Stendhal Quest/Coded Message from Finn Farmer: Difference between revisions
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{{Stendhal Quest |
{{Stendhal Quest |
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|name=Coded Message from Finn Farmer |
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== Summary == |
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|subtitle= |
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''idea from [[User:Kymara|Kymara]] 11:23, 22 March 2010 (UTC)'' |
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|story=Finn Farmer has important, secret information for George. |
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An NPC might ask you to get a 'coded' message from another NPC and then tell it back to him. The message should be randomised each time for each player, and it's repeatable. |
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|participants= |
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From an implementation point of view, I thought that the message can be composed of parts like: |
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* <npc>Finn Farmer</npc>, a little boy playing in his backyard. |
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object; description; location, e.g.: |
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* <npc>George</npc>, a child in Ados park. |
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The banana rests in the fireplace (The banana; rests in; the fireplace) |
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The swallow is rising from the hole (The swallow; is rising from; the hole) |
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Elvis has left the building (Elvis; has left; the building) |
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So mix these up to get: |
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Elvis rests in the building. |
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The swallow has left the building |
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The banana is rising from the fireplace |
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and the full message can be stored in the quest slot to be matched to what the player reports, or it can be stored in parts. |
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|steps= |
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I thought one of the NPC can be in the dungeons maybe, so it's a quest to send players to dungeons. (From Semos, say, <npc>Nomyr Ahba</npc> ?) |
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# Finn Farmer tells you a coded message. |
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# Relay the coded message to George, who will tell you a new coded message as answer. |
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# Relay the answer to Finn Farmer. |
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|rewards= |
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== NPCs == |
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* 200 XP |
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* karma |
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|repeatable=After 60 minutes. |
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''The following existing or new NPCs participate in the quest'' |
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|remarks= |
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== Suggested reward == |
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| achievements = |
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''On successful completion the player shall get...'' |
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* {{AchievementLink|childrens%27_friend|Childrens' Friend}} |
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* {{AchievementLink|helper_of_ados_city_dwellers|Helper of Ados City Dwellers}} |
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== Steps == |
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}} |
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# ''first the players does this'' |
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# ''second the player is asked to do that'' |
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... |
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== Dialogues == |
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''What are the NPCs going to say?'' |
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== Discussion and Comments == |
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We need to be careful with the link between verb and location. E. g. |
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Elvis; has left; in the fireplace |
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:* I think, I fixed that by moving the preposition into the second part. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:25, 10 August 2014 (CEST) |
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Latest revision as of 16:22, 14 May 2024
Stendhal Quests
{{#externalcanonical:/quest/coded_message_from_finn_farmer.html|Coded Message from Finn Farmer}}
Story
Finn Farmer has important, secret information for George.
Participants
- <npc>Finn Farmer</npc>, a little boy playing in his backyard.
- <npc>George</npc>, a child in Ados park.
Steps
- Finn Farmer tells you a coded message.
- Relay the coded message to George, who will tell you a new coded message as answer.
- Relay the answer to Finn Farmer.
Rewards
- 200 XP
- karma
Repeatable: After 60 minutes.
Associated Achievements
{{#breadcrumbs: Stendhal | World | Quest | Coded Message from Finn Farmer }}