped on
** Head (helmet, crown/tiara, gloria/halo)
* How much they weight
** Face (fright/protective masks)
** Amulet/Pendant
** Weapon Hand
** Shield Hand (unavaliable in case of a two-handed weapon)
** Boots
** Gloves
** Greaves (leg armour)
** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
 
(Idea suggested by ''Zuse'')
 
If the item is enchanted it could be time limited so that it runs out of power after some time.
 
== Art ==
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
 
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