Talk:Stendhal PVP Concept: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Madmetzger |
imported>Omero No edit summary |
||
| (40 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{:Stendhal PVP Concept}} |
|||
| ⚫ | |||
| ⚫ | |||
Please note: This is '''not a vote'''. We are looking for good ideas and concepts. Did you know, that Stendhal is completely open source developed by volunteers? You can help! |
|||
== Friends helping to defend you? == |
|||
I think the current uproar is about some players who single out other players for harassment and attack. It is an ugly thing to happen to a player and makes the Stendhal experience unpleasant, to say the least. |
I think the current uproar is about some players who single out other players for harassment and attack. It is an ugly thing to happen to a player and makes the Stendhal experience unpleasant, to say the least. |
||
| Line 17: | Line 27: | ||
* Another option could be to make training less effective than normal playing, i.e. you can get more atk or def xp while you fight creatures. --[[User:Madmetzger|Madmetzger]] 07:59, 17 April 2012 (CEST) |
* Another option could be to make training less effective than normal playing, i.e. you can get more atk or def xp while you fight creatures. --[[User:Madmetzger|Madmetzger]] 07:59, 17 April 2012 (CEST) |
||
== On PvP and PvP Training == |
|||
| ⚫ | |||
Let's admit it. They both are an aspect of the game and if one likes to hunt down others or spend hours exchanging dagger blows with his trusted buddy for improving his ATK/DEF numbers rapidly, then fine. My preference goes to hunting down monsters instead of other players and when I really, but really-really feel like it, get some 'training by creatures' instead of just standing in one place for lengthy periods of time. It would help maybe a little more variety in suitable training creatures (more! more! more!) and and perhaps even a little re-balancing of the existing health restoring consumables. --[[User:Omero|Omero]] 13:04, 20 April 2012 (CEST) |
|||
| ⚫ | |||
== A "little" summary == |
== A "little" summary == |
||
| Line 46: | Line 54: | ||
In this way: |
In this way: |
||
* POSITIVE ASPECTS |
|||
* pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
** pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
||
* deleting "free" pvp will not create a new problem related of "blocker" players |
** deleting "free" pvp will not create a new problem related of "blocker" players |
||
* NEGATIVE ASPECTS |
|||
** if someone try to train only defense staying idle in middle of creatures, he will logged out after only 5minutes. For this reason perpahs it is better to consider auto-log-out solution only after a "push" of another player if in the other character doesn't do any kind of action after 15 seconds after push. |
|||
Perhaps the "ghost ignored player" can be the awesome solution. So you can /ignore player, pass it and, eventually un-ignore it again if you want to don't ignore that player truely, but only bypass it |
|||
| ⚫ | |||
| ⚫ | |||
Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
||
--[[User:Nobun|Nobun]] |
|||