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{{Navigation for Stendhal Top|Contributing}}
=Items=
{{Navigation for Stendhal Contributors}}
We have the next items structure:

* Shields
This page proposes some possible, very long term, goals for Stendhal.<br>
** Wooden shield
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
** Studded shield

** Plate shield
If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
** Copper shield
=RP System=
* Swords
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
** knife
[[StendhalRefactoringRP| RP System proposal]]<br>
** Sword
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
** Long sword
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br>
** Broadsword
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br>
* Armors
[[StendhalRefactoringRP#Magic|Magic]]<br>
** Leather armor
[[StendhalRefactoringRP#Trading_system|Trading System]]<br>
** Studded armor
[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br>
** Plater armor
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
** Copper armor
[[StendhalRefactoringRP#Party_system|Party System]]<br>
* Boots
[[StendhalJobs|Jobs System]]<br>
** Sandals

** Leather
=Economy=
* Helmet
[[StendhalEconomy|Balancing the economy]]
** Leather helmet

** Studded helmet
=Class System=
** Chain helmet
[[StendhalRefactoringClassBasics|Class Basics]]<br>
** Viking helmet
<br>
* Legs
About the different classes <br>
** Leather legs
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
** Studded legs
[[StendhalRefactoringClassMage|Class:Mage]]<br>
** Chain legs
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
* Corpse
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
* Money
<br>
* Book
[[StendhalRefactoringClassGeneral|General Skills]]<br>
* Food

** Meat

** Cheese

** Bread
= Items =

* [[StendhalRefactoringEquipment| Weapons & Armor System]]
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''


=Creatures=
=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
== Actions ==
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
* Move
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>
* Stop
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>
* Chat

* Tell

* Outfit
=Out of Game=
* Attack
* [[StendhalRefactoringUpdates]]
* Use

* Equip
= Code =
* Drop

* Own ( a sheep )
* Improve rendering engine by adding dirty rectangles.



[[Category:Development]]
== Events ==
Creatures can recieve the next list of events:
* onAttack(target, weapon)
* onAttacked(attacker, weapon)
* onStopAttack(target)
* onStopAttacked(target)
* onDamage(type, amount)
* onKilled(attacker, weapon)
* onKill(target)
* onMove(x,y)
* onCollide(x,y)
* onCollideWith(target)
* onEquip(item, slot)
* onEquipped(source, slot)
* onDrop(item, slot)
* onDropped(source, x, y)
* onChat(source, text)
* onUse(item)
* onUsed(source)
* onStop()