StendhalRefactoring: Difference between revisions

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{{Navigation for Stendhal Top|Contributing}}
This page propose goals to achieve in next releases of Stendhal.<br>
{{Navigation for Stendhal Contributors}}
So please feel free to add new things that we may have forgotten.


This page proposes some possible, very long term, goals for Stendhal.<br>
=Versions=
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
Each new version will add a small part of the below proposed refactoring:
* [[Stendhal:0.40| Stendhal 0.40]]
* [[Stendhal:0.40| Stendhal 0.60]]
* [[Stendhal:0.40| Stendhal 0.80]]
* [[Stendhal:0.40| Stendhal 1.00]]


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
We will use the major impair versions to release important bug fixes and tunes.
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br>
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br>
[[StendhalRefactoringRP#Magic|Magic]]<br>
[[StendhalRefactoringRP#Trading_system|Trading System]]<br>
[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalJobs|Jobs System]]<br>


=Items=
=Economy=
[[StendhalEconomy|Balancing the economy]]
[[StendhalRefactoringItems| Items available after refactoring]]

=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]<br>
<br>
About the different classes <br>
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
<br>
[[StendhalRefactoringClassGeneral|General Skills]]<br>



= Items =

* [[StendhalRefactoringEquipment| Weapons & Armor System]]
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''


=Creatures=
=Creatures=
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[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>


=Atlas=
[[StendhalRefactoringAtlas| Atlas proposal]]


=RP System=
=Out of Game=
* [[StendhalRefactoringUpdates]]
[[StendhalRefactoringRP| RP System proposal]]

= Code =

* Improve rendering engine by adding dirty rectangles.


==Class System==
[[StendhalRefactoringClassBasics| Class Basics]]


[[Category:Development]]
==History==
[[StendhalRefactoringHistoryFacts | Gathered History Facts]] <br>
[[StendhalRefactoringHistoryOfTheWorld | History of the world]]

Latest revision as of 19:14, 24 June 2022



This page proposes some possible, very long term, goals for Stendhal.
Please see also StendhalOpenTasks for shorter term open tasks.

If you are interested in any of these goals, or have other ideas, please visit IRC at irc.libera.chat #arianne

RP System

Working document for RP System proposal
RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Shopping System
Auctioning System
Party System
Jobs System

Economy

Balancing the economy

Class System

Class Basics

About the different classes
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

General Skills


Items

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal


Out of Game

Code

  • Improve rendering engine by adding dirty rectangles.