StendhalRefactoringGraphics: Difference between revisions

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{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}


{{AssetWarning}}



This page is to collect missing or new graphics wanted to be made, also graphics which exist but need improvement.
This page is to collect missing or new graphics needed, also graphics which exist but need improvement.


= Creatures, outfits and items =
= Creatures, outfits and items =
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Some '''[[StendhalRefactoringGraphics#Corpses|corpses]]''' especially need improvement.
Some '''[[StendhalRefactoringGraphics#Corpses|corpses]]''' especially need improvement.


==General Specifications==
== General Specifications ==


If a new image, give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name.
If a new image, give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name.
* The license must be [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL], or compatible, such as public domain.
* The license must be [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL], or compatible, such as public domain.
* File format is [http://en.wikipedia.org/wiki/Portable_Network_Graphics PNG] and '''must''' be [http://en.wikipedia.org/wiki/Rgb RGB] with 8 bits/color.
* File format is [https://en.wikipedia.org/wiki/Portable_Network_Graphics PNG] and '''must''' be [https://en.wikipedia.org/wiki/RGB_color_model RGB] or [https://en.wikipedia.org/wiki/Indexed_color indexed] with 8 bits/color.
* If multi-layered, please submit the [http://en.wikipedia.org/wiki/XCF_(file_format) XCF] source for the file also.
* If multi-layered, please submit the [https://en.wikipedia.org/wiki/XCF_(file_format) XCF] source for the file also.
* Use only fully opaque, or fully transparent pixels (no [http://en.wikipedia.org/wiki/Transparency_(graphic)#Partial_transparency_by_alpha_channels alpha channel]).
* Use only fully opaque, or fully transparent pixels (no [https://en.wikipedia.org/wiki/Transparency_(graphic)#Partial_transparency_by_alpha_channels alpha channel]).
* The background should be fully transparent.
* The background should be fully transparent.


=== Entity Template Galleries ===

[[StendhalGraphicsTemplates|Templates]]


== Creatures ==
== Creatures ==
===Specification===
=== Specification ===


The sprites used for creatures are in the [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/ data/sprites/monsters/] directory in the stendhal source.
The sprites used for creatures are in the {{StendhalFile|master|data/sprites/monsters|data/sprites/monsters/}} directory in the Stendhal source.

* The shape of a creature must have a dark outline of a few pixels (this is to make it stand out from the background). 2 black pixels work.

* A creature should have 12 frames in a 3x4 format for its [http://en.wikipedia.org/wiki/Walk_cycle walk cycle] which are laid from the top to the bottom in the following rows of 3 columns:
** Row 1: 3 for when its walk is seen from its back side. (North facing)
** Row 2: 3 for when its walk is seen from its right side. (East facing)
** Row 3: 3 for when its walk is seen from its front side. (South facing)
** Row 4: 3 for when its walk is seen from its left side. (West facing)
**
** The column frames:
** Col 1: holds the first step with right foot forward pose.
** Col 2: holds the standing still pose.
** Col 3: holds the second step, left foot forward.


* The shape of a creature must have a dark outline of a few pixels (this is to make it stand out from the background)
* A creature should have 12 frames for its [http://en.wikipedia.org/wiki/Walk_cycle walk cycle] which are laid from the top to the bottom in the following rows:
** 3 for when its walk is seen from its back side.
** 3 for when its walk is seen from its right side.
** 3 for when its walk is seen from its front side.
** 3 for when its walk is seen from its left side.
* The size of each frame is:
* The size of each frame is:
** for small-sized creatures (e.g [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/small_animal/rat.png rat]): 32 x 32 pixels, so the size of the whole image is 96 x 128 pixels.
** for small-sized creatures (e.g. {{StendhalFile|master|data/sprites/monsters/rodent/rat.png|rat}}): 32 x 32 pixels, so the size of the whole image is 96 x 128 pixels.
** for human-sized creatures (e.g. [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/undead/skeleton.png skeleton]): 48 x 64 pixels, so the size of the whole image is 144 x 256 pixels.
** for human-sized creatures (e.g. {{StendhalFile|master|data/sprites/monsters/undead/skeleton.png|skeleton}}): 48 x 64 pixels, so the size of the whole image is 144 x 256 pixels.
** for giant-sized creatures (e.g [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/giant_animal/giantrat.png giant rat]): 64 x 64 pixels, so the size of the whole image is 192 x 256 pixels.
** for giant-sized creatures (e.g. {{StendhalFile|master|data/sprites/monsters/rodent/giantrat.png|giant rat}}): 64 x 64 pixels, so the size of the whole image is 192 x 256 pixels.
** for huge-sized creatures (e.g. [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/huge_animal/red_dragon.png red dragon]): 96 x 128 pixels, so the size of the whole image is 288 x 512 pixels.
** for huge-sized creatures (e.g. {{StendhalFile|master|data/sprites/monsters/dragon/red_dragon.png|red dragon}}): 96 x 128 pixels, so the size of the whole image is 288 x 512 pixels.
** for exceptionally huge-sized creatures (e.g [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/mythical_animal/balrog.png balrog]): 320 x 440 pixels, so the size of the whole image is 960 x 1760 pixels.
** for exceptionally huge-sized creatures (e.g. {{StendhalFile|master|data/sprites/monsters/mythical_animal/balrog.png|balrog}}): 320 x 440 pixels, so the size of the whole image is 960 x 1760 pixels.


