StendhalDesign: Difference between revisions
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This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[
Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions.
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* <b>dx</b> is the x-speed of the player
* <b>dy</b> is the y-speed of the player
* <b>hp</b> is the life indicator of the Player, when it reach 0 the player dies. See [[StendhalDesign#
* <b>atk</b> is the RP attack value. See [[StendhalDesign#RP|RP rules]]
* <b>def</b> is the RP defense value. See [[StendhalDesign#RP|RP rules]]
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The attack action has the implicit meaning of following the target.
====Equipment and Inventory====
This action is very important as it handles most of the complexity and the fun of a RPG: getting new stuff and use items to solve quests.
'''TODO'''
=RP=
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* <b>HP</b> - 10
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/rat.gif
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* <b>HP</b> - 20
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/caverat.gif
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* <b>HP</b> - 35
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/wolf.gif
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<tr><td>Small shield</td><td>+2</td></tr>
<tr><td>Medium shield</td><td>+3</td></tr>
<tr><td>Large shield</td><td>+4</td></tr>
<tr><td>Tower shield</td><td>+5</td></tr>
<tr><td>Green Scale shield</td><td>+6</td></tr>
<tr><td>Black Scale shield</td><td>+7</td></tr>
</table>
* black/green scale shields are dropped from the black/green dragon.
===Armour===
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<tr><td>Field plate armour</td><td>+6</td></tr>
<tr><td>Full plate armour</td><td>+7</td></tr>
<tr><td>Green Scaled armour</td><td>+8</td></tr>
<tr><td>Black Scaled armour</td><td>+9</td></tr>
</table>
* black/green scaled armour are dropped from the black/green dragon.
===Weapon===
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<tr><td>Long sword</td><td>+6</td></tr>
<tr><td>Two hand sword</td><td>+7</td></tr>
<tr><td>Green Scaled sword</td><td>+8</td></tr>
<tr><td>Black Scaled sword</td><td>+9</td></tr>
</table>
* black/green scaled swords are dropped from the black/green dragon.
== Dead ==
The result of combat is usually dead.
When you kill a creature a corpse will appear. If you open it, you will be able to get whatever it has inside, usually food, gold, weapons, shields or armors.<br>
Each time you kill a monster you are rewarded XP.
When you are killed you reappear on city and you lose your sheep if you have one.<br>
Also to penalize dead, you are remove 10% of exp points and if it is the case you are removed HP, ATK and DEF increases because of level up.
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