Stendhal Developers Meeting 2012-05-29: Difference between revisions

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===Agenda===

Update on current development activity, and where feedback or input is required from other developers or contributors, time to ask questions

===Summary===

;Stendhal 1.00
:Was released, yay!
:Thank you everyone!
:Need help promoting it still, please look for sites which need updating or lists where you can submit the game or a review.

''And now onto Stendhal 1.01 development ...''

;madmetzger
:working on magic - trying to make modified attributes visible to the client
:needs help from someone to reproduce recent testserver errors locally (add to testing page)
:kiheru is helping with gui changes but the problems need fixing server side
:the code has deep changes and is a big project. it needs more of an external review. we need volunteers
:the testing npc won't be in next release so there shouldn't be problems for 1.01

;kymara
:added 4 quest hint npcs
:needs a map area for Calla and testing

;kiheru
:reordering items in bag/other slots - spells needs more work
:legacy code from e.g bank slots is causing issues
:waiting feedback on chat tabs (probably no news is good news!)
:agreed to separate out private messages from players and server private messages

;Bluelads4
:Will at Semos Road to help newbies, needs help with logic
:other changes to fado hotel and semos wall/city should be ok
:work on constantines villa is still progressing but not ready for 1.01

;hendrik
:worked on spreading announcements for release and updating sites - help needed (as above)
:login with facebook works but we need 'achievement support' {{tracker|3487518}} and character privacy settings
:the request about Will at Semos Road was to help make Stendhal easier in the first 2 hours. thinks there is more to do. (suggestions?)

;omero (not attending)
:multiproducer works needs review
:check Olmo as an example?
:MealForGroongo quest has some TODOs, maybe disable for 1.01?

;other work
:durkham - fixing bugs by way of re-acquainting with code. happy to help revew magic.
:dust - has done some map work to add creatures but it's not been suvbmitted anywhere. advised to submit it for feedback before doing any more, as a common problem is to add way too many creatures
:Nobun (not attending) - made a wiki page on his work on Ados Gym, needs feedback and encouragement to submit patch for initial work

;other topics
:Should we require Java 6?
:Should we change to GPL v3 or later?

===Full log===
===Full log===
:20:01 <player>kymara</player> Hi :)
:20:01 <player>kymara</player> Hi :)
Line 103: Line 157:
:20:43 <player>kiheru</player> ok. that needs splitting PRIVMSG type (ie. some good name for the private messages from server)
:20:43 <player>kiheru</player> ok. that needs splitting PRIVMSG type (ie. some good name for the private messages from server)
:20:44 <player>kymara</player> can that go in, in june do you think?
:20:44 <player>kymara</player> can that go in, in june do you think?
:20:44 martinf SRVMSG?
:20:44 <player>martinf</player> SRVMSG?
:20:44 <player>kymara</player> so that it's there for 1.01 when we need to do the next release?
:20:44 <player>kymara</player> so that it's there for 1.01 when we need to do the next release?
:20:45 <player>kiheru</player> should be a simple change. just changing most things but keeping the privmsg for messages from players (and appropriate npc messages, like taxman)
:20:45 <player>kiheru</player> should be a simple change. just changing most things but keeping the privmsg for messages from players (and appropriate npc messages, like taxman)