===Using sprites not created specifically from scratch===
=== Using sprites not created specifically from scratch ===
[http://en.wikipedia.org/wiki/RPGMaker_2000 RPGMaker 2000]-like sprites (like those at http://charas-project.net) are an interesting graphic resource for stendhal.


''<span style="color:darkred;">Please note that neither sprites from RPGMaker nor Charas may be used for copyright reasons.</span>''
Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.


<del>Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.</del>
So, if you choose to use them, please scale the image and remove the background using our [http://sourceforge.net/projects/arianne/files/stendhal/0.83/CharasConverter.jar/download charas converter program].


<del>So, if you choose to use them, please scale the image and remove the background using our [http://sourceforge.net/projects/arianne/files/stendhal/0.83/CharasConverter.jar/download charas converter program].</del>
====If you prefer not to use our converter...====


==== <del>If you prefer not to use our converter...</del> ====
You can use [http://scale2x.sourceforge.net/ scale2x]. Once you have it installed, the command to type is:
scalex -k 2 old.png new.png


<del>You can use [http://scale2x.sourceforge.net/ scale2x]. Once you have it installed, the command to type is:</del>
If the images have a coloured background like those from Charas, it needs to be made transparent. Use this [[VisualHowToRemoveBackgrounds|Visual Guide]] or do the following in [http://www.gimp.org/ GIMP]:
<del>scalex -k 2 old.png new.png</del>

If the images have a coloured background, it needs to be made transparent. Use this [[VisualHowToRemoveBackgrounds|Guide]] or do the following in [http://www.gimp.org/ GIMP]:
* Open your png
* Open your png
* Convert it to RGB mode with Image -> Mode -> RGB
* Convert it to RGB mode with Image -> Mode -> RGB
* Add transparency to the image with Layer->Transparency->Add Alpha Channel
* Add transparency to the image with Layer->Transparency->Add Alpha Channel
* Select the coloured background (green from Charas) by doing Tools->Selection Tools->Fuzzy Select (or pressing Z), and clicking on the green background. Make sure that the 'threshold' is set to 0 which means it will only select exactly that green colour. Also turn off 'Antialiasing' and 'Feather edges'. These settings should be available on the gimp main window.
* Select the coloured background (e. g. green) by doing Tools->Selection Tools->Fuzzy Select (or pressing Z), and clicking on the green background. Make sure that the 'threshold' is set to 0 which means it will only select exactly that green colour. Also turn off 'Antialiasing' and 'Feather edges'. These settings should be available on the gimp main window.
* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern.
* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern.
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once.
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once.
* Save your changes
* Save your changes


=== Enemy Sprites with Scaling Artifacts ===
===Huge creatures are specially in need of refactoring===

The following need touched up.


