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The following maps are currently in a reworking process. '''Any further changes should be published in IRC #arianne to make sure, that there won't be any coincidences.'''
The following maps are currently in a reworking process. '''Any further changes should be published in IRC #arianne to make sure, that there won't be any coincidences.'''


* Interiors (e.g. Ados) by Bluelads4


== Atlas development over time ==
== Atlas development over time ==
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==Ados==
==Ados==

* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill. ''BerserkerA3''
* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill. ''BerserkerA3''
* plans for 0_ados_mountain_n2_w2 - below ground - may tie into current caves/tunnels below, but there will be a mine on sub level 2 -
* plans for 0_ados_mountain_n2_w2 - below ground - may tie into current caves/tunnels below, but there will be a mine on sub level 2 -


==Fado==
==Fado==
* Fado beer garden needs some light at night - lamps? and the blending layer (be careful with animation)

* 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets ''sshk5 [done: 2]'' ''don't worry about this yet till we have a way to reserve rooms [[User:Kymara|Kymara]] 04:15, 19 December 2007 (PST) ''
* 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets ''sshk5 [done: 2]'' ''don't worry about this yet till we have a way to reserve rooms [[User:Kymara|Kymara]] 04:15, 19 December 2007 (PST) ''


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* Bleutailfly has made a skeleton for interiors for a tower for semos (i think it's meant to be for one of the ones on the ridges? as the one by mines is very narrow). They need decoration and stairs put in, and a purpose/story (like some NPCs who do somehting there.)
* Bleutailfly has made a skeleton for interiors for a tower for semos (i think it's meant to be for one of the ones on the ridges? as the one by mines is very narrow). They need decoration and stairs put in, and a purpose/story (like some NPCs who do somehting there.)
* Plans for new high lvl creature to live in the empty circle portion of chaos area in map -1_semos_mine_n2_e2 - tigertoes
* Plans for new high lvl creature to live in the empty circle portion of chaos area in map -1_semos_mine_n2_e2 - tigertoes

*I enjoyed all the gardens in deniran, maybe semos and the area around it could have more detailed grass and plants and tree types? qwepss


==Wofol==
==Wofol==
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* Putting barriers (natural looking, if possible) at edges of the world so that the player is not fooled into thinking he can change zone
* Putting barriers (natural looking, if possible) at edges of the world so that the player is not fooled into thinking he can change zone


= Unofficial / Already not officially approved Ideas =

== Bramantos ==
(description and history of Bramantos)<br>
A Legend talks about this city.
It's like the story of Babylon, but it is somewhat different.
Citiziens of Bramantos were very scrooge and arrogant.
They were so arrogant to think to be Gods, becouse their technology was very very advanced.
But it is said that, one day, this arrogance was too much to be tollerated, so a giant earthquake buried the city downside the deepest part of the hell.
Legend say also that citiziens are still alive but losing any kind of mind health so all tech knowledge they had was lost. Now they are probably strong like demons and walks together with them. Their power was highly increased by darkness.

(type of enemies)<br>
Bramantos citiziens should be high-level but give low experience (becouse they strong due to darkness in the hell, but no experienced to give nice exp becouse they are mindless). Perhaps Bramantos city could be covered also with imps or other kind of demons.
A place for those few high-level that doesn't find any challenging place

(a shot for bramantos archress)<br>
[http://nomeneditor.sourceforge.net/preview_bramantos_char.bmp Here a Preview] of what kind of enemies they are (for testing reasons I included in my local pc as an NPC but don't take care about her name). In order to develop Bramantos units I am not using charas, but another source so I have to do some manual mods. The highest problem is that they appear as moving legs very very quick. Minor problem: they appear little taller than you

--[[User:Nobun|Nobun]]
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