StendhalRefactoring: Difference between revisions

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{{Navigation for Stendhal Top|Contributing}}
This page propose goals to achieve in next releases of Stendhal.<br>
{{Navigation for Stendhal Contributors}}
So please feel free to add new things that we may have forgotten.


This page proposes some possible, very long term, goals for Stendhal.<br>
=Versions=
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
Each new version will add a small part of the below proposed refactoring:
* [[Stendhal:0.40| Stendhal 0.40]]
* [[Stendhal:0.60| Stendhal 0.60]]
* [[Stendhal:0.80| Stendhal 0.80]]
* [[Stendhal:1.00| Stendhal 1.00]]

We will use the major impair versions to release important bug fixes and tunes.

=Items=
[[StendhalRefactoringItems| Items available after refactoring]]

=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>

=Atlas=
[[StendhalRefactoringAtlas| Atlas proposal]]


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
=RP System=
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
Line 33: Line 17:
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalJobs|Jobs System]]<br>

=Economy=
[[StendhalEconomy|Balancing the economy]]


=Class System=
=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]<br>
[[StendhalRefactoringClassBasics|Class Basics]]<br>
<br>
<br>
About the different classes <br>
Class specific <br>
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
<br>
[[StendhalRefactoringClassGeneral|General Skills]]<br>


=Quests=
[[StendhalRefactoringQuests | Quest Page]] <br>


=History and Story/Plot=
[[StendhalRefactoringHistoryFacts |Gathered History Facts]] <br>
[[StendhalRefactoringHistoryOfTheWorld |History of the world]] <br>
[[StendhalRefactoringStory| Stendhal Story and Plot]]


=From Nirvana=
= Items =
I was talking with that guy that starts with an O (his name escapes me, but we were in the bank, with an A guy and a K guy...). I asked this. Sorry, I don't feel they fit well in other categories.
<ul>
<li> Party mode: enable players to create a party, and everyone who is in the party shares XP, and cash. </li>
<ul> <li>Party/Guild hierarchy: Chief (highest); Assistant Chief (second highest); Member (Lowest, Normal for most members of guild/party). Chiefs can expell assistant chiefs, AC's can expell Members, etc.</li></ul>
<li> Make cash not an item, but still enable it to be depositted in the bank.</li>
<li> Player Trading: 'nuff said</li>
<li> depositing a specific amount in the bank</li>
<li> hotkey system: done to death, I know, but how about using the function keys to plot them. or the bag spaces are automaticaly assigned to an F key... 12 spaces in bag, 12 F keys.</li>
<li> warp command: /warp semos_city x y or /warp PlayerName; or allowing a warp stone to be a buyable item, but not incredibly expensive...ahem.. potions...ahem</li>
<li> Running/Biking: Buying running shoes or a bicycle for quick transport; Or how about using sheep for transport once they are > 5 weight or something</li>
<li> Guild Castle: what MMORPG doesn't have a guild. But having a War of Emperium (I know, taken from RO) is so much fun. Guilds must compete to earn castles. Then at war of emperium, other guilds can take it from you, and you must defend. I know we don't have many players now, so we could start off with only one castle, and all guilds will have to go after that. But after many players join, we can have many castles, and have guilds competing and defending all of them! Fun FUn FUN!</li>
<li> Emoticons above peoples heads: when someone types something like :P, a big emoticon comes above the persons head, instead of plain text. MapleStory style!</li>
<li> darn! I forgot lots of them!</li>
<li>Mages guild, Warriors Guild etc(Not connected with castle quest). Mages can buy some magic stuff cheaper for example (from Athana)
</li>
</ul>
Note: The ''O'' stands for ''oslsachem'' (but who cares? :))


* [[StendhalRefactoringEquipment| Weapons & Armor System]]
''A'' stands for ''Athana'' and ''K'' stands for ''Kiheru'' and ''O'' Stands for ''Olsasachem'' (I think that's it)
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''

=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>


=Out of Game=
* [[StendhalRefactoringUpdates]]

= Code =

* Improve rendering engine by adding dirty rectangles.


Thanks for posting your ideas! :D
<br>
<br>
<br>
----


[[Category:Development]]
[[Stendhal | Back to stendhal main wiki page]]

Latest revision as of 19:14, 24 June 2022



This page proposes some possible, very long term, goals for Stendhal.
Please see also StendhalOpenTasks for shorter term open tasks.

If you are interested in any of these goals, or have other ideas, please visit IRC at irc.libera.chat #arianne

RP System

Working document for RP System proposal
RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Shopping System
Auctioning System
Party System
Jobs System

Economy

Balancing the economy

Class System

Class Basics

About the different classes
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

General Skills


Items

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal


Out of Game

Code

  • Improve rendering engine by adding dirty rectangles.