{| class="wikitable sortable"
Large creatures, like the black dragon do not look good. At the moment they are just many times scaled as described above. They should be redrawn properly.
! Directory !! Filename !! Branch !! Old !! Assigned !! Status !! Notes
At least the following creatures should be redone:
{{RefactorSprite|monsters/amazon|amazoness_archer.png|master|fbb4fd7|AntumDeluge|done|}}
* <del>balrog</del> ''kiheru''
{{RefactorSprite|monsters/amazon|amazoness_archer_commander.png|master|fbb4fd7|AntumDeluge|done|}}
* <del>black dragon</del> ''hamtaro''
{{RefactorSprite|monsters/amazon|amazoness_coastguard.png|master|fbb4fd7|AntumDeluge|done|}}
* some others
|-
| monsters/amazon || amazoness_coastguard_mistress.png || {{StendhalFile|master|data/sprites/monsters/amazon/amazoness_coastguard_mistress.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/amazon/amazoness_coastguard_master.png|fbb4fd7}} || style="background:#e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
{{RefactorSprite|monsters/amazon|amazoness_commander.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/amazon|amazoness_elite_coastguard.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/amazon|amazoness_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/amazon|amazoness_hunter.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/amazon|amazoness_imperator.png|master|fbb4fd7|AntumDeluge|done|base & outfit only}}
{{RefactorSprite|monsters/amazon|amazoness_vigilance.png|master|fbb4fd7|AntumDeluge|done|excluding sword}}
{{RefactorSprite|monsters/angel|angel.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/angel|archangel.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/angel|dark_angel.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/angel|dark_archangel.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/angel|fallen_angel.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|bat_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|bat_giant_red.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|deer.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|pandabear.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|reindeer.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/animal|woolly_mammoth.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/chaos|chaos_sorceror.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/dark_elf|dark_elf_admiral.png|master|fbb4fd7|||sword only}}
{{RefactorSprite|monsters/demon|demon.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/demon|fire_demon.png|master|fbb4fd7|||unused}}
{{RefactorSprite|monsters/demon|imperial_demon_lord.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/demon|imperial_demon_servant.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/demon|water_demon.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/dwarf|duergar.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_axe.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_black.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_elder.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_elite.png|master|fbb4fd7|AntumDeluge|done|excluding sword}}
{{RefactorSprite|monsters/dwarf|duergar_hero.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_king.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|duergar_wizard.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|dwarf.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|dwarf_guardian.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|elder_dwarf.png|master|fbb4fd7|AntumDeluge|done|excluding chestplate & cape}}
{{RefactorSprite|monsters/dwarf|giant_dwarf.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/dwarf|hero_dwarf.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|leader_dwarf.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/dwarf|lord_durin.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/elemental|earth_elemental.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/elemental|fire_elemental.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/elemental|nymph.png|master|fbb4fd7|AntumDeluge||}}
{{RefactorSprite|monsters/elemental|water_demon.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/elemental|water_elemental.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/fowl|penguin.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/giant_human|black_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/giant_human|giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/giant_human|giant_elder.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/giant_human|ice_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/giant_human|imperial_general_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/giant_human|master_giant.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/goblin|goblin.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/goblin|soldier_goblin.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/goblin|veteran_goblin.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/golem|dwarf_golem.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/golem|ice_golem.png|master|fbb4fd7|AntumDeluge|done|replaced}}
{{RefactorSprite|monsters/golem|stone_golem.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/huge_animal|thing.png|master|fbb4fd7|AntumDeluge||}}
{{RefactorSprite|monsters/huge_animal|thing-safe.png|master|fbb4fd7|AntumDeluge||}}
|-
| monsters/human || armored_captain.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/captain.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_captain.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_elite.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/elite.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_elite.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_general.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/general.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_general.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_infantry.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/infantry.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_infantry.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_leader.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/corporal.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_leader.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_soldier.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/soldier.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_soldier.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
