Stendhal Quest Coding: Difference between revisions
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imported>Daniel-s →Creating a quest skeleton: Added "public List<String>" to make the tutorial example compile |
imported>Kribbel m replace old link |
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{{Navigation for Stendhal Top|Contributing}} |
{{Navigation for Stendhal Top|Contributing}} |
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{{Navigation for Stendhal Contributors}} |
{{Navigation for Stendhal Contributors}} |
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{{ TODO | Update page for changes in quest coding }} |
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public List<String> getHistory(final Player player) { |
public List<String> getHistory(final Player player) { |
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final List<String> res = new ArrayList<String>(); |
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return res; |
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} |
} |
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} |
} |
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== Commonly used conversation phrases == |
== Commonly used conversation phrases == |
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Good, Hayunn now replies to the trigger "quest". He does not, however, reply to "task". All other NPCs accept both words as synonym. A simple solution would be to add a second ''npc.addReply'' line. But there is a better way which makes it very easy to add additional synonyms later. We predefined lists of commonly used [ |
Good, Hayunn now replies to the trigger "quest". He does not, however, reply to "task". All other NPCs accept both words as synonym. A simple solution would be to add a second ''npc.addReply'' line. But there is a better way which makes it very easy to add additional synonyms later. We predefined lists of commonly used [https://github.com/arianne/stendhal/blob/master/src/games/stendhal/server/entity/npc/ConversationPhrases.java ConversationPhrases]. If there are already conversation phrases defined for the triggers that you would like to add, you should use the phrases. |
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Let's adjust the above sample by using ''ConversationPhrases.QUEST_MESSAGES'' instead of the hard coded word "quest": |
Let's adjust the above sample by using ''ConversationPhrases.QUEST_MESSAGES'' instead of the hard coded word "quest": |
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