Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
Content deleted Content added
imported>Hendrik Brummermann m layout |
imported>Hendrik Brummermann No edit summary |
||
| (42 intermediate revisions by the same user not shown) | |||
Line 1:
{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
__TOC__
* there's a text on sound and music at [[Stendhal Sound]]
* wiki page is quite old and needs to be updated
{{clear}}
== Types of Music ==
* main goal of music is to add ambient/atmosphere
*
** storyteller made some great examples of this, see patch tracker
** some are very pretty and quiet and suitable for outdoors, a meadow
Line 15 ⟶ 16:
** a jazz room was suggested, does it fit into the world?
* need to compromise between file size and loops being long enough not to get monotonic
* files provided and [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/music/ committed to CVS]
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Deep_Forest.ogg Deep_Forest.ogg] (This music by storyteller from patch 2665588 is ideal for outdoors as it has bir..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Demiurgo_ANewHomeland.ogg Demiurgo_ANewHomeland.ogg] (Added final version of demiurgos song, 2006 )
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Sacred_Moments.ogg Sacred_Moments.ogg] (This piece of music by storyteller from patch 2672345 has a majestic and serious..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Forsaken_Mine.ogg The_Forsaken_Mine.ogg] (This is written by storyteller, atmospheric background music ideal for caves or ..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Old_Tavern.ogg The_Old_Tavern.ogg] (This is written by storyteller, and he comments that ' This background soundtrac..., 2009)
* mp3 is problematic
▲== File Format (needs summary) ==
* midi
*
**
* ogg
** midi files can be converted
▲* miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home
** prefered by many people
▲* plassy: midi and linux isn't a good idea
▲* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these
▲* tigertoes: i dont think you can get the range in midi files as you can in ogg
== Other (needs summary) ==▼
▲* Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
== Controlling the music ==
Line 103 ⟶ 60:
* the music files should be shipped with the client, just like tiles and images are, but as a separate package
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
* plan:
*# Make /mute persistent ({{tracker|2880973}}).
*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore)
*# include the music files in stendhal-FULL-0.xx.zip
* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free
* it should be possible to switch sound/music off
* music needs quite a bit of coding, the existing sound system needs some cleanup
* there are ogg files provided to test with, so the missing computer code is the show stopper
== Volunteers ==
| |||