|-
| monsters/human || armored_warrior.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/quartermaster.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/armored_warrior.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
{{RefactorSprite|monsters/human|deniran_stormtrooper.png|master|fbb4fd7|||unused}}
{{RefactorSprite|monsters/human|emperor_dalmung.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/human|risecia_archer.png|master|fbb4fd7|AntumDeluge|done|excluding bow}}
{{RefactorSprite|monsters/human|risecia_leader.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/human|risecia_swordsman.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/human|risecia_thug.png|master|fbb4fd7|AntumDeluge|done|}}
|-
| monsters/human || super_human.png || {{StendhalFile|master|data/sprites/monsters/human_blordrough/storm_trooper.png|current}} || {{StendhalFile|fbb4fd7|data/sprites/monsters/human/super_human.png|fbb4fd7}} || style="background:e0ffff;"|AntumDeluge || style="background:#00ff00;"|done ✓ ||
{{RefactorSprite|monsters/hybrid|arachne.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/hybrid|blue_mohiko.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/hybrid|dark_aruthon.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/hybrid|grobble_monster.png|master|92a7370|AntumDeluge|done|}}
{{RefactorSprite|monsters/hybrid|necrosophia.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/hybrid|robot_aruthon.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/hybrid|snarfkin.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/kobold|archer_kobold.png|master|fbb4fd7|AntumDeluge|done|excluding bow}}
{{RefactorSprite|monsters/kobold|giant_kobold.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/kobold|kobold.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/kobold|leader_kobold.png|master|fbb4fd7|AntumDeluge|done|excluding shield}}
{{RefactorSprite|monsters/kobold|soldier_kobold.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/kobold|veteran_kobold.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/madaram|kasarkutominubat.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/madaram|madaram_archer.png|master|fbb4fd7|AntumDeluge|done|excluding bow}}
{{RefactorSprite|monsters/madaram|madaram_axeman.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/madaram|madaram_buster_blader.png|master|fbb4fd7|AntumDeluge|done|excluding sword}}
{{RefactorSprite|monsters/madaram|madaram_healer.png|master|fbb4fd7|AntumDeluge|done|excluding staff}}
{{RefactorSprite|monsters/madaram|madaram_hero.png|master|fbb4fd7|AntumDeluge|done|excluding shield & sword}}
{{RefactorSprite|monsters/madaram|madaram_peasant.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/madaram|madaram_queen.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/madaram|madaram_soldier.png|master|fbb4fd7|AntumDeluge|done|excluding mask}}
{{RefactorSprite|monsters/madaram|madaram_stalker.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/madaram|madaram_trooper.png|master|fbb4fd7|AntumDeluge|done|excluding head & sword}}
{{RefactorSprite|monsters/madaram|madaram_windwalker.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/mutant|blacky.png|master|7777194|AntumDeluge|done|excluding horns & "mask"}}
{{RefactorSprite|monsters/mutant|glow_monster.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/mutant|imperial_experiment.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mutant|lamia.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|amethyst_mermaid.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|centaur_glacier.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|centaur_king.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|centaur_solar.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|emerald_mermaid.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|pegasus_bronze.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|pegasus_ebony.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|pegasus_ivory.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|ruby_mermaid.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|sapphire_mermaid.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|unicorn_black.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|unicorn_gold.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/mythical_being|unicorn_white.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/oni|oni_archer.png|master|fbb4fd7|AntumDeluge|done|excluding head & bow}}
{{RefactorSprite|monsters/oni|oni_king.png|master|fbb4fd7|AntumDeluge|done|excluding head}}
{{RefactorSprite|monsters/oni|oni_priest.png|master|fbb4fd7|AntumDeluge|done|excluding head & hat}}
{{RefactorSprite|monsters/oni|oni_queen.png|master|fbb4fd7|AntumDeluge|done|excluding head}}
{{RefactorSprite|monsters/oni|oni_warrior.png|master|fbb4fd7|AntumDeluge|done|excluding head & staff}}
{{RefactorSprite|monsters/ratfolk|archrat.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/ratfolk|ratman.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/ratfolk|ratwoman.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/reptile|cobra.png|master|fbb4fd7|AntumDeluge||}}
{{RefactorSprite|monsters/rodent|giantrat.png|master|fbb4fd7|AntumDeluge||}}
{{RefactorSprite|monsters/spider|giant_spider.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/troll|cave_troll.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|dead_lich.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|death_knight.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|demon_skeleton.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/undead|devil_monk.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|devil_queen.png|master|fbb4fd7|AntumDeluge|done|excluding wings}}
{{RefactorSprite|monsters/undead|elder_skeleton.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|fallen_high_priest.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|fallen_priest.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/undead|fallen_warrior.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|gashadokuro.png|master|fbb4fd7|||}}
{{RefactorSprite|monsters/undead|high_lich.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/undead|skeleton.png|master|fbb4fd7|AntumDeluge|done|}}
{{RefactorSprite|monsters/undead|warrior_skeleton.png|master|fbb4fd7|AntumDeluge|done|}}
|}


