User:Hendrik Brummermann/Temp: Difference between revisions

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Temp
There have been lots of changes in many different areas. This is really cool and I am excited about them.

But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon.

In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things can go into Stendhal 1.18. I hope to do Stendhal 1.18 a lot sooner than 1.17.

Branch creation planned for: 2015-04-09
Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt

== Release announcement story and screenshots ==

* TODO

== Open issue ==

* Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version
* Discuss whether to revert Ilisa's name back to ilisa in conversation.
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
* Adjust release instructions and scripts to git

== In ==

=== world ===

* A new fish swimming along the coast in Ados City
* Different "elf" head for players and NPCs
* New corpse for bone dragon
* Added to Daily Item Quest list: 5 olives, 2 marbles
* Varying weather at outside zones
* Drunken player speech is now more confusing and depends on the state of drunkenness
* Animated flame tiles replaced in int_semos_wizards_tower_1
* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
* Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"

=== client ===
* Can restore window width, height, and maximized state
* Drawing weather can be disabled in settings
* More visible new chat message indication
* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
* Active entities reset animated sprite index to 1 to appear standing when stopped
* Zombie status is indicated by making the player green
::: Is zombie status active?


=== fixes ===
* Fix player cannot move after zombie status wears off, zombie status removed for release
* Reporting killers on an entity death no longer lists all attackers at the time of death

== To discuss ==

=== general ===
* New item medicinal ring: Slightly protects against poisoning

=== client ===
* Auto-walk feature:
** Character right-click menu: "Walk" to toggle on and "Stop" to toggle off
** Slash action: "/walk" to toggle on/off and "/stopwalk" to toggle off
** Hotkey: "Ctrl+W" to toggle on/off

=== code ===
* Organized outfit parts into subdirectories
* Changed "player_base" outfit type to "body"
* Entities can now pass through collision tiles with "setIgnoresCollision()"
* Items can be given status resistance with StatusResistantItem implementation
* New SlotActivatedItem enables an item's attributes when equipped to specified slots

=== chat ===
* Alias "/status" for command "/sentence"
* "sentence" is now displayed in player description when using "Look"

== Out ==

* new attack system
* Alternative ATK XP training with "testing.combat" defined defined for server
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
* Emote character map available by passing -Dtesting.chat to VM