Stendhal Quest/Coded Message from Finn Farmer: Difference between revisions

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{{Stendhal Quest Idea Header}}__NOTOC__
{{Stendhal Quest


|name=Coded Message from Finn Farmer
== Summary ==


|subtitle=
''idea from [[User:Kymara|Kymara]] 11:23, 22 March 2010 (UTC)''


|story=Finn Farmer has important, secret information for George.
An NPC might ask you to get a 'coded' message from another NPC and then tell it back to him. The message should be randomised each time for each player, and it's repeatable.


|participants=
From an implementation point of view, I thought that the message can be composed of parts like:
* <npc>Finn Farmer</npc>, a little boy playing in his backyard.
object; description; location, e.g.:
* <npc>George</npc>, a child in Ados park.
The banana rests in the fireplace (The banana; rests in; the fireplace)
The swallow is rising from the hole (The swallow; is rising from; the hole)
Elvis has left the building (Elvis; has left; the building)
So mix these up to get:
Elvis rests in the building.
The swallow has left the building
The banana is rising from the fireplace
and the full message can be stored in the quest slot to be matched to what the player reports, or it can be stored in parts.


|steps=
I thought one of the NPC can be in the dungeons maybe, so it's a quest to send players to dungeons. (From Semos, say, <npc>Nomyr Ahba</npc> ?)
# Finn Farmer tells you a coded message.
# Relay the coded message to George, who will tell you a new coded message as answer.
# Relay the answer to Finn Farmer.


|rewards=
== NPCs ==
* 200 XP
* karma


|repeatable=After 60 minutes.
''The following existing or new NPCs participate in the quest''


|remarks=
== Suggested reward ==


| achievements =
''On successful completion the player shall get...''
* {{AchievementLink|childrens%27_friend|Childrens' Friend}}

* {{AchievementLink|helper_of_ados_city_dwellers|Helper of Ados City Dwellers}}
== Steps ==
}}

# ''first the players does this''
# ''second the player is asked to do that''
...

== Dialogues ==

''What are the NPCs going to say?''

== Discussion and Comments ==

We need to be careful with the link between verb and location. E. g.
Elvis; has left; in the fireplace

:* I think, I fixed that by moving the preposition into the second part. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:25, 10 August 2014 (CEST)

Latest revision as of 16:22, 14 May 2024


Stendhal Quests

{{#externalcanonical:/quest/coded_message_from_finn_farmer.html|Coded Message from Finn Farmer}}

Story

Finn Farmer has important, secret information for George.

Participants

  • <npc>Finn Farmer</npc>, a little boy playing in his backyard.
  • <npc>George</npc>, a child in Ados park.

Steps

  1. Finn Farmer tells you a coded message.
  2. Relay the coded message to George, who will tell you a new coded message as answer.
  3. Relay the answer to Finn Farmer.

Rewards

  • 200 XP
  • karma

Repeatable: After 60 minutes.

Associated Achievements

{{#breadcrumbs: Stendhal | World | Quest | Coded Message from Finn Farmer }}