== NPCs ==
== NPCs ==
The sprites used for NPCs are in [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/npc/ data/sprites/npc/].
The sprites used for NPCs are in {{StendhalFile|master|data/sprites/npc|data/sprites/npc/}}.


The specification are the same as creatures, above.
The specification are the same as creatures, above.


=== NPC Sprites with Scaling Artifacts ===

The following need touched up.

{| class="wikitable sortable"
! Directory !! Filename !! Branch !! Old !! Assigned !! Status !! Notes
{{RefactorSprite|npc|badmayornpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|beardmannpc.png|master|c95de39|||}}
{{RefactorSprite|npc|blacksheepnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|blacksmithnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|brownwizardnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|cloakedwomannpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|cloakedwoman2npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|confectionerapplepienpc.png|master|c95de39|||}}
{{RefactorSprite|npc|confectionercherrypienpc.png|master|c95de39|||}}
{{RefactorSprite|npc|curatornpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|deniran_king.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|dwarfguardnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|dwarfnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|fishermansdaughternpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|friendlywizardnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|girlnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|goldsmithnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|grandadnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|granmanpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|greendwarfnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|grim_reaper_npc.png|master|c95de39|||}}
{{RefactorSprite|npc|grim_reaper2_npc.png|master|c95de39|||}}
{{RefactorSprite|npc|gypsywomannpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|halfelfnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|housewifenpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|kid1npc.png|master|c95de39|||}}
{{RefactorSprite|npc|kid2npc.png|master|c95de39|||}}
{{RefactorSprite|npc|kid8npc.png|master|c95de39|||}}
{{RefactorSprite|npc|kid9npc.png|master|c95de39|||}}
{{RefactorSprite|npc|kingcozartnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|koboldbarmaidnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|koboldchefnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|kriskringle.png|master|c95de39|||}}
{{RefactorSprite|npc|magic_jesternpc.png|master|c95de39|||}}
{{RefactorSprite|npc|man_005_npc.png|master|c95de39|||}}
{{RefactorSprite|npc|mayornpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|meatandfishsmokernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|minernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|naughtyteennpc.png|master|c95de39|AntumDeluge|done|base & outfit only}}
{{RefactorSprite|npc|naughtyteen2npc.png|master|c95de39|AntumDeluge|done|base & outfit only}}
{{RefactorSprite|npc|nunnpc.png|master|c95de39|||}}
{{RefactorSprite|npc|oldcowboynpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|olddwarfnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|oldfishermannpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|oldheronpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|oldratwomannpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|oldwizardnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|piratenpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|priestnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|rangernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ratchefnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ratchild1npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ratchild2npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ratchildboy1npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ratchildboy2npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|recruiter3npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|retiredteachernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|ringsmithnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|rudolphnpc.png|master|c95de39|||}}
{{RefactorSprite|npc|santaclausnpc.png|master|c95de39|||}}
{{RefactorSprite|npc|scarletarmynpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|sellernpc.png|master|c95de39|||}}
{{RefactorSprite|npc|seller2npc.png|master|c95de39|||}}
{{RefactorSprite|npc|sickvampirenpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|slim_woman_npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|sokobannpc.png|master|c95de39|AntumDeluge|done|base & hair only}}
{{RefactorSprite|npc|swimmer4npc.png|master|c95de39|AntumDeluge|done|hair only}}
{{RefactorSprite|npc|swimmer6npc.png|master|c95de39|AntumDeluge|done|hair only}}
{{RefactorSprite|npc|swimmer7npc.png|master|c95de39|AntumDeluge|done|hair only}}
{{RefactorSprite|npc|thiefnpc.png|master|c95de39|AntumDeluge|done|base & outfit only}}
{{RefactorSprite|npc|timekeepernpc.png|master|c95de39|||}}
{{RefactorSprite|npc|troublesomecustomernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|weaponrytradernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|welcomernpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|wellroundedguynpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|witchnpc.png|master|c95de39|AntumDeluge||}}
{{RefactorSprite|npc|witch2npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|witch3npc.png|master|c95de39|AntumDeluge||}}
{{RefactorSprite|npc|woman_000_npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|woman_001_npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|woman_002_npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|woman_006_npc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|woman_009_npc.png|master|c95de39|||}}
{{RefactorSprite|npc|womanexoticdressnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|womanonstoolnpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|woodcutternpc.png|master|c95de39|AntumDeluge|done|}}
{{RefactorSprite|npc|youngwomannpc.png|master|c95de39|AntumDeluge|done|}}
|}


== Outfits ==
== Outfits ==
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.


Players can have body, head, mouth, eyes, hair, dress, mask, and hat. These are saved separately so outfits can be mixed and matched.
We use http://charas-project.net:

*The medium charsets
'''''TODO:''' Create a character generator for Cabbit style sprites.''
*Selecting just one layer to save.


As with creatures (above) the original size is too small and the saved png must be converted.
As with creatures (above) the original size is too small and the saved png must be converted.


The clothes (dress) and hair can have new colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall.
The skin (body and head), clothes (dress), hair, and eyes can have custom colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall.


Work required:
Work required:
:Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.
: <del>Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.</del>

=== Outfit Sprites with Scaling Artifacts ===

The following need touched up.


{| class="wikitable sortable"
:There is a popular spiky hair which is all one colour and has no depth. Depth is needed. (technically, it must have the same lightness. it's hair 12 and 29)
! Directory !! Filename !! Branch !! Old !! Assigned !! Status !! Notes
{{RefactorSprite|outfit/detail|007.png|master|894e86e|AntumDeluge|done|umbrella/parasol}}
{{RefactorSprite|outfit/dress|009.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|015.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|016.png|master|894e86e|AntumDeluge|done|yin-yang}}
{{RefactorSprite|outfit/dress|020.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|025.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|026.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|031.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|032.png|master|894e86e|||}}
{{RefactorSprite|outfit/dress|041.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|045.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|052.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|054.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|056.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|058.png|master|894e86e|AntumDeulge|done|dirndl}}
{{RefactorSprite|outfit/dress|059.png|master|894e86e|||}}
{{RefactorSprite|outfit/dress|060.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|061.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|976.png|master|894e86e|||jester outfit}}
{{RefactorSprite|outfit/dress|983.png|master|894e86e|AntumDeluge|done|}}
{{RefactorSprite|outfit/dress|990.png|master|894e86e|AntumDeluge|done|pizza uniform}}
{{RefactorSprite|outfit/dress|999.png|master|894e86e|AntumDeluge|done|yin-yang}}
{{RefactorSprite|outfit/hat|995.png|master|894e86e|||jester hat}}
{{RefactorSprite|outfit/mask|995.png|master|894e86e|||frog}}
{{RefactorSprite|outfit/mask|996.png|master|894e86e|AntumDeluge|done|penguin}}
|}


