Stendhal Hell Timer: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>AntumDeluge |
imported>AntumDeluge →Karma Influence: ideas of karma factoring into hell timer |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
A page to show examples and discuss changes to the hell timer implementation. |
A page to show examples and discuss changes to the hell timer implementation. |
||
Currently, |
Currently, a timer is used that randomly marks a player as having been caught and boots them from hell. When a player is marked as having been recently caught the chance of being caught again and booted is substantially higher upon re-entering hell. The marker expires after a period of 7 days. |
||
== Why |
== Why Was a Hell Timer Introduced? == |
||
The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to |
The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to the map (specifically golden death) that cannot be found anywhere else other than Adventure Island. |
||
== Why Change How the Timer Works? == |
== Why Change How the Timer Works? == |
||
| Line 31: | Line 31: | ||
; Negative: |
; Negative: |
||
| ⚫ | |||
: Player must be booted out of hell at login for timer reliability. |
: Player must be booted out of hell at login for timer reliability. |
||
| ⚫ | |||
== Guaranteed Minimum Time == |
== Guaranteed Minimum Time == |
||
| Line 42: | Line 42: | ||
; Positive: |
; Positive: |
||
: Guarantees the player at least a minimum specified amount of time to explore hell. |
: Guarantees the player at least a minimum specified amount of time to explore hell. |
||
: Maintains a random chance of being booted (after minimum time expires) to encourage players to leave before being booted. |
: Maintains a [[Stendhal_Hell_Timer#Terminology|random chance]] of being booted (after minimum time expires) to encourage players to leave before being booted. |
||
; Negative: |
; Negative: |
||
: Players could mark scrolls at the hell entrance and exit after the minimum time has expired in order to re-enter hell without the increased probability of being caught and booted. However, this may still be better than allowing players unmonitored camping as the player must use valuable scrolls and spend time walking in and out of hell. |
: Players could mark scrolls at the hell entrance and exit after the minimum time has expired in order to re-enter hell without the increased probability of being caught and booted. However, this may still be better than allowing players unmonitored camping as the player must use valuable scrolls and spend time walking in and out of hell. |
||
: May require |
: May require substantial code changes. |
||
== Extend Duration After Official's Message == |
== Extend Duration After Official's Message == |
||
This implementation |
This implementation increases the amount of time between the message given by the official to the point in which the player is teleported to the pit. Currently this period is only a few seconds to simulate subsequent capture and prevent the player from speaking to the Reaper before teleportation. |
||
; Positive: |
; Positive: |
||
: In theory, this |
: In theory, this could give the player a chance to exit hell after receiving the official's message and avoid being marked as having been recently caught. |
||
: Might be easier to implement than the previous suggestions. |
: Might be easier to implement than the previous suggestions. |
||
; Negative: |
; Negative: |
||
: Similar to adding a minimum guaranteed time, players can exit hell and use any marked scrolls to immediately re-enter without any increase to the probability of being caught again and booted. |
: Similar to adding a minimum guaranteed time, players can exit hell and use any marked scrolls to immediately re-enter without any increase to the probability of being caught again and booted. |
||
: The duration after receiving the message was never meant to give the player an opportunity to exit hell before being teleported to the pit. It is simply a creative way for the engine to notify the player they have been caught instead of immediate teleportation and notifying them after. |
: The duration after receiving the message was never meant to give the player an opportunity to exit hell before being teleported to the pit. It is simply a creative way for the engine to notify the player they have been caught instead of immediate teleportation and notifying them after. With the current implementation, increasing the duration between notice and teleport is pointless as upon re-entering hell the player will be recognized as having been recently caught. |
||
== Retain Current Implementation == |
== Retain Current Implementation == |
||
| Line 69: | Line 69: | ||
; Negative: |
; Negative: |
||
: Players may continue to be frustrated by being caught near immediately upon entering hell (not referring to re-entering after having been recently caught). |
: Players may continue to be frustrated by being caught near immediately upon entering hell (not referring to re-entering after having been recently caught). |
||
== Karma Influence == |
|||
The idea has been brought up on karma being a factor affecting the timer in some way. Bad karma means increased chance of being booted sooner. Another idea that may go in line with that would be for karma to be drained while on the hell map. |
|||