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{{Navigation for Stendhal Top|Contributing}} |
{{Navigation for Stendhal Top|Contributing}} |
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{{Navigation for Stendhal Contributors}} |
{{Navigation for Stendhal Contributors}} |
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{{Stendhal NPCs}} |
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We want to collect ideas for NPCs on this page. The NPCs do not necessarily have to be part of a quest or having a shop. Some NPCs might just be useful to make the world more lively. The NPCs on this page should be ordered by the place where they are living. |
We want to collect ideas for NPCs on this page. The NPCs do not necessarily have to be part of a quest or having a shop. Some NPCs might just be useful to make the world more lively. The NPCs on this page should be ordered by the place where they are living. |
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''One more point to the path and behave of the NPCs. We should add more houses that are locked, but the NPC can enter them (by teleporting) and walk out later to go another way or the way back. Ados need more houses anyway.'' -Laguz- |
''One more point to the path and behave of the NPCs. We should add more houses that are locked, but the NPC can enter them (by teleporting) and walk out later to go another way or the way back. Ados need more houses anyway.'' -Laguz- |
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''Ados Market is going to be quite crowded, so there should be many new NPCs who just walk around, look at things from the market stands and maybe bring home their purchased things to the city. They should be quite talkative so they can fill the place with life. The same should be done with NPCs in whole Ados City.'' -Storyteller |
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; Name : Marla |
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; Place : 0_ados_city at (73,7) |
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; Path : (73,7) to (73,1) to (70,1) to (70,7) back to (73,7) |
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; Dialogue : |
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:* greeting: ''Goeiedag'' (means "hello" in afrikaans ;-) ) |
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:* bye: ''totsiens'' (means "good bye" ) |
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:* offer: ''I can offer only this nice air, it smells of the sea'' |
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:* help: ''Since I am living here in ados I dont need any kind of help, but thank you'' |
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:* job: ''No, I am too old for working'' |
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:* task/quest: ''relax, relax, relax'' |
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; Image : womanexoticdressnpc ''in cvs'' |
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''erdnuggel'' |
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=== Carrier === |
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; Name : Andy |
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; Place : 0_ados_city_s |
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; Path : (41,6) to (41,11) to ( 64,11) to (64,6) to (63,6) to (63,10) to (42,10) to (42,6) back to (41,6) |
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; Dialogue : |
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:* greeting: ''*sniff'' |
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:* bye : ''buuaaahaaaahaa'' |
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:* offer : ''Nothing! I lost my darling!'' |
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:* help : ''Please, let me alone!'' |
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:* job : ''...only crying...'' |
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:* task/quest : ''*sniff-sniff'' |
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; Image : manwithhatnpc ''in cvs'' |
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''erdnuggel'' |
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A strong man who works as a carrier. |
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; Name: (none yet - the BBQ man) |
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; Place: 0_ados_city_n2 |
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; Name: Newton |
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; Path: (14,25) is the place for the NPC if there cannot be a good path for him. If a stop and turn function is possible, this path can be used: (14,25) to (15,25). Look down and stay there for about 5 seconds. Then to (12,25), look down and stay for some seconds. Then to (16,25) to (16,24). Stay for 3 seconds. To (16,25) to (15,25). Look down and stay. To (12,25), look down and stay. To (17,25) to (17,24). Stay for 3 seconds. To (17,25)to (13,25), stay. Turn right, stay. And again to (14,25), look down and stay. |
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; Description: Newton looks like he is really strong and can carry heavy items. |
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; Dialogue: |
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; Place: 0_ados_city_n2 at around the boxes and the market stand at (19,13) |
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:* greeting: ''Hey! What about a nice big fat steak?'' |
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; Path: |
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:* bye: ''A nice day to you! Always keep your fire burning!'' |
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(19,13) |
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:* offer: ''I can grill you a nice steak.'' |
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(19,10) |
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:* steak: ''Do you want a well-done steak or a medium one?'' |
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(18,10) |
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:* medium: ''To grill a medium steak I need one piece of meat and 50 money. Can you bring me these things?'' |
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(19,10) |
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:* -> yes: ''Alright, come back in about 5 minutes.'' |
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(19,8) |
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:* well-done: ''To grill a well-done steak I need one piece of meat and 60 money. Can you bring me these things?'' |
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(20,8) |