== Items ==
== Items ==
''' Specification '''
''' Specification '''


The sprites used for items are in the [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/items/ data/sprites/items/] directory in the stendhal source.
The sprites used for items are in the {{StendhalFile|master|data/sprites/items|data/sprites/items/}} directory in the Stendhal source.
* Items have a white or black border of 1 pixel unless there is a good reason not to add it
* Items have a white or black border of 1 pixel unless there is a good reason not to add it
* A non animated item should have a 32x32 pixel sprite
* A non animated item should have a 32x32 pixel sprite
* An animated item (like [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/items/money/gold.png money]) should have a 32N x 32 sprite. E.g. if it has 4 frames in the animation it will be a 128 x 32 sprite. It will automatically appear animated
* An animated item (like {{StendhalFile|master|data/sprites/items/sword/golden_blade.png|golden blade}}) should have a 32N x 32 sprite. E.g. if it has 4 frames in the animation it will be a 128 x 32 sprite. It will automatically appear animated
For example: [[File:Mainio_cloak.png]]
For example: [[File:Mainio_cloak.png]]
* Items go in the folder data/sprites/items/<class>/<subclass>.png
* Items go in the folder <span style="color:darkgreen;">data/sprites/items/<class>/<subclass>.png</span>


== Corpses ==
== Corpses ==
'''Specification '''
'''Specification '''


The sprites used for corpses are in the [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/corpse/ data/sprites/corpse] directory.
The sprites used for corpses are in the {{StendhalFile|master|data/sprites/corpse|data/sprites/corpse/}} directory.
* Images dimensions should be a multiple of 32, the size should depend on the [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/ creature].
* Images dimensions should be a multiple of 32, the size should depend on the {{StendhalFile|master|data/sprites/monsters|data/sprites/monsters/|creature}}.
* Corpses don't need to be square, rectangular shapes would work too, if the creature footprint size was a rectangle
* Corpses don't need to be square, rectangular shapes would work too, if the creature footprint size was a rectangle


Line 124: Line 416:
* <del>small humanoids (little people, fairies)</del> -[hamtaro]
* <del>small humanoids (little people, fairies)</del> -[hamtaro]
* 3x2 or 3x3 corpse for black and golden death, dwarf golem, fallen angel etc.
* 3x2 or 3x3 corpse for black and golden death, dwarf golem, fallen angel etc.
* <del>ent</del> -[AntumDelgue]
* ent
* golem (?)
* <del>golem</del> -[AntumDelgue]
* snakes unless small_boneless looks ok for these
* snakes unless small_boneless looks ok for these
* bone dragon corpse - the bone dragon is more bony than the corpse atm.
* bone dragon corpse - the bone dragon is more bony than the corpse atm.
Line 131: Line 423:
* something suitable for giant spider
* something suitable for giant spider
* <del>player (should look different from humanoid corpse for usability reasons)</del> -[hamtaro]
* <del>player (should look different from humanoid corpse for usability reasons)</del> -[hamtaro]

== Duplicate Images ==
'''The following images are or have duplicates or re-colors (we may or may not want to replace them)'''

