Chat Tutorial in NetBeans/Text Client: Difference between revisions

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= Introduction =
= Introduction =


These instructions are a continuation of the Chat Tutorial. This is a text based client that runs in a command / terminal window.
From the Design Objectives given in the Chat Tutorial, this is a text based client that runs in a command / terminal window. It is executed on the Server and establishes communications to the Server program, with no user interaction. It includes some error logging, comments and Javadoc output.

For more detail in using the NetBeans IDE, see the [[Using and configuring NetBeans]] page.

== Comments and Javadoc ==

There are a number of comments in the code below, primarily added as an explanation of the code, but also added as an illustration of comments and how Javadoc can be seen in the NetBeans IDE.


= NetBeans Project =
= NetBeans Project =
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== Adding the Marauroa library ==
== Adding the Marauroa library ==


Choose the correct way depending on if you are using the marauroa.jar file, of have created a marauroa project from the source code.
Choose the correct way depending on if you are using the marauroa.jar file, or have created a marauroa project from the source code.


=== Using the Jar file ===
=== Using the Jar file ===


Use this option unless you need to use the other methods.
Find the '''marauroa.jar''' file from the download, and copy it to the libs directory (created above) if it is not there already. Right click the '''Libraries''' branch of the server Project tree, and select '''Add Jar/Folder'''. Browse to the the libs directory for this project and select the marauroa.jar file. This will include the marauroa library with no view of the source code.

Find the '''marauroa.jar''' file from the download, and copy it to the libs directory (created above) if it is not there already. Right click the '''Libraries''' branch of the client Project tree, and select '''Add Jar/Folder'''. Browse to the the libs directory for this project and select the marauroa.jar file. This will include the marauroa library with no view of the source code.


=== Using the marauroa project ===
=== Using the marauroa project ===


Right click the '''Libraries''' branch of the server Project tree, and select '''Add Project'''. Make sure you browse to the correct file location and select the '''marauroa''' project that you created earlier. This will include your marauroa library that you built, and you can see the source code.
Right click the '''Libraries''' branch of the client Project tree, and select '''Add Project'''. Make sure you browse to the correct file location and select the '''marauroa''' project that you created earlier. This will include your marauroa library that you built, and you can see the source code.


== Client Files ==
= Additional files =


The following files need to be created, as they are not present in the marauroa source file.
The following files are required to extend the Marauroa engine functionality.


=== Client.java ===
== Test.java ==

This file was created when you created the new Project. Add the following (or replace the existing) code. This is the a simple flow to test the client and server code works to give basic communication. Some simple comments are included.

<source lang="Java">
/*
* Test class for Marauroa Chat Tutorial
* - see http://stendhalgame.org/wiki/Marauroa_Chat_Tutorial
*/

package client;

import marauroa.common.Log4J;
import marauroa.common.game.RPObject;

/**
* Run the client to communicate with the server
*/
public class Test {
@SuppressWarnings("SleepWhileInLoop")

private static marauroa.common.Logger logger = Log4J.getLogger(Test.class);

public static void main(String[] args) {

// flag: false to stop client
boolean cond = true;

// create the Client to handle communications
Client my = Client.get();

try {
my.connect("localhost", 5555);

// create new account if 3rd parameter is present (email address)
if (args.length == 3) {
my.createAccount(args[0], args[1], args[2]);
}

// do log in
my.login(args[0], args[1]);
if (my.getAvailableCharacters().length == 0) {
RPObject character = new RPObject();
my.createCharacter(args[0], character);
}
my.chooseCharacter(args[0]);
} catch (Exception e) {
cond = false;
logger.info("Login failure: " + e);
}

// connection loop (no user interaction)
int i = 0;
while (cond) {
++i;

// get and apply messages
my.loop(0);

if (i % 100 == 50) {
my.sendMessage("test" + i);
}

String s = my.popQuote();
while (s != null) {
System.out.println(s);
s = my.popQuote();
}

try {
Thread.sleep(100);
} catch (InterruptedException e) {
cond = false;
}
}
}
}
</source>

Close and Save the file. Note how NetBeans shows an error because it does not recognise the Client class.

== Adding Logging to the Client ==

To trace errors, or to monitor which parts of a program are executed, message (log) statements can be inserted in the code, as in Test.java (above). The log4j library provides a flexible and configurable way to do this. See [[Logging in Marauroa | how this is done]] in Marauroa.

=== The logging configuration file ===

To specify the logging output right-click on the '''client''' package and add a new '''Empty File'''. Give the '''File Name''' as '''log4j_client.properties'''. Add the following lines to that file:

<pre>
# Set root logging level to INFO, and create two output configurations
log4j.rootLogger=INFO, Console, File

# Paste all log entries to the console
log4j.appender.Console=org.apache.log4j.ConsoleAppender
log4j.appender.Console.layout=org.apache.log4j.PatternLayout
log4j.appender.Console.layout.ConversionPattern=%d{ISO8601} [%t] %-5p %c - %m%n

# Paste all log entries to a daily log file
log4j.appender.File=org.apache.log4j.DailyRollingFileAppender
log4j.appender.File.File=log/client.log
log4j.appender.File.layout=org.apache.log4j.PatternLayout
log4j.appender.File.layout.ConversionPattern=%d{ISO8601} [%t] %-5p %c - %m%n

# Set priority to warning messages and above, disabling debug and info messages
log4j.logger.marauroa.client=WARN

</pre>

Close and Save the file.

