Ideas for Stendhal/Outfit Layers: Difference between revisions
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imported>AntumDeluge m AntumDeluge moved page Ideas for Stendhal/Graphics/Player Outfits to Ideas for Stendhal/Player Outfits: Move up one level |
imported>AntumDeluge →Possible Layer Combinations: "Hood" layer |
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== Description == |
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Potential layers for new outfit system. |
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<h4>Player eyes should have their own sprites & be on a separate layer as the head:</h4> |
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* Allows players to select from different eyes styles separate from the head. |
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== Layer Descriptions == |
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* This is especially important now that players can change skin color, so that eye color will not be changed as well. |
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* '''''Body:''''' Entity's base body portion. |
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* '''''Head:''''' Entity's base head portion. |
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* '''''Mouth:''''' (self-explanatory) |
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* '''''Eyes:''''' (self-explanatory) |
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* '''''Hair:''''' (self-explanatory) |
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* '''''Clothes:''''' Layer that covers entity's naked body. |
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** Separating clothes into front & rear layers may make outfits more versatile. |
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* '''''Mask:''''' Anything that should cover the head but not the hair, such as glasses or masks. |
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* '''''Hood:''''' Anything that should cover head & hair (with hair still being visible), such as hats. |
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* '''''Detail:''''' Miscellaneous outfit parts such as balloon or umbrella. |
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** Separating details into front & rear layers may make outfits more versatile. |
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* '''''Equipment:''''' This layer could be used to give a visual representation of weapon that entity is carrying. |
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== Possible Layer Combinations == |
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=== 9 Layers === |
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* Layer 9: Detail |
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* Layer 8: Hood |
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* Layer 7: Hair |
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* Layer 6: Mask |
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* Layer 5: Eyes |
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* Layer 4: Mouth |
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* Layer 3: Head |
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* Layer 2: Clothes |
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* Layer 1: Body |
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=== 7 Layers: No Mouth === |
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* Layer 7: Detail |
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* Layer 6: Hair |
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* Layer 5: Mask |
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* Layer 4: Eyes |
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* Layer 3: Head |
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* Layer 2: Clothes |
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* Layer 1: Body |
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=== 9 Layers: Clothes Front and Rear === |
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* Layer 9: Detail |
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* Layer 8: Hair |
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* Layer 7: Mask |
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* Layer 6: Eyes |
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* Layer 5: Mouth |
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* Layer 4: Head |
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* Layer 3: Clothes (front) |
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* Layer 2: Body |
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* Layer 1: Clothes (rear) |
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=== 9 Layers: Detail Front and Rear === |
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* Layer 9: Detail (front) |
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* Layer 8: Hair |
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* Layer 7: Mask |
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* Layer 6: Eyes |
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* Layer 5: Mouth |
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* Layer 4: Head |
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* Layer 3: Clothes |
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* Layer 2: Body |
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* Layer 1: Detail (rear) |
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Latest revision as of 05:33, 19 October 2018
Description
Potential layers for new outfit system.
Layer Descriptions
- Body: Entity's base body portion.
- Head: Entity's base head portion.
- Mouth: (self-explanatory)
- Eyes: (self-explanatory)
- Hair: (self-explanatory)
- Clothes: Layer that covers entity's naked body.
- Separating clothes into front & rear layers may make outfits more versatile.
- Mask: Anything that should cover the head but not the hair, such as glasses or masks.
- Hood: Anything that should cover head & hair (with hair still being visible), such as hats.
- Detail: Miscellaneous outfit parts such as balloon or umbrella.
- Separating details into front & rear layers may make outfits more versatile.
- Equipment: This layer could be used to give a visual representation of weapon that entity is carrying.
Possible Layer Combinations
9 Layers
- Layer 9: Detail
- Layer 8: Hood
- Layer 7: Hair
- Layer 6: Mask
- Layer 5: Eyes
- Layer 4: Mouth
- Layer 3: Head
- Layer 2: Clothes
- Layer 1: Body
7 Layers: No Mouth
- Layer 7: Detail
- Layer 6: Hair
- Layer 5: Mask
- Layer 4: Eyes
- Layer 3: Head
- Layer 2: Clothes
- Layer 1: Body
9 Layers: Clothes Front and Rear
- Layer 9: Detail
- Layer 8: Hair
- Layer 7: Mask
- Layer 6: Eyes
- Layer 5: Mouth
- Layer 4: Head
- Layer 3: Clothes (front)
- Layer 2: Body
- Layer 1: Clothes (rear)
9 Layers: Detail Front and Rear
- Layer 9: Detail (front)
- Layer 8: Hair
- Layer 7: Mask
- Layer 6: Eyes
- Layer 5: Mouth
- Layer 4: Head
- Layer 3: Clothes
- Layer 2: Body
- Layer 1: Detail (rear)