{| class="wikitable"
! Folder || Filename || Git || Previous || Assigned || Status || Notes
{{RefactorSprite|monsters/ent|entwife.png|master||||Re-color of {{StendhalFile|master|data/sprites/monsters/ent/treant.png|treant.png}} }}
{{RefactorSprite|outfit/dress|dress_005.png|master||bleutailfly|{{status|ok|replaced}}|Re-color of {{StendhalFile|master|data/sprites/outfit/dress/dress_006.png|dress_006.png}} }}
{{RefactorSprite|outfit/dress|dress_018.png|master|f41fee1|bleutailfly|{{status|ok|replaced}}|Duplicates:
* {{StendhalFile|master|data/sprites/outfit/dress/dress_022.png|dress_022.png}}
* {{StendhalFile|master|data/sprites/outfit/dress/dress_035.png|dress_035.png}} }}
{{RefactorSprite|outfit/dress|050.png|master|||{{status|ok|replaced}}|Re-color of {{StendhalFile|master|data/sprites/outfit/dress/011.png|dress 011}} }}
{{RefactorSprite|outfit/dress|972.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/028.png|dress 028}} }}
{{RefactorSprite|outfit/dress|974.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/037.png|dress 037}} }}
{{RefactorSprite|outfit/dress|978.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/988.png|dress 988}} }}
{{RefactorSprite|outfit/dress|983.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/015.png|dress 015}} }}
{{RefactorSprite|outfit/dress|985.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/017.png|dress 017}} }}
{{RefactorSprite|outfit/dress|992.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/991.png|dress 991}} }}
{{RefactorSprite|outfit/dress|994.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/993.png|dress 993}} }}
{{RefactorSprite|outfit/dress|995.png|master||||Duplicates:
* {{StendhalFile|master|data/sprites/outfit/dress/996.png|dress 996}}
* {{StendhalFile|master|data/sprites/outfit/dress/997.png|dress 997}}
* {{StendhalFile|master|data/sprites/outfit/dress/998.png|dress 998}} }}
{{RefactorSprite|outfit/dress|999.png|master||||Re-color of {{StendhalFile|master|data/sprites/outfit/dress/016.png|dress 016}} }}
{{RefactorSprite|outfit/hair|029.png|master||||Duplicate of {{StendhalFile|master|data/sprites/outfit/hair/012.png|hair 012}} }}
{{RefactorSprite|outfit/hair|035.png|master||||Duplicate of {{StendhalFile|master|data/sprites/outfit/hair/012.png|hair 012}} }}
{{RefactorSprite|outfit/hair|039.png|master||bleutailfly|{{status|ok|replaced}}|Duplicate of {{StendhalFile|master|data/sprites/outfit/hat/002.png|hat 002}} }}
{{RefactorSprite|npc|chaos_sorcerornpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/chaos/chaos_sorceror.png|monsters/chaos/chaos_sorceror.png}} }}
{{RefactorSprite|npc|chessplayernpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/human/armored_leader.png|monsters/human/armored_leader.png}} }}
{{RefactorSprite|npc|chieffalatheennpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/human/risecia_leader.png|risecia_leader.png}} }}
{{RefactorSprite|npc|deniran_marketsellernpc1grocery.0.png|master|||{{status|ok|removed}}|Duplicates of {{StendhalFile|master|data/sprites/npc/denirammarketsellernpc1grocery.png|denirammarketsellernpc1grocery.png}} }}
{{RefactorSprite|npc|deniran_marketsellernpc1grocery.1.png|master|||{{status|ok|removed}}|Duplicate of {{StendhalFile|master|data/sprites/npc/deniran_marketsellernpc1grocery.png|deniran_marketsellernpc1grocery.png}} }}
{{RefactorSprite|npc|deniran_stormtrooper.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/human/deniran_stormtrooper.png|monsters/human/deniran_stormtrooper.png}} }}
{{RefactorSprite|npc|dwarf_guardiannpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/dwarf/dwarf_guardian.png|monsters/dwarf/dwarf_guardian.png}} }}
{{RefactorSprite|npc|dwarfguardnpc.png|master||||Re-color of {{StendhalFile|master|data/sprites/monsters/dwarf/dwarf.png|monsters/dwarf/dwarf.png}} }}
{{RefactorSprite|npc|fireelementalnpc.png|master||||Duplicate of {{StendhalFile|master|data/sprites/monsters/elemental/fire_elemental.png|monsters/elemental/fire_elemental.png}} }}
{{RefactorSprite|npc|gnomenpc.png|master||||Re-color of {{StendhalFile|master|data/sprites/monsters/gnome/woman_gnome.png|monsters/gnome/woman_gnome.png}} }}
{{RefactorSprite|npc|koboldbarregularnpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/kobold/leader_kobold.png|monsters/kobold/leader_kobold.png}} }}
{{RefactorSprite|npc|koboldnpc.png|master|||removed|Duplicate of {{StendhalFile|master|data/sprites/monsters/kobold/veteran_kobold.png|monsters/kobold/veteran_kobold.png}} }}
{{RefactorSprite|npc|liljohnnnnynpc.png|master||||Duplicate of {{StendhalFile|master|data/sprites/monsters/human/little_assassin.png|monsters/human/little_assassin.png}} }}
{{RefactorSprite|npc|mageelfnpc.png|master||||Duplicate of {{StendhalFile|master|data/sprites/monsters/elf/mage_elf.png|monsters/elf/mage_elf.png}} }}
{{RefactorSprite|npc|marmaidnpc.png|master||||Re-color of {{StendhalFile|master|data/sprites/monsters/mythical_being/mermaid.png|monsters/mythical_being/mermaid.png}} }}
{{RefactorSprite|npc|oracle1npc.png|master||||Re-colors:
* {{StendhalFile|master|data/sprites/npc/oracle2npc.png|oracle2npc.png}}
* {{StendhalFile|master|data/sprites/npc/oracle3npc.png|oracle3npc.png}}
* {{StendhalFile|master|data/sprites/npc/oracle4npc.png|oracle4npc.png}} }}
{{RefactorSprite|npc|orcbuyernpc.png|master||||Re-color of {{StendhalFile|master|data/sprites/monsters/orc/orc.png|monsters/orc/orc.png}} }}
{{RefactorSprite|npc|seller2npc.png|master||||Duplicate of {{StendhalFile|master|data/sprites/npc/sellernpc.png|sellernpc.png}} }}
{{RefactorSprite|npc|woman_000_npc.png|master||||Re-colors:
* {{StendhalFile|master|data/sprites/npc/woman_001_npc.png|woman_001_npc.png}}
* {{StendhalFile|master|data/sprites/npc/woman_002_npc.png|woman_002_npc.png}} }}
|}


