Stendhal Quest/Antivenom Ring: Difference between revisions
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{{Stendhal Quest |
{{Stendhal Quest |
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| name = Antivenom Ring |
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| subtitle = |
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| aka = |
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| story = Jameson is a retired apothecary that has been in hiding. His life became in danger when he refused to help make powerful weapons of war for one of Faimouni's most corrupt leaders. He is skilled in chemistry & alchemy. |
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== Summary == |
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| participants = |
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Quest that allows player to obtain rings that protect against poison attacks. |
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* <npc>Jameson</npc> the hermit apothecary. |
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* <npc>Zoey</npc> the zoologist in Ados's pet sanctuary. |
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* <npc>Ognir</npc> Fado's ringmaker. |
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| steps = |
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# Complete the [[Stendhal Quest/Traps for Klaas|Traps for Klaas quest]] to get a note to the apothecary. |
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# Ask <npc>Klaas</npc> about an "apothecary". |
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# Follow Klaas's instructions & speak with some of the residents of Faimouni's cities to learn where Jameson has been hiding. |
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# Find the secret entrance to Jameson's lab & give him the note. |
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# Jameson can make a special <item>antivenom</item> that can be infused into items to give them special properties. |
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# Jameson needs some ingredients in order to create the antivenom: 1 <item>cobra venom</item>, 2 <item>mandragora</item>, 1 <item>kokuda</item> (Hint: You will need a Minotaur key.), & 20 <item>fairy cake|fairy cakes</item> (these aren't mixed into the antivenom, Jameson just loves them so much). |
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# Zoey can help you acquire some cobra venom. Bring her a <item>vial</item> & the <item>venom gland</item> of a <creature>king cobra</creature>. |
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# Bring the ingredients back to Jameson & he will begin creating the antivenom. |
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# After you have the antivenom, speak with Ognir & ask him about an <item>antivenom ring</item>. |
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# Bring him the antivenom, a <item>medicinal ring</item>, & 1000 <item>money</item>. |
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# Ognir will infuse the antivenom into the medicinal ring to make it more resistant to poisoning. |
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| rewards = |
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* Jameson (apothecary, hidden location) |
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: from Jameson: |
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* Two or more other NPCs |
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:* 1,000 XP |
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:* karma |
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: from Ognir: |
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| ⚫ | |||
:* 2,000 XP |
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:* karma |
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| repeatable = |
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== Requirements == |
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| remarks = |
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| achievements = |
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* <span class="plainlinks">Note to apothecary (reward from [https://stendhalgame.org/quest/traps_for_klaas.html Traps for Klaas])</span> |
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}} |
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* medicinal ring (part 1) |
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| ⚫ | |||
* other misc. items (undecided) |
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* Complete Antivenom Ring part 1 (for part 2) |
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* Minimum levels (undecided) |
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== Suggested reward == |
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* antivenom ring (part 1) |
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* antitoxin ring (part 2) |
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== Steps == |
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# Complete Traps for Klaas |
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# Find apothecary's lab (hints given by other NPCs) |
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# Player takes note to apothecary to Jameson |
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# Jameson requests items |
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# Take items to Jameson |
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# Get mixture/concoction from Jameson |
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# Take mixture to another NPC (blacksmith) to get reward |
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== Dialogues == |
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== Discussion and Comments == |
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