Implementing logical puzzles for Stendhal: Difference between revisions
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imported>Storyteller Adding "Dwarvish Machines": Item Press and Melting Kettle |
imported>Storyteller Adding puzzle idea about "Riddle Caves". |
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== Ideas for Puzzles == |
== Ideas for Puzzles == |
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* This is about puzzle ideas and mechanisms with a story behind and a place where to set them. |
* This is about puzzle ideas and mechanisms with a story behind and a place where to set them. |
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=== "Riddle Caves" === |
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There are a few small and well hidden caves and dungeons all over the world, which contain a puzzle or riddle. |
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* Introduction: [to do] |
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* Place: At different spots all over the world. |
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* Storyline/Goal: [to do] |
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==== General Ideas ==== |
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* Every cave has only one puzzle mechanism, not different ones in the same cave. (For example a cave has a block-pushing puzzle, another cave has a logical-switch puzzle.) |
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* The caves have three rooms: The entrance room, the puzzle room and the treasure room. |
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* The riddles may be in linear order, so the puzzle room of Cave 2 stays locked until the player solved the puzzle of Cave 1. |
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* or: The riddles may be in random order, so the puzzle rooms can be entered in any order. |
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* There is a "final cave" which is bigger than the others and has to be unlocked by solving all other Riddle Caves. |
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* The treasure rooms of the caves may contain some reward and a special item to unlock the next cave. The treasure room of the "final cave" may contain a big reward. |
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* An achievement can be gained for solving all Riddle Caves and getting the big reward from the "final cave". |
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=== "Dwarvish Machines" === |
=== "Dwarvish Machines" === |
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