Ideas for Stendhal/Item Deterioration: Difference between revisions
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imported>Madmetzger No edit summary |
imported>AntumDeluge m AntumDeluge moved page Stendhal/ideas/Item Deterioration to Ideas for Stendhal/Item Deterioration over redirect: Undoing previous move |
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==Lifetime of items== |
==Lifetime of items== |
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One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration. |
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How long should an item be usable? Should it break completely? |
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{{TODO|Gather data about average session length and fights}} |
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{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}} |
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==Repair Prices== |
==Repair Prices== |
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How much should a player pay for a repair? What are the factors involved for price calculation? |
How much should a player pay for a repair? What are the factors involved for price calculation? |
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==Further Reading== |
==Further Reading== |
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* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia] |
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia] |
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== Notes == |
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If this is implemented, I think it would be a good idea to have a argument for the server where item deterioration can be disabled. That way, someone running their own custom server can choose to have this option. - <player>deluge|AntumDeluge</player> |
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