== Adding the log4j library ==

Although this does not create a compile error it will create an error when you run the Text Client.

Copy the '''log4j.jar''' file from the downloaded source files to the '''libs''' directory (created above). Right click the '''Libraries''' branch of the server Project tree, and select '''Add Jar/Folder'''. Browse to the the libs directory for this project and select the log4j.jar file.

== Client.java ==

This file extends the Marauroa ClientFramework class, to provide methods that give the required responses when these actions are carried out.


Right-click on the '''client''' package and add a new '''Java Class'''. Give the '''Class Name''' as '''Client'''. Replace the template code with the following code:
Right-click on the '''client''' package and add a new '''Java Class'''. Give the '''Class Name''' as '''Client'''. Replace the template code with the following code:
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<source lang="Java">
<source lang="Java">
/*
/*
* Client class for Marauroa Chat Tutorial
*
* - see http://stendhalgame.org/wiki/Marauroa_Chat_Tutorial
*/
*/


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import marauroa.client.net.IPerceptionListener;
import marauroa.client.net.IPerceptionListener;
import marauroa.client.net.PerceptionHandler;
import marauroa.client.net.PerceptionHandler;
import marauroa.common.Log4J;
import marauroa.common.game.RPAction;
import marauroa.common.game.RPAction;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPObject;
Line 49: Line 178:


/**
/**
* Handle the connection to the game Server
*
*/
*/
public class Client extends ClientFramework {
public class Client extends ClientFramework {
private PerceptionHandler handler;
protected static Client client;
private Map<RPObject.ID, RPObject> world_objects;
private String[] available_characters;
private List<String> quotes = new ArrayList<String>();
public static Client get() {
if (client == null) {
client = new Client();
}
return client;
}
protected Client() {
super("log4j.properties");
world_objects = new HashMap<RPObject.ID, RPObject>();
handler = new PerceptionHandler(new PerceptionListener());
}
public String[] GetAvailableCharacters() {
return available_characters;
}
String popQuote() {
if (quotes.isEmpty()) {
return null;
}
String result = quotes.get(0);
quotes.remove(0);
return result;
}
public void SendMessage(String text) {
RPAction action;
action = new RPAction();
action.put("type", "chat");
action.put("text", text);
send(action);
}
@Override
protected void onPerception(MessageS2CPerception message) {
try {
handler.apply(message, world_objects);
} catch (java.lang.Exception e) {
// Something weird happened while applying perception
}
}


protected static Client client;
@Override
protected List<TransferContent> onTransferREQ(List<TransferContent> items) {
return items;
}


private String[] available_characters;
@Override
protected void onTransfer(List<TransferContent> items) {
}


private PerceptionHandler handler;
@Override
protected void onAvailableCharacters(String[] characters) {
available_characters = characters;
}


private static marauroa.common.Logger logger = Log4J.getLogger(Client.class);
@Override
protected void onServerInfo(String[] info) {
for (String s : info) {
quotes.add(s);
}
}


private List<String> quotes = new ArrayList<String>();
@Override
protected String getGameName() {
return "Chat";
}


private Map<RPObject.ID, RPObject> world_objects;
@Override
protected String getVersionNumber() {
return "0.1";
}


/**
@Override
* singleton constructor - logger, objects and interface handler
protected void onPreviousLogins(List<String> previousLogins) {
}
*/
protected Client() {
super("client/log4j_client.properties");
world_objects = new HashMap<RPObject.ID, RPObject>();
handler = new PerceptionHandler(new PerceptionListener());
}


public static Client get() {
class PerceptionListener implements IPerceptionListener {
if (client == null) {
client = new Client();
}
return client;
}


public String[] getAvailableCharacters() {
@Override
return available_characters;
public boolean onAdded(RPObject object) {
if (object.has("text")) {
quotes.add("*" + object.get("from") + "* : " + object.get("text"));
}
return false;
}
}


@Override
/**
* take the next message from the queue
public boolean onModifiedAdded(RPObject object, RPObject changes) {
return false;
*/
public String popQuote() {
if (quotes.isEmpty()) {
return null;
}
String result = quotes.get(0);
quotes.remove(0);
return result;
}
}


@Override
/**
* send the message (as an action) to the server
public boolean onModifiedDeleted(RPObject object, RPObject changes) {
return false;
*/
public void sendMessage(String text) {
RPAction action;
action = new RPAction();
action.put("type", "chat");
action.put("text", text);
send(action);
}
}


/**
* process message from server
*/
@Override
@Override
protected void onPerception(MessageS2CPerception message) {
public boolean onDeleted(RPObject object) {
return false;
try {
handler.apply(message, world_objects);
} catch (java.lang.Exception e) {
// Something weird happened while applying perception
logger.warn("Applying perception: " + e);
}
}
}


