Stendhal/StatusEffects: Difference between revisions
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#REDIRECT [[Ideas for Stendhal/Effects]] |
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This is a list of status ailments and enhancements commonly found in traditional RPGs. |
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= Status Ailments = |
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== List of common ailments == |
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{| class="wikitable" |
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! Common Names !! Common Function !! Suggested for Stendhal |
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| blind / dark / darkness || player's attack accuracy is reduced || same |
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| confuse / confusion || player loses control over certain function of character || walking is limited to using directional arrows inverted (as poison is currently) |
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| death / instant death / KO || character is instantly KO'd || not recommended |
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| doom || character is KO'd after a predetermined period of time if ailment isn't removed || not recommended |
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| oil || character is more susceptible to fire attacks || same |
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| poison || character loses HP over time || same |
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| silence / mute || character is unable to cast magic spells || same |
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| sleep || character is unable to act for a predetermined amount of time or until awoken || same |
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| slow || character's attack is delayed || same or slowed walking |
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| zombie || healing items have the opposite effect || slowed walking |
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= Status Enhancements = |
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== List of common enhancements == |
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{| class="wikitable" |
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! Effect Name !! Common Function !! Suggested for Stendhal |
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| focus / concentrate || increases power of next physical or magical attack || same or increases attack accuracy |
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| haste || decreases wait time between attacks || same or quickened walking |
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| protect || increases defense || same |
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| reflect || reflects magic back onto the caster || same |
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| shell || increases magic defense || same |
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= Mixed Effects = |
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== List of effects == |
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{| class="wikitable" |
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! Effect Name !! Common Function !! Suggested for Stendhal |
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| berserk || physical attack strength is greatly increased but control over character is lost || not recommended |
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