History: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
imported>Qwertydragon
 
(50 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Navigation for Marauroa Top}}
{{Navigation for Marauroa Top|General}}
{{Navigation for Marauroa General}}
{{Navigation for Marauroa General}}



= History of Arianne =
= History of Arianne =
Line 66: Line 67:
<pre>
<pre>
What is Arianne?
What is Arianne?
Arianne is an RPG proyect that will have the next set of features:
Arianne is an RPG project that will have the next set of features:
* Infinite World
* Infinite World
* Online gameplay
* Online gameplay
Line 115: Line 116:
[[Image:webpage_2000.jpg]]
[[Image:webpage_2000.jpg]]


The real achivements of this release was the creation of a nice core of developers, of whom I think the most relevant were Ulrich Eckhardt, Masahiro Minami and Dan Brown, and the fact that the client was running on Linux, Windows, BeOS and MacOS. The base still had the problem of being very hardcoded and the source was really, really badly written so we did what has been a constant in Arianne: completly recode the it, saving only the knowledge gained from out mistakes.
The real achievements of this release was the creation of a nice core of developers, of whom I think the most relevant were Ulrich Eckhardt, Masahiro Minami and Dan Brown, and the fact that the client was running on Linux, Windows, BeOS and MacOS. The base still had the problem of being very hardcoded and the source was really, really badly written so we did what has been a constant in Arianne: to completely recode it, saving only the knowledge gained from our mistakes.


This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which and there was no significant progress.
This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which there was no significant progress.
The project numering was changed from the expected 0.4.0 version to 1.0.0 alpha 1.
The project numbering was changed from the expected 0.4.0 version to 1.0.0 alpha 1.
The whole Arianne project was extremly well documented, everything, from specification to design, was written down on webpages and made available to everyone. These design docs (ignoring big changes in the implementation) are still valid.
The whole Arianne project was extremely well documented, everything, from specification to design, was written down on webpages and made available to everyone. These design docs (ignoring big changes in the implementation) are still valid.


Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne.
Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne.
Line 271: Line 272:
== Year 2010 ==
== Year 2010 ==


Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finder control and background music.
Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finer control and background music.
See the [[Review Of 2010]].


[[Category:Marauroa]]
[[Category:Marauroa]]
{{#breadcrumbs: [[Marauroa]] | [[Marauroa|Overview]] | [[History]] }}