StendhalRefactoringAtlas: Difference between revisions

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==Ados==
==Ados==
* Ados market in city_n needs some light at night - lamps? and the blending layer (be careful with animation)
* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill. ''BerserkerA3''
* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill. ''BerserkerA3''
* plans for 0_ados_mountain_n2_w2 - below ground - may tie into current caves/tunnels below, but there will be a mine on sub level 2 -
* plans for 0_ados_mountain_n2_w2 - below ground - may tie into current caves/tunnels below, but there will be a mine on sub level 2 -



==Fado==
==Fado==
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* Bleutailfly has made a skeleton for interiors for a tower for semos (i think it's meant to be for one of the ones on the ridges? as the one by mines is very narrow). They need decoration and stairs put in, and a purpose/story (like some NPCs who do somehting there.)
* Bleutailfly has made a skeleton for interiors for a tower for semos (i think it's meant to be for one of the ones on the ridges? as the one by mines is very narrow). They need decoration and stairs put in, and a purpose/story (like some NPCs who do somehting there.)
* Plans for new high lvl creature to live in the empty circle portion of chaos area in map -1_semos_mine_n2_e2 - tigertoes
* Plans for new high lvl creature to live in the empty circle portion of chaos area in map -1_semos_mine_n2_e2 - tigertoes

*I enjoyed all the gardens in deniran, maybe semos and the area around it could have more detailed grass and plants and tree types? qwepss


==Wofol==
==Wofol==
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(a shot for bramantos archress)<br>
(a shot for bramantos archress)<br>
[[http://nomeneditor.sourceforge.net/preview_bramantos_char.bmp|Here a Preview]] of what kind of enemies they are. In order to develop Bramantos units I am not using charas, but another source so I have to do some manual mods. The highest problem is that they appear as moving legs very very quick. Minor problem: they appear little taller than you
[http://nomeneditor.sourceforge.net/preview_bramantos_char.bmp Here a Preview] of what kind of enemies they are (for testing reasons I included in my local pc as an NPC but don't take care about her name). In order to develop Bramantos units I am not using charas, but another source so I have to do some manual mods. The highest problem is that they appear as moving legs very very quick. Minor problem: they appear little taller than you


--[[User:Nobun|Nobun]]
--[[User:Nobun|Nobun]]