Ideas:chad3f:CombatSystem: Difference between revisions
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__TOC__
== Combat System ==
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In the cases where more energy was used than available, the stress effect would cause negative impacts. Perhaps the character could loose HP and/or have a severe drop in endurance.
=== Strengths
By defining items (and REntity's) as sets of strengths and weaknesses, different
=== Entity Definitions ===
A primitive list of properties might be:
wood_sheild
* Absorb
** impact: 9
bronze_shield
* Absorb
** impact: 13
club
* Inflict
** impact: 10
** slash: 0
short_sword
* Inflict
** impact: 15
** slash: 20
In this example, a club at full force used against a wood shield would have most of it's impact absorbed. The remaining amount would be applied to the rpentity and it's properties. After that reduction, anything left would be translated to damage.
▲By defining items (and REntity's) as sets of strengths and weaknesses, different items (and opponents) may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword against would, because the hard impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting.
''TBW..''
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Other pages
* [[Ideas:chad3f:SkillsSystem|Skills System]]
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