/**
* request transfer of content from server
*/
@Override
@Override
protected List<TransferContent> onTransferREQ(List<TransferContent> items) {
public boolean onMyRPObject(RPObject added, RPObject deleted) {
return false;
return items;
}
}


/**
* process received transfer of content from server
*/
@Override
@Override
public void onSynced() {
protected void onTransfer(List<TransferContent> items) {
}
}


/**
* on receipt of character list from server, save it
*/
@Override
@Override
public void onUnsynced() {
protected void onAvailableCharacters(String[] characters) {
available_characters = characters;
}
}


/**
* on receipt of server info, store in message queue
*/
@Override
@Override
protected void onServerInfo(String[] info) {
public void onException(Exception e, marauroa.common.net.message.MessageS2CPerception perception) {
for (String s : info) {
e.printStackTrace();
System.exit(-1);
quotes.add(s);
}
}
}


/**
* use to check that this client matches the server
*/
@Override
@Override
public boolean onClear() {
protected String getGameName() {
return false;
return "Chat";
}
}


/**
public void onPerceptionBegin(byte type, int timestamp) {
* use to check that this client version matches the server version
*/
@Override
protected String getVersionNumber() {
return "0.1";
}
}


/**
public void onPerceptionEnd(byte type, int timestamp) {
* previous logins not used
*/
@Override
protected void onPreviousLogins(List<String> previousLogins) {
}
}
}
}
</source>


/**
Close and Save the file.
* apply perceptions: add, change or delete objects
*/
class PerceptionListener implements IPerceptionListener {


/**
=== Test.java ===
* clear world on sync perceptions
*/
@Override
public boolean onClear() {
return false;
}


/**
This file was created when you created the new Project. Add the following (or replace the existing) code:
* get new messages from server; add to message queue
*/
@Override
public boolean onAdded(RPObject object) {
if (object.has("text")) {
quotes.add("*" + object.get("from") + "* : " + object.get("text"));
}
return false;
}


/**
<source lang="Java">
* server has deleted an object; client does not need to do anything
/*
*/
*
@Override
*/
public boolean onDeleted(RPObject object) {
return false;
}


/**
package client;
* server has modified an object; client does not need to do anything
*/
@Override
public boolean onModifiedAdded(RPObject object, RPObject changes) {
return false;
}


/**
import marauroa.common.game.RPObject;
* server has modified an object; client does not need to do anything
*/
@Override
public boolean onModifiedDeleted(RPObject object, RPObject changes) {
return false;
}


/**
/**
* player avatar is to be processed
*
*/
*/
@Override
public class Test {
public boolean onMyRPObject(RPObject added, RPObject deleted) {
@SuppressWarnings("SleepWhileInLoop")
return false;
public static void main(String[] args) {
boolean cond = true;
}

Client my = Client.get();
try {
/**
* client cannot process perception; exit client
my.connect("localhost", 5555);
if (args.length == 3) {
*/
@Override
my.createAccount(args[0], args[1], args[2]);
public void onException(Exception e, marauroa.common.net.message.MessageS2CPerception perception) {
}
logger.warn("Exit on exception: " + e + " : " + perception.toString());
my.login(args[0], args[1]);
e.printStackTrace();
if (my.GetAvailableCharacters().length == 0) {
RPObject character = new RPObject();
System.exit(-1);
}
my.createCharacter(args[0], character);

}
@Override
my.chooseCharacter(args[0]);
public void onPerceptionBegin(byte type, int timestamp) {
} catch (Exception e) {
cond = false;
}

}
int i = 0;
@Override
public void onPerceptionEnd(byte type, int timestamp) {
while (cond) {
++i;
}

my.loop(0);
if (i % 100 == 50) {
@Override
my.SendMessage("test" + i);
public void onSynced() {
}
}

String s = my.popQuote();
while (s != null) {
@Override
System.out.println(s);
public void onUnsynced() {
s = my.popQuote();
}
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {
cond = false;
}
}
}
}
}
}
</source>
</source>
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Close and Save the file.
Close and Save the file.


== Build the Project ==
= Build the Project =


If there are no errors in the package, select '''Run''', '''Build Main Project''' from the NetBeans menu bar. This will create '''client.jar''' in the '''dist''' directory.
Finally, select '''Run''', '''Build Main Project''' from the NetBeans menu bar. This will create '''client.jar''' in the '''dist''' directory, and copy the jar files from the libs directory to the '''lib''' sub-directory of dist.


== Completion ==
= Completion =


You have created the two class files and compiled them into a java library. Now you can follow the deployment instructions for preparing and testing your game.
You have created the two class files and compiled them into a java library. Now you should create the [[Chat Tutorial in NetBeans/Server|server files]], then you can follow the [[Chat Tutorial in NetBeans/Deploy Text Client|deployment instructions]] for preparing and testing your code.


[[Category:NetBeans]]
[[Category:NetBeans]]