User:Hendrik Brummermann/Temp: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann Replaced content with "Temp" |
||
| (34 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
Temp |
|||
There have been lots of changes in many different areas. This is really cool and I am excited about them. |
|||
But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon. |
|||
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things will go into Stendhal 1.18, if they are stable till then. I hope to do Stendhal 1.18 a lot sooner than 1.17. |
|||
Branch creation planned for: 2015-04-09 |
|||
Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt |
|||
== Open issue == |
|||
* Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version |
|||
* Discuss whether to revert Ilisa's name back to ilisa in conversation. |
|||
== In == |
|||
* |
|||
== To discuss == |
|||
=== general === |
|||
* A new fish swimming along the coast in Ados City |
|||
* Different "elf" head for players and NPCs |
|||
* New corpse for bone dragon |
|||
* Added to Daily Item Quest list: 5 olives, 2 marbles |
|||
* Varying weather at outside zones |
|||
* Drunken player speech is now more confusing and depends on the state of drunkenness |
|||
* New item medicinal ring: Slightly protects against poisoning |
|||
* Alternative ATK XP training with "testing.combat" defined defined for server |
|||
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client |
|||
=== client === |
|||
* Emote character map available by passing -Dtesting.chat to VM |
|||
* Can restore window width, height, and maximized state |
|||
* Drawing weather can be disabled in settings |
|||
* More visible new chat message indication |
|||
* Links to stendhalgame.org in the chat log can be opened with a mouse click |
|||
* The client can draw a weapon sprite with the attack swipes, if one is available |
|||
* Auto-walk feature: |
|||
** Character right-click menu: "Walk" to toggle on and "Stop" to toggle off |
|||
** Slash action: "/walk" to toggle on/off and "/stopwalk" to toggle off |
|||
** Hotkey: "Ctrl+W" to toggle on/off |
|||
=== code === |
|||
* Alias "zucchini" for "courgette" |
|||
* Alias "armour" for "armor" |
|||
* Alias "color" for "colour" |
|||
* Alias "extend" for "prolong" |
|||
* Organized outfit parts into subdirectories |
|||
* Changed "player_base" outfit type to "body" |
|||
* Entities can now pass through collision tiles with "setIgnoresCollision()" |
|||
* Items can be given status resistance with StatusResistantItem implementation |
|||
* New SlotActivatedItem enables an item's attributes when equipped to specified slots |
|||
=== chat === |
|||
* Alias "/status" for command "/sentence" |
|||
* "sentence" is now displayed in player description when using "Look" |
|||
=== visuals === |
|||
* Active entities reset animated sprite index to 1 to appear standing when stopped |
|||
* Zombie status is indicated by making the player green |
|||
* Animated flame tiles replaced in int_semos_wizards_tower_1 |
|||
=== fixes === |
|||
* Fix player cannot move after zombie status wears off, zombie status removed for release |
|||
* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy |
|||
* Refactored tiled/tileset/plant/cactus_2.png |
|||
* Refactored tiled/tileset/object/row_boat.png |
|||
* Reporting killers on an entity death no longer lists all attackers at the time of death |
|||
== Out == |
|||
* new attack system |
|||
* |
|||