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:* -> yes: ''Okay, come back in about 7 minutes to get your steak.'' |
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(19,8) |
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:* help: ''If you want to have a steak you are right here. Otherwise just have a look around at the market.'' |
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(19,11) |
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:* job: ''I am the BBQ man here. I'll grill a tasty steak for you if you like to have one.'' |
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(18,11) |
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:* task/quest: ''I have no task for you, but if you like to have a steak you have to bring me a piece of meat and some money.'' |
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(19,11) |
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(19,9) |
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(20,9) |
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(19,9) |
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(19,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(18,13) |
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(11,13) |
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(11,12) |
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(11,13) |
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(19,13) |
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; Dialogue: |
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:* greeting: ''Hey!'' |
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:* offer: ''I don't know if I'll be able to #help you carrying your items or do some cargo loading for you within the next time, because I still have another #job to do.'' |
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:* help: ''Oh, I can't help you at the moment, sorry. Soon more #merchants and traders will #arrive and the #market #stands have to be ready then.'' |
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:* job: ''I'm setting up these #market #stands and also carry boxes with different goods to their places.'' |
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:* quest: ''I don't have a quest for you, I'm just doing my #job here.'' |
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:* merchants: ''There are already a few merchants here at Ados market. Just have a look around, they offer a lot of different things.'' |
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:* arrive: ''It's said that more #merchants will arrive soon, but I don't know exactly when.'' |
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:* market stands: ''Setting up these stands is a lot of work. Some of them are quite big and these boxes are heavy.'' |
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:* bye ''Bye!'' |
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''Idea: This NPC is setting up the market stands in Ados market. He should get a new path every new release to show the progress of his work. When at some point all stands are set up (and there are merchants at every market stand), this NPC could do another cargo carrying job (maybe at the docks or at some construction site etc.) Therefore he simply gets new conversation texts and a new place. He could also do a cargo carrying job for players (where the player has a quest to carry some heavy load to some place, but is too weak for that, so he has to find someone who is strong enough to carry it. For a fee, this NPC will agree to carry the cargo to it's destination then, that should be a repeatable quest.)'' |
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''- Storyteller'' |
''- Storyteller'' |
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=== Half-Elf girl === |
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''A half-elf girl who is on a journey through all Faiumoni and who is currently in Ados City for visiting the city.'' |
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; Name: Aerianna |
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; Description: You see Aerianna, a really beautiful young woman with elvish ears. |
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; Place: 0_ados_city_n2 |
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; Path: Somewhere around the market, maybe also next to the sea. |
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(55,47) |
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(55,35) |
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(73,35) |
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(73,23) |
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(76,23) |
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(76,11) |
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(71,11) |
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(71,7) |
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(57,7) |
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(57.23) |
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(28,23) |
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(28,28) |
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(21,28) |
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(21,44) |
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(31,44) |
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(31,47) |
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''- Storyteller'' |
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Added --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:31, 14 August 2015 (CEST) |
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=== Distillery Customer === |
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''A man who stands at Uncle Dag's distillery market stand and is having a drink. He is in mid-age and was working in the Semos Mine until mining stopped there.'' |
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; Name: Hank |
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; Description: You see Hank. He is just having a drink. |
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; Place: 0_ados_city_n2 (standing at Uncle Dag's market stand) |
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; Note: The existing NPC Barbarus should have a dialogue topic where he is remembering and talking about this NPC when his name is mentioned, which makes it more realistic then if both know of each other. |
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''- Storyteller'' |
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-- NPC implemented and live on test server --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) |
