StendhalRefactoring: Difference between revisions

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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}


This page proposes some possible, very long term, goals for Stendhal.&lt;br&gt;
This page proposes some possible, very long term, goals for Stendhal.<br>
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
Please see also [[StendhalOpenTasks]] for shorter term open tasks.


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.freenode.net #arianne]]
If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
=RP System=
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]&lt;br&gt;
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRefactoringRP| RP System proposal]]&lt;br&gt;
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]&lt;br&gt;
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]&lt;br&gt;
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br>
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]&lt;br&gt;
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br>
[[StendhalRefactoringRP#Magic|Magic]]&lt;br&gt;
[[StendhalRefactoringRP#Magic|Magic]]<br>
[[StendhalRefactoringRP#Trading_system|Trading System]]&lt;br&gt;
[[StendhalRefactoringRP#Trading_system|Trading System]]<br>
[[StendhalRefactoringRP#Shopping_system|Shopping System]]&lt;br&gt;
[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]&lt;br&gt;
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]&lt;br&gt;
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalJobs|Jobs System]]&lt;br&gt;
[[StendhalJobs|Jobs System]]<br>


=Economy=
=Economy=
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=Class System=
=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]&lt;br&gt;
[[StendhalRefactoringClassBasics|Class Basics]]<br>
<br>
&lt;br&gt;
About the different classes &lt;br&gt;
About the different classes <br>
[[StendhalRefactoringClassArcher|Class:Archer]]&lt;br&gt;
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]&lt;br&gt;
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]&lt;br&gt;
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]&lt;br&gt;
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
<br>
&lt;br&gt;
[[StendhalRefactoringClassGeneral|General Skills]]&lt;br&gt;
[[StendhalRefactoringClassGeneral|General Skills]]<br>






=Items=
= Items =
''outdated''


* [[StendhalRefactoringEquipment| Weapons & Armor System]]
[[StendhalRefactoringItemsBase| Base Implementation page]] &lt;br&gt;
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
[[StendhalRefactoringItems| Items available after refactoring, min level list]]
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''


=Creatures=
=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]&lt;br&gt;
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]&lt;br&gt;
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]&lt;br&gt;
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]&lt;br&gt;
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>




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* [[StendhalRefactoringUpdates]]
* [[StendhalRefactoringUpdates]]


=Code=
= Code =

* Adding a GFX layer over screen: day/night, rain, clouds, etc.
:''Perhaps only possible with hardware acceleration - i.e. too ambitious yet?''
* Improve rendering engine by adding dirty rectangles.
* Improve rendering engine by adding dirty rectangles.