Stendhal Quest Ideas/Ados Gym: Difference between revisions
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''This quest will allow you to do a "magical train" and improve your skills spending some time in a special room'' |
''This quest will allow you to do a "magical train" and improve your skills spending some time in a special room'' |
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Dropped idea... see instead: https://stendhalgame.org/wiki/Stendhal_Quest_Ideas/Skill_Upgrade_quest |
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== NPCs == |
== NPCs == |
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* 24h for repetition seems to me the best time. Not too much, but at the same time not too little. However I marked it in black to allow a better discussion |
* 24h for repetition seems to me the best time. Not too much, but at the same time not too little. However I marked it in black to allow a better discussion |
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== Point out of Discussion == |
<nowiki>Insert non-formatted text here</nowiki>== Point out of Discussion == |
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* Colossus will not accept to train a player that recently killed another player |
* Colossus will not accept to train a player that recently killed another player |
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* ''no risk for die (usually people don't die training in a gym)'' |
* ''no risk for die (usually people don't die training in a gym)'' |
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* ''The negative aspect is that it is less "realistic" but I have a "story solution" for it (the room has a magic air that is able to make you stronger when you come out)'' |
* ''The negative aspect is that it is less "realistic" but I have a "story solution" for it (the room has a magic air that is able to make you stronger when you come out)'' |
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''The fact it is in Ados is only becouse is where I temporary added it in my localhost. However a different place can be used (although is enough easy to reach) and I am open to suggestions also about it'' - [[User:Nobun]] - |
''The fact it is in Ados is only becouse is where I temporary added it in my localhost. However a different place can be used (although is enough easy to reach) and I am open to suggestions also about it'' - [[User:Nobun|Nobun]] - |
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I think there should be an element of player interaction and risk. Otherwise this feels like a very easy way to get skills. You should not be able to just leave your character unattended. How can we introduce risk? Perhaps snakes might spawn in the gym? How about interaction? Perhaps you have to keep pushing an exercise device? [[User:Kymara|Kymara]] |
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''Thank for suggestion Kymara... and sorry for so-late-reply (I am very busy so I can be active rarely)''. |
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''The basic idea is to DON'T have risks (when you go to gym in real life, do you risk your life? :P)'' |
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''But the improvement of skills should be not too much, becouse the increasing should be convenient, but not in a way that can unbalance game.'' |
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''So the gretest problem is to balance values in a manner that the training can be a convenient way to increase xp, but - in the same time - not abusable.'' |
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''The current secting I purposed is good for low-level skills-lev like me, but crap for high level ones (limit too small). |
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So any idea will be considered.'' |
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''However, I am open to consider also "snake spawns" like you suggested, even if it I would prefer no risks at all :P'' |
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- [[User:Nobun|Nobun]] |
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3xp per second for 3hrs totals at 21600. For perspective that would level both my stats that sit in the mid 40's at present. (My stats are crap compared to my level ^^;) |
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Dropping poisonous creatures into a gym sounds extreme. Fitting for a Colosseum though that's what the Death matches allude to. |
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If we're looking for interaction perhaps running could be the exercise, and Every step equals xp, and the player is thrown out when they've either maxed at 21600, or have been at it for 2 hrs. |
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* This way fighting enemies wastes time the player could be spending walking around the gym. |
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* Using the golems, or some kind of man-made creatures instead of snakes, would make sense aesthetically as they could pass as training dummies. |
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I think there should be some risk but, nothing substantial. Which snakes, and most of the golems, aren't going to be killing level 50+ players anytime soon. |
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I also like the idea of interacting with a machine but, only if the actions have some variety to them. I'm picturing something like a game of Simian says. |
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--[[User:Soniccuz|Soniccuz]] ([[User talk:Soniccuz|talk]]) 04:12, 10 February 2013 (CET) |
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