= Map tiles =
= Map tiles =
Line 161: Line 505:


=== Ridge ===
=== Ridge ===

* more tiles for ice ridges (currently they can't cope with concave angles (see [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/tiled/Level%200/ados/rock.tmx level_0\ados\rock.tmx] for example))
* more tiles for ice ridges (currently they can't cope with concave angles (see {{StendhalFile|master|tiled/Level%200/ados/rock.tmx|Level 0/ados/rock.tmx}} for example))


=== Water ===
=== Water ===
Line 168: Line 513:


==Item==
==Item==
* childrens toys
* <del>childrens toys</del> (<player>deluge|AntumDeluge</player>)
* decorative ornaments
* decorative ornaments


Line 203: Line 548:
=== Indoor ===
=== Indoor ===
* could we have some larger (like 4x4) arrangements of indoor plants? e.g. semos temple etc. more formal than homely
* could we have some larger (like 4x4) arrangements of indoor plants? e.g. semos temple etc. more formal than homely

== Tilesets with Scaling Artifacts ==

{| class="wikitable sortable"
! Directory !! Filename !! Maps !! Branch !! Old !! Assigned !! Status !! Notes
{{RefactorTileset|building/decoration|toolset.png|N/A|master|cd68847|AntumDeluge|done|Could be replaced with furniture/other/tools_rack}}
{{RefactorTileset|furniture/carpet|black_red.png|N/A|master|cd68847|AntumDeluge|done|}}
{{RefactorTileset|furniture/carpet|purple.png|N/A|master|cd68847|AntumDeluge|done|}}
{{RefactorTileset|furniture/carpet|red_purple.png|N/A|master|cd68847|AntumDeluge|done|}}
{{RefactorTileset|furniture/light|lights_candle.png|N/A|master|cd68847|||Lantern only}}
{{RefactorTileset|ground/rock|rock_red.png|N/A|master|cd68847|||}}
{{RefactorTileset|item/statue|dryad_marble.png|N/A|master|cd68847|||}}
{{RefactorTileset|item/statue|nymph_aqua.png|N/A|master|cd68847|AntumDeluge|done|}}
{{RefactorTileset|item/statue|nymph_reddish.png|N/A|master|cd68847|AntumDeluge|done|}}
|}

== Tilesets with Style Issues ==

The following are tilesets that may not meet Stendhal's style requirements and may need to be replaced or possibly just touched up.

{| class="wikitable sortable"
! Directory !! Filename !! Maps !! Branch !! Old !! Assigned !! Status !! Notes
{{RefactorTileset|furniture/other|spinningwheel.png|4|master|6604c642|AntumDeluge||}}
{{RefactorTileset|object|well_hoist.png|6|master|6604c642|AntumDeluge|done|angle is wrong, should be replaced}}
{{RefactorTileset|object|mine_rails_2.png|8|master|6604c642|||angle may be wrong}}
{{RefactorTileset|item|toys.png|7|master|6604c642|AntumDeluge||}}
{{RefactorTileset|item/banners|banner.png|2|master|6604c642|||More colors would make it match other banners}}
{{RefactorTileset|item/corpse|snake_skeleton.png|2|master|6604c642|||...just looks bad}}
{{RefactorTileset|item/food|torte.png|6|master|6604c642|AntumDeluge|done|looks too realistic}}
{{RefactorTileset|item/gothic|headstone_1.png|6|master|6604c642|||contrast too high, needs to match other gravestones}}
{{RefactorTileset|item/statue|swordsman.png|8|master|6604c642|||angle may be wrong}}
|}


= GUI =
= GUI =
== Splash Screens==
== Splash Screens==
We hold a competition to judge user-contributed splash screens. Please see [[SplashScreens]] for details.
We hold a competition to judge user-contributed splash screens. Please see [[SplashScreens]] for details.



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