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=== Beer Buyer/Seller === |
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; Name: (none yet - The beer buyer/seller) |
; Name: (none yet - The beer buyer/seller) |
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; Place: 0_ados_city_n2 at (32,20) |
; Place: 0_ados_city_n2 at (32,20) |
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; Path: none (maybe there can be a path but it |
; Path: none (maybe there can be a path but it doesn't need to be one) |
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; Dialogue: |
; Dialogue: |
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:* greeting: ''Hello! Nice to see you.'' |
:* greeting: ''Hello! Nice to see you.'' |
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=== Ingredients guy === |
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; Name: Adoy |
; Name: Adoy |
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=== Fish Seller === |
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; Name: (none yet - The fish seller NPC) |
; Name: (none yet - The fish seller NPC) |
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=== Old Fisherman === |
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; Name: Fritz (the fisherman NPC) |
; Name: Fritz (the fisherman NPC) ('''NPC already added''') |
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; Place: In 0_ados_city_n2 somewhere around (67,79) |
; Place: In 0_ados_city_n2 somewhere around (67,79) |
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; Path: |
; Path: path in CVS added |
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; CVS-File: oldfishermannpc |
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; Dialogue: |
; Dialogue: |
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:* greeting: ''Ahoi!'' |
:* greeting: ''Ahoi!'' |
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''- Storyteller'' |
''- Storyteller'' |
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== Amazon == |
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== Athor == |
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===Former Scuba Diver=== |
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; Some additional things for "Simon" |
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This NPC gifts the player with a diving suit and asks them to dive under the sea and bring something back from the sea floor. Reward scuba diving suit, access to certain portals. If the player loses their suit he can sell them a new one. |
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; Name: Edward |
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; Place: Athor Ship Above Deck (17, 40) |
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; Path: none (He stands off the side of the ship and looks out at sea.) |
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; Dialogue: |
; Dialogue: |
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:* greeting: ''*Sigh* eh... oh, ahoy!'' |
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:* goodbye: ''Bye... And remember, life always goes on somehow... *whispering* Amen...'' |
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:* bye: |
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:* offer: ''For some people it is helpful to pray... But some others may need #help from another human... So just feel free to ask for it.'' |
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:* offer: ''Hm, maybe you'd like to go on an '''adventure'''?'' (Might amend later) |
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:* job: ''Well, at the moment I have no job... That's what I worry about... Here in the church I am able to get my thoughts in line so I like to come here quite often. I hope that a great idea will come to my mind how to get a new job and I am praying for it...'' |
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:* quest: ''I have no quest for you but if you like, you can take a seat and pray together with me, that would be very nice.'' |
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yes: |
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:* help: ''Oh, you need help? Hmm... I can give you some suggestions what can help you if you feel sad or have bad thoughts. Well, you can #talk to someone about it or #write down you thoughts. Another thing to feel happier is to be #friendly to others.'' |
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:* talk: ''If you cannot solve your problems alone or if you just are not able to take your situation anymore it is very important that you talk to someone you trust! Tell him or her why you feel so bad or what your problem is. This person may have an idea what you can do to feel better. You know that you are not alone in this world when you have someone to talk to. Often it is just the need for someone who is by your side and you are feeling much better when you have somebody who is there for you.'' |
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:* friendly: ''There is a simple way to get happier in your life: Just be friendly to everyone! Other people will like you if you are nice to them and they will also be friendly to you then. Believe me, it is a real good feeling to know some people who like you and who became your friends just because they feel you are really a nice person.'' |
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:* write: ''It may help you to write down all your thoughts on a piece of paper. It doesn't need to be written perfectly because nobody needs to read it. Just write down what you think and feel. You may get a look what is going on in your mind if you see your thoughts in written words. This helps to understand what makes you sad or why you worry and then you can do something against it. Sometimes the problem has solved itself when you make up your mind about it.'' |
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;* help/task/quest: ''Hm, maybe you'd like to go on an '''adventure'''?'' |
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''- Storyteller'' |
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;* adventure: ''You see, before I served on this crew, I '''used''' to be an accomplished '''scuba diver!''' I went on all kinds of '''underwater''' adventures.'' |
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;* job: ''I'm an assistant on this ship.'' (Include something off hand about retired diver) |
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;* description: ''Edward helps out above deck. He seems preoccupied with something.'' |
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;Note: There's sunken treasure under the sea below the ferry. |
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''- Soniccuz'' |
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==Fado== |
==Fado== |
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== |
==Kalavan City== |
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=== Personal Trainer (Guard) === |
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This NPC should allow you to switch from a "normal" mode to a "train" mode. |
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Normal mode: (the way stendhal now works with characters) |
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Train mode: when you kill an enemy the xp points you would earn will not added to your level-xp points but to the skill with lower value (so if def < atk the xp would be added to def. If they are equals they would be added to attack). Quest reward should be not effected by train mode, so xp would be added to level xp points (but however also quest could be effected by train mode if someone thinks it is better to do so). |
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Specials: the switch could cost money - for example 3000 money |
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Don't know if it is possible to implement such a thing, but could be a nice options for those ones who have low skills and don't want to train |
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; Name: (none yet) |
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; Place: (none yet - A place outside Kalavan City I think, but could be elsewhere perhaps Ados - better if not a too hard place to reach for a lev < 80) |
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; Path: none (maybe there can be a path but it doesn't need to be one) |
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; Dialogue: |
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:* greeting: ''Hello! May I <font color="blue">help</font> you?'' |
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yes: (same as "help") |
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:* bye: ''Come back again if you need it'' |
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:* offer: none |
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:* help: ''You are currently in (normal/train) mode. I can change your current mode to (train/normal) mode. See (stendhal site page) for more details. Do you wanna to change your current mode? (It will cost only 3000).'' |
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:* job: ''I am an old soldiers who train heroes to become even stronger'' |
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--[[User:Nobun|Nobun]] |
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== |
== Kirdneh == |
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== |
== Nalwor == |
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== |
== Orril == |
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== Semos == |
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;Name: Wrviliza |
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;Place: int_wofol_bar |
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;Path: walks behind the bar counter |
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;Dialogue: |
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:* greeting: ''Wroff! I'm Wrviliza, wife of #Wrvil... Welcome in Wofol's Den bar wanderer!'' |
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:* Wrvil: ''Wroff... Wrvil be my husband. He runs a shop here in Wofol.'' |
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:* bye: ''Wroff... Wroff!'' |
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:* offer: ''I offer my famous #mild or #strong Koboldish Torcibüdl [roughly "guts twister"]'' |
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:* mild: ''Wruff!! For that you give me 1 flask and 60 money. Have them?'' |
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:* -> yes: ''Wroff... here you are, take it!'' |
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:* -> no: ''Wruff... You miss good chance to taste real stuff!'' |
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:* strong: ''Wroff!! For that you give me 1 big bottle and 180 money. Do you have them?'' |
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:* -> yes: ''Wroff... here you are, take it!'' |
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:* -> no: ''Wruff... You miss good chance to taste real stuff!'' |
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:* help: ''Wroff! Did you come for my famous Koboldish Torcibüdl? I can offer some if you like... Wroff!'' |
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:* job: ''Wroff! Serving customers of Wofol's Den and offer #mild or #strong Koboldish Torcibüdl...'' |
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:* task/quest: ''I always need to refurbish my stock of ingredients for my famous Koboldish Torcibüdl... Will you help?'' |
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:* -> yes: ''Go fetch me 3 wine, 3 artichokes, 3 sclaria, 3 onion, 3 leek, 3 big bottles, 3 flask. Say you have #stuff when you return to me... Wroff!'' |
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:* -> no: ''Wruff... You miss good chance to taste real stuff! [player might loose 1-10 random karma]'' |
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:* stuff: ''Wroff! Did you fetch #everything or just some #item? |
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:* everything: ''Wroff.. Here, take this strong Koboldish Torcibüdl as reward! [Reward: 1 bootle of strong Koboldish Torcibüdl, 10 karma]'' |
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:* item: ''Wroff... what did you bring? [Reward: 1 bootle of strong Koboldish Torcibüdl, 15 karma]'' |
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;Note |
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The quest logic would be similar to the 'soup quest' in Fado. |
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Quest can be repeated once every day. |
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Need to introduce artichokes ingame, or substitute that with some other suitable vegetable (broccoli... cauliflower?) |
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Also, wine could be substituted by some real spirit (that then would need to be introduced ingame). |
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''- omero'' |
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