Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
__TOC__
* there's a text on sound and music at [[Stendhal Sound]]
* wiki page is quite old and needs to be updated
{{clear}}
== Types of Music ==
* main goal of music is to add ambient/atmosphere
* music should be played adaptively according to the place and situation, to give it more value.
** storyteller made some great examples of this, see patch tracker
** some are very pretty and quiet and suitable for outdoors, a meadow
** some are dark and scary like for a dungeon
** a jazz room was suggested, does it fit into the world?
* need to compromise between file size and loops being long enough not to get monotonic
* files provided and [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/music/ committed to CVS]
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Deep_Forest.ogg Deep_Forest.ogg] (This music by storyteller from patch 2665588 is ideal for outdoors as it has bir..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Demiurgo_ANewHomeland.ogg Demiurgo_ANewHomeland.ogg] (Added final version of demiurgos song, 2006 )
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Sacred_Moments.ogg Sacred_Moments.ogg] (This piece of music by storyteller from patch 2672345 has a majestic and serious..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Forsaken_Mine.ogg The_Forsaken_Mine.ogg] (This is written by storyteller, atmospheric background music ideal for caves or ..., 2009)
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Old_Tavern.ogg The_Old_Tavern.ogg] (This is written by storyteller, and he comments that ' This background soundtrac..., 2009)
== File Format ==
* mp3 is problematic
* midi
** midi-files can be repeated the whole time aren't so big files and you can make them easy at home
** midi and linux may be a problem
** midi would have a retro touch, like lufia or secret of mana or sth.
* ogg
** midi files can be converted
** prefered by many people
** cannot get the range in midi files as you can in ogg
== Controlling the music ==
* music is played by client
*
*
* synchronization
** there is an unwritten rule that all the players should see the same thing
** problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in
** the music should fade in, there is no need to hear it from the start
** music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now
* other triggers
** there might be special music during a fight against a very strong monsters
** it was suggested that music may be faster when low on health
== Multiple programs with music ==
* music should only be played if the Stendhal client is the active window
* so when you have two clients open (for example while testing) you don't get a mess
* a workaround would be to mute one client manually.
* for example when the other music source is not related to Stendhal
== Shipping Music Files ==
* the music files should be shipped with the client, just like tiles and images are, but as a separate package
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
* plan:
*# Make /mute persistent ({{tracker|2880973}}).
*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore)
*# include the music files in stendhal-FULL-0.xx.zip
== Other ==
* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free
* it should be possible to switch sound/music off
* music needs quite a bit of coding, the existing sound system needs some cleanup
* there are ogg files provided to test with, so the missing computer code is the show stopper
== Volunteers ==
* storyteller and miasma volunteered to do the music
* hendrik
* plassy volunteered to do the java coding